Please use this identifier to cite or link to this item: http://localhost/handle/Hannan/230
Title: Transactions on Edutainment XIV
Authors: Pan, Zhigeng. ; editor. ;;Cheok, Adrian David. ; editor. ;;Müller, Wolfgang. ; editor. ;
subject: Computer Science;Artificial Intelligence;Image processing. ;;Application Software;Education ; Data processing. ;;Computer Science;Image Processing and Computer Vision. ;;Artificial Intelligence and Robotics;Computers and Education. ;;Computer Appl. in Social and Behavioral Sciences. ;
Year: 2018
place: Berlin, Heidelberg :
Publisher: Springer Berlin Heidelberg :
Imprint: Springer,
Series/Report no.: Lecture Notes in Computer Science, ; 0302-9743 ; ; 10790 ;
Lecture Notes in Computer Science, ; 0302-9743 ; ; 10790 ;
Abstract: This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 19 papers presented in the 14th issue were organized in topical sections named: 3D modeling and visualization; image; e-learning and games; and miscellaneous. ;
Description: SpringerLink (Online service) ;





Printed edition: ; 9783662566886 ;

URI: http://localhost/handle/Hannan/230
More Information: X, 245 p. 101 illus. ; online resource. ;
Appears in Collections:مهندسی مدیریت ساخت

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Title: Transactions on Edutainment XIV
Authors: Pan, Zhigeng. ; editor. ;;Cheok, Adrian David. ; editor. ;;Müller, Wolfgang. ; editor. ;
subject: Computer Science;Artificial Intelligence;Image processing. ;;Application Software;Education ; Data processing. ;;Computer Science;Image Processing and Computer Vision. ;;Artificial Intelligence and Robotics;Computers and Education. ;;Computer Appl. in Social and Behavioral Sciences. ;
Year: 2018
place: Berlin, Heidelberg :
Publisher: Springer Berlin Heidelberg :
Imprint: Springer,
Series/Report no.: Lecture Notes in Computer Science, ; 0302-9743 ; ; 10790 ;
Lecture Notes in Computer Science, ; 0302-9743 ; ; 10790 ;
Abstract: This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 19 papers presented in the 14th issue were organized in topical sections named: 3D modeling and visualization; image; e-learning and games; and miscellaneous. ;
Description: SpringerLink (Online service) ;





Printed edition: ; 9783662566886 ;

URI: http://localhost/handle/Hannan/230
More Information: X, 245 p. 101 illus. ; online resource. ;
Appears in Collections:مهندسی مدیریت ساخت

Files in This Item:
File Description SizeFormat 
9783662566893.pdf28.29 MBAdobe PDFThumbnail
Preview File
Title: Transactions on Edutainment XIV
Authors: Pan, Zhigeng. ; editor. ;;Cheok, Adrian David. ; editor. ;;Müller, Wolfgang. ; editor. ;
subject: Computer Science;Artificial Intelligence;Image processing. ;;Application Software;Education ; Data processing. ;;Computer Science;Image Processing and Computer Vision. ;;Artificial Intelligence and Robotics;Computers and Education. ;;Computer Appl. in Social and Behavioral Sciences. ;
Year: 2018
place: Berlin, Heidelberg :
Publisher: Springer Berlin Heidelberg :
Imprint: Springer,
Series/Report no.: Lecture Notes in Computer Science, ; 0302-9743 ; ; 10790 ;
Lecture Notes in Computer Science, ; 0302-9743 ; ; 10790 ;
Abstract: This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 19 papers presented in the 14th issue were organized in topical sections named: 3D modeling and visualization; image; e-learning and games; and miscellaneous. ;
Description: SpringerLink (Online service) ;





Printed edition: ; 9783662566886 ;

URI: http://localhost/handle/Hannan/230
More Information: X, 245 p. 101 illus. ; online resource. ;
Appears in Collections:مهندسی مدیریت ساخت

Files in This Item:
File Description SizeFormat 
9783662566893.pdf28.29 MBAdobe PDFThumbnail
Preview File