Please use this identifier to cite or link to this item:
http://localhost/handle/Hannan/1801
Full metadata record
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Rahman, Mansib. ; | en_US |
dc.date.accessioned | 2013 | en_US |
dc.date.accessioned | 2020-05-17T08:32:52Z | - |
dc.date.available | 2020-05-17T08:32:52Z | - |
dc.date.issued | 2017 | en_US |
dc.identifier.isbn | 9781484223161 ; | en_US |
dc.identifier.isbn | 9781484223154 (print) ; | en_US |
dc.identifier.uri | http://localhost/handle/Hannan/1801 | - |
dc.description | QA76 | en_US |
dc.description | SpringerLink (Online service) ; | en_US |
dc.description | Printed edition: ; 9781484223154. ; | en_US |
dc.description | en_US | |
dc.description | en_US | |
dc.description | en_US | |
dc.description | en_US | |
dc.description | en_US | |
dc.description | en_US | |
dc.description.abstract | Develop applications in Microsoft Kinect 2 using gesture and speech recognition, scanning of objects in 3D, and body tracking. Create motion-sensing applications for entertainment and practical uses, including for commercial products and industrial applications. Beginning Microsoft Kinect for Windows SDK 2.0 is dense with code and examples to ensure that you understand how to build Kinect applications that can be used in the real world. Techniques and ideas are presented to facilitate incorporation of the Kinect with other technologies. What You Will Learn: Set up Kinect 2 and a workspace for Kinect application development Access audio, color, infrared, and skeletal data streams from Kinect Use gesture and speech recognition Perform computer vision manipulations on image data streams Develop Windows Store apps and Unity3D applications with Kinect 2 Take advantage of Kinect Fusion (3D object mapping technology) and Kinect Ripple (Kinect projector infotainment system). ; | en_US |
dc.description.statementofresponsibility | by Mansib Rahman. | en_US |
dc.description.tableofcontents | Introduction-.1. Getting Started -- 2. Understanding How the Kinect Works -- 3. Working with Image Data Sources -- 4. Audio & Speech -- 5. Body & Face Tracking -- 6. Computer Vision & Image Processing -- 7. Game Development with Unity -- 8. Miscellaneous Tools -- 9. Appendix: Windows 10 & Universal Windows Platform. ; | en_US |
dc.format.extent | XX, 297 p. 145 illus., 133 illus. in color. ; online resource. ; | en_US |
dc.publisher | Apress : | en_US |
dc.publisher | Imprint: Apress, | en_US |
dc.relation.haspart | 9781484223161.pdf | en_US |
dc.subject | Computer Science | en_US |
dc.subject | Input-output equipment (Computers). ; | en_US |
dc.subject | Computer Programming | en_US |
dc.subject | Image processing. ; | en_US |
dc.subject | Biometrics (Biology). ; | en_US |
dc.subject | Computer Science | en_US |
dc.subject | Microsoft and .NET. ; | en_US |
dc.subject | Image Processing and Computer Vision. ; | en_US |
dc.subject | Biometrics. ; | en_US |
dc.subject | Input/Output and Data Co | en_US |
dc.title | Beginning Microsoft Kinect for Windows SDK 2.0 | en_US |
dc.title.alternative | Motion and Depth Sensing for Natural User Interfaces / | en_US |
dc.type | Book | en_US |
dc.publisher.place | Berkeley, CA : | en_US |
Appears in Collections: | مهندسی فناوری اطلاعات |
Files in This Item:
File | Description | Size | Format | |
---|---|---|---|---|
9781484223161.pdf | 11.21 MB | Adobe PDF | Preview File |
Full metadata record
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Rahman, Mansib. ; | en_US |
dc.date.accessioned | 2013 | en_US |
dc.date.accessioned | 2020-05-17T08:32:52Z | - |
dc.date.available | 2020-05-17T08:32:52Z | - |
dc.date.issued | 2017 | en_US |
dc.identifier.isbn | 9781484223161 ; | en_US |
dc.identifier.isbn | 9781484223154 (print) ; | en_US |
dc.identifier.uri | http://localhost/handle/Hannan/1801 | - |
dc.description | QA76 | en_US |
dc.description | SpringerLink (Online service) ; | en_US |
dc.description | Printed edition: ; 9781484223154. ; | en_US |
dc.description | en_US | |
dc.description | en_US | |
dc.description | en_US | |
dc.description | en_US | |
dc.description | en_US | |
dc.description | en_US | |
dc.description.abstract | Develop applications in Microsoft Kinect 2 using gesture and speech recognition, scanning of objects in 3D, and body tracking. Create motion-sensing applications for entertainment and practical uses, including for commercial products and industrial applications. Beginning Microsoft Kinect for Windows SDK 2.0 is dense with code and examples to ensure that you understand how to build Kinect applications that can be used in the real world. Techniques and ideas are presented to facilitate incorporation of the Kinect with other technologies. What You Will Learn: Set up Kinect 2 and a workspace for Kinect application development Access audio, color, infrared, and skeletal data streams from Kinect Use gesture and speech recognition Perform computer vision manipulations on image data streams Develop Windows Store apps and Unity3D applications with Kinect 2 Take advantage of Kinect Fusion (3D object mapping technology) and Kinect Ripple (Kinect projector infotainment system). ; | en_US |
