Please use this identifier to cite or link to this item: http://localhost/handle/Hannan/230
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dc.contributor.authorPan, Zhigeng. ; editor. ;en_US
dc.contributor.authorCheok, Adrian David. ; editor. ;en_US
dc.contributor.authorMüller, Wolfgang. ; editor. ;en_US
dc.date.accessioned2013en_US
dc.date.accessioned2020-04-28T08:50:35Z-
dc.date.available2020-04-28T08:50:35Z-
dc.date.issued2018en_US
dc.identifier.urihttp://localhost/handle/Hannan/230-
dc.descriptionen_US
dc.descriptionen_US
dc.descriptionen_US
dc.descriptionen_US
dc.descriptionen_US
dc.descriptionPrinted edition: ; 9783662566886 ;en_US
dc.descriptionSpringerLink (Online service) ;en_US
dc.descriptionen_US
dc.descriptionen_US
dc.description.abstractThis journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 19 papers presented in the 14th issue were organized in topical sections named: 3D modeling and visualization; image; e-learning and games; and miscellaneous. ;en_US
dc.description.statementofresponsibilityedited by Zhigeng Pan, Adrian David Cheok, Wolfgang Müller.en_US
dc.format.extentX, 245 p. 101 illus. ; online resource. ;en_US
dc.publisherSpringer Berlin Heidelberg :en_US
dc.publisherImprint: Springer,en_US
dc.relation.ispartofseriesLecture Notes in Computer Science, ; 0302-9743 ; ; 10790 ;en_US
dc.relation.ispartofseriesLecture Notes in Computer Science, ; 0302-9743 ; ; 10790 ;en_US
dc.relation.haspart9783662566893.pdfen_US
dc.subjectComputer Scienceen_US
dc.subjectArtificial Intelligenceen_US
dc.subjectImage processing. ;en_US
dc.subjectApplication Softwareen_US
dc.subjectEducation ; Data processing. ;en_US
dc.subjectComputer Scienceen_US
dc.subjectImage Processing and Computer Vision. ;en_US
dc.subjectArtificial Intelligence and Roboticsen_US
dc.subjectComputers and Education. ;en_US
dc.subjectComputer Appl. in Social and Behavioral Sciences. ;en_US
dc.titleTransactions on Edutainment XIVen_US
dc.typeBooken_US
dc.publisher.placeBerlin, Heidelberg :en_US
dc.classification.lcTA1637-1638 ;en_US
dc.classification.lcTA1634 ;en_US
dc.classification.dc006.6 ; 23 ;en_US
dc.classification.dc006.37 ; 23 ;en_US
Appears in Collections:مهندسی مدیریت ساخت

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Full metadata record
DC FieldValueLanguage
dc.contributor.authorPan, Zhigeng. ; editor. ;en_US
dc.contributor.authorCheok, Adrian David. ; editor. ;en_US
dc.contributor.authorMüller, Wolfgang. ; editor. ;en_US
dc.date.accessioned2013en_US
dc.date.accessioned2020-04-28T08:50:35Z-
dc.date.available2020-04-28T08:50:35Z-
dc.date.issued2018en_US
dc.identifier.urihttp://localhost/handle/Hannan/230-
dc.descriptionen_US
dc.descriptionen_US
dc.descriptionen_US
dc.descriptionen_US
dc.descriptionen_US
dc.descriptionPrinted edition: ; 9783662566886 ;en_US
dc.descriptionSpringerLink (Online service) ;en_US
dc.descriptionen_US
dc.descriptionen_US
dc.description.abstractThis journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 19 papers presented in the 14th issue were organized in topical sections named: 3D modeling and visualization; image; e-learning and games; and miscellaneous. ;en_US
dc.description.statementofresponsibilityedited by Zhigeng Pan, Adrian David Cheok, Wolfgang Müller.en_US
dc.format.extentX, 245 p. 101 illus. ; online resource. ;en_US
dc.publisherSpringer Berlin Heidelberg :en_US
dc.publisherImprint: Springer,en_US
dc.relation.ispartofseriesLecture Notes in Computer Science, ; 0302-9743 ; ; 10790 ;en_US
dc.relation.ispartofseriesLecture Notes in Computer Science, ; 0302-9743 ; ; 10790 ;en_US
dc.relation.haspart9783662566893.pdfen_US
dc.subjectComputer Scienceen_US
dc.subjectArtificial Intelligenceen_US
dc.subjectImage processing. ;en_US
dc.subjectApplication Softwareen_US
dc.subjectEducation ; Data processing. ;en_US
dc.subjectComputer Scienceen_US
dc.subjectImage Processing and Computer Vision. ;en_US
dc.subjectArtificial Intelligence and Roboticsen_US
dc.subjectComputers and Education. ;en_US
dc.subjectComputer Appl. in Social and Behavioral Sciences. ;en_US
dc.titleTransactions on Edutainment XIVen_US
dc.typeBooken_US
dc.publisher.placeBerlin, Heidelberg :en_US
dc.classification.lcTA1637-1638 ;en_US
dc.classification.lcTA1634 ;en_US
dc.classification.dc006.6 ; 23 ;en_US
dc.classification.dc006.37 ; 23 ;en_US
Appears in Collections:مهندسی مدیریت ساخت

Files in This Item:
File Description SizeFormat 
9783662566893.pdf28.29 MBAdobe PDFThumbnail
Preview File
Full metadata record
DC FieldValueLanguage
dc.contributor.authorPan, Zhigeng. ; editor. ;en_US
dc.contributor.authorCheok, Adrian David. ; editor. ;en_US
dc.contributor.authorMüller, Wolfgang. ; editor. ;en_US
dc.date.accessioned2013en_US
dc.date.accessioned2020-04-28T08:50:35Z-
dc.date.available2020-04-28T08:50:35Z-
dc.date.issued2018en_US
dc.identifier.urihttp://localhost/handle/Hannan/230-
dc.descriptionen_US
dc.descriptionen_US
dc.descriptionen_US
dc.descriptionen_US
dc.descriptionen_US
dc.descriptionPrinted edition: ; 9783662566886 ;en_US
dc.descriptionSpringerLink (Online service) ;en_US
dc.descriptionen_US
dc.descriptionen_US
dc.description.abstractThis journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 19 papers presented in the 14th issue were organized in topical sections named: 3D modeling and visualization; image; e-learning and games; and miscellaneous. ;en_US
dc.description.statementofresponsibilityedited by Zhigeng Pan, Adrian David Cheok, Wolfgang Müller.en_US
dc.format.extentX, 245 p. 101 illus. ; online resource. ;en_US
dc.publisherSpringer Berlin Heidelberg :en_US
dc.publisherImprint: Springer,en_US
dc.relation.ispartofseriesLecture Notes in Computer Science, ; 0302-9743 ; ; 10790 ;en_US
dc.relation.ispartofseriesLecture Notes in Computer Science, ; 0302-9743 ; ; 10790 ;en_US
dc.relation.haspart9783662566893.pdfen_US
dc.subjectComputer Scienceen_US
dc.subjectArtificial Intelligenceen_US
dc.subjectImage processing. ;en_US
dc.subjectApplication Softwareen_US
dc.subjectEducation ; Data processing. ;en_US
dc.subjectComputer Scienceen_US
dc.subjectImage Processing and Computer Vision. ;en_US
dc.subjectArtificial Intelligence and Roboticsen_US
dc.subjectComputers and Education. ;en_US
dc.subjectComputer Appl. in Social and Behavioral Sciences. ;en_US
dc.titleTransactions on Edutainment XIVen_US
dc.typeBooken_US
dc.publisher.placeBerlin, Heidelberg :en_US
dc.classification.lcTA1637-1638 ;en_US
dc.classification.lcTA1634 ;en_US
dc.classification.dc006.6 ; 23 ;en_US
dc.classification.dc006.37 ; 23 ;en_US
Appears in Collections:مهندسی مدیریت ساخت

Files in This Item:
File Description SizeFormat 
9783662566893.pdf28.29 MBAdobe PDFThumbnail
Preview File