dc.description.statementofresponsibility | by Mansib Rahman. | en_US |
dc.description.tableofcontents | Introduction-.1. Getting Started -- 2. Understanding How the Kinect Works -- 3. Working with Image Data Sources -- 4. Audio & Speech -- 5. Body & Face Tracking -- 6. Computer Vision & Image Processing -- 7. Game Development with Unity -- 8. Miscellaneous Tools -- 9. Appendix: Windows 10 & Universal Windows Platform. ; | en_US |
dc.format.extent | XX, 297 p. 145 illus., 133 illus. in color. ; online resource. ; | en_US |
dc.publisher | Apress : | en_US |
dc.publisher | Imprint: Apress, | en_US |
dc.relation.haspart | 9781484223161.pdf | en_US |
dc.subject | Computer Science | en_US |
dc.subject | Input-output equipment (Computers). ; | en_US |
dc.subject | Computer Programming | en_US |
dc.subject | Image processing. ; | en_US |
dc.subject | Biometrics (Biology). ; | en_US |
dc.subject | Computer Science | en_US |
dc.subject | Microsoft and .NET. ; | en_US |
dc.subject | Image Processing and Computer Vision. ; | en_US |
dc.subject | Biometrics. ; | en_US |
dc.subject | Input/Output and Data Co | en_US |
dc.title | Beginning Microsoft Kinect for Windows SDK 2.0 | en_US |
dc.title.alternative | Motion and Depth Sensing for Natural User Interfaces / | en_US |
dc.type | Book | en_US |
dc.publisher.place | Berkeley, CA : | en_US |
Appears in Collections: | مهندسی فناوری اطلاعات |
Files in This Item:
File | Description | Size | Format | |
---|---|---|---|---|
9781484223161.pdf | 11.21 MB | Adobe PDF | Preview File |
Full metadata record
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Rahman, Mansib. ; | en_US |
dc.date.accessioned | 2013 | en_US |
dc.date.accessioned | 2020-05-17T08:32:52Z | - |
dc.date.available | 2020-05-17T08:32:52Z | - |
dc.date.issued | 2017 | en_US |
dc.identifier.isbn | 9781484223161 ; | en_US |
dc.identifier.isbn | 9781484223154 (print) ; | en_US |
dc.identifier.uri | http://localhost/handle/Hannan/1801 | - |
dc.description | QA76 | en_US |
dc.description | SpringerLink (Online service) ; | en_US |
dc.description | Printed edition: ; 9781484223154. ; | en_US |
dc.description | en_US | |
dc.description | en_US | |
dc.description | en_US | |
dc.description | en_US | |
dc.description | en_US | |
dc.description | en_US | |
dc.description.abstract | Develop applications in Microsoft Kinect 2 using gesture and speech recognition, scanning of objects in 3D, and body tracking. Create motion-sensing applications for entertainment and practical uses, including for commercial products and industrial applications. Beginning Microsoft Kinect for Windows SDK 2.0 is dense with code and examples to ensure that you understand how to build Kinect applications that can be used in the real world. Techniques and ideas are presented to facilitate incorporation of the Kinect with other technologies. What You Will Learn: Set up Kinect 2 and a workspace for Kinect application development Access audio, color, infrared, and skeletal data streams from Kinect Use gesture and speech recognition Perform computer vision manipulations on image data streams Develop Windows Store apps and Unity3D applications with Kinect 2 Take advantage of Kinect Fusion (3D object mapping technology) and Kinect Ripple (Kinect projector infotainment system). ; | en_US |
dc.description.statementofresponsibility | by Mansib Rahman. | en_US |
dc.description.tableofcontents | Introduction-.1. Getting Started -- 2. Understanding How the Kinect Works -- 3. Working with Image Data Sources -- 4. Audio & Speech -- 5. Body & Face Tracking -- 6. Computer Vision & Image Processing -- 7. Game Development with Unity -- 8. Miscellaneous Tools -- 9. Appendix: Windows 10 & Universal Windows Platform. ; | en_US |
dc.format.extent | XX, 297 p. 145 illus., 133 illus. in color. ; online resource. ; | en_US |
dc.publisher | Apress : | en_US |
dc.publisher | Imprint: Apress, | en_US |
dc.relation.haspart | 9781484223161.pdf | en_US |
dc.subject | Computer Science | en_US |
dc.subject | Input-output equipment (Computers). ; | en_US |
dc.subject | Computer Programming | en_US |
dc.subject | Image processing. ; | en_US |
dc.subject | Biometrics (Biology). ; | en_US |
dc.subject | Computer Science | en_US |
dc.subject | Microsoft and .NET. ; | en_US |
dc.subject | Image Processing and Computer Vision. ; | en_US |
dc.subject | Biometrics. ; | en_US |
dc.subject | Input/Output and Data Co | en_US |
dc.title | Beginning Microsoft Kinect for Windows SDK 2.0 | en_US |
dc.title.alternative | Motion and Depth Sensing for Natural User Interfaces / | en_US |
dc.type | Book | en_US |
dc.publisher.place | Berkeley, CA : | en_US |
Appears in Collections: | مهندسی فناوری اطلاعات |
Files in This Item:
File | Description | Size | Format | |
---|---|---|---|---|
9781484223161.pdf | 11.21 MB | Adobe PDF | Preview File |