Please use this identifier to cite or link to this item: http://localhost/handle/Hannan/1801
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dc.contributor.authorRahman, Mansib. ;en_US
dc.date.accessioned2013en_US
dc.date.accessioned2020-05-17T08:32:52Z-
dc.date.available2020-05-17T08:32:52Z-
dc.date.issued2017en_US
dc.identifier.isbn9781484223161 ;en_US
dc.identifier.isbn9781484223154 (print) ;en_US
dc.identifier.urihttp://localhost/handle/Hannan/1801-
dc.descriptionQA76en_US
dc.descriptionSpringerLink (Online service) ;en_US
dc.descriptionPrinted edition: ; 9781484223154. ;en_US
dc.descriptionen_US
dc.descriptionen_US
dc.descriptionen_US
dc.descriptionen_US
dc.descriptionen_US
dc.descriptionen_US
dc.description.abstractDevelop applications in Microsoft Kinect 2 using gesture and speech recognition, scanning of objects in 3D, and body tracking. Create motion-sensing applications for entertainment and practical uses, including for commercial products and industrial applications. Beginning Microsoft Kinect for Windows SDK 2.0 is dense with code and examples to ensure that you understand how to build Kinect applications that can be used in the real world. Techniques and ideas are presented to facilitate incorporation of the Kinect with other technologies. What You Will Learn: Set up Kinect 2 and a workspace for Kinect application development Access audio, color, infrared, and skeletal data streams from Kinect Use gesture and speech recognition Perform computer vision manipulations on image data streams Develop Windows Store apps and Unity3D applications with Kinect 2 Take advantage of Kinect Fusion (3D object mapping technology) and Kinect Ripple (Kinect projector infotainment system). ;en_US
dc.description.statementofresponsibilityby Mansib Rahman.en_US
dc.description.tableofcontentsIntroduction-.1. Getting Started -- 2. Understanding How the Kinect Works -- 3. Working with Image Data Sources -- 4. Audio & Speech -- 5. Body & Face Tracking -- 6. Computer Vision & Image Processing -- 7. Game Development with Unity -- 8. Miscellaneous Tools -- 9. Appendix: Windows 10 & Universal Windows Platform. ;en_US
dc.format.extentXX, 297 p. 145 illus., 133 illus. in color. ; online resource. ;en_US
dc.publisherApress :en_US
dc.publisherImprint: Apress,en_US
dc.relation.haspart9781484223161.pdfen_US
dc.subjectComputer Scienceen_US
dc.subjectInput-output equipment (Computers). ;en_US
dc.subjectComputer Programmingen_US
dc.subjectImage processing. ;en_US
dc.subjectBiometrics (Biology). ;en_US
dc.subjectComputer Scienceen_US
dc.subjectMicrosoft and .NET. ;en_US
dc.subjectImage Processing and Computer Vision. ;en_US
dc.subjectBiometrics. ;en_US
dc.subjectInput/Output and Data Coen_US
dc.titleBeginning Microsoft Kinect for Windows SDK 2.0en_US
dc.title.alternativeMotion and Depth Sensing for Natural User Interfaces /en_US
dc.typeBooken_US
dc.publisher.placeBerkeley, CA :en_US
Appears in Collections:مهندسی فناوری اطلاعات

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9781484223161.pdf11.21 MBAdobe PDFThumbnail
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Full metadata record
DC FieldValueLanguage
dc.contributor.authorRahman, Mansib. ;en_US
dc.date.accessioned2013en_US
dc.date.accessioned2020-05-17T08:32:52Z-
dc.date.available2020-05-17T08:32:52Z-
dc.date.issued2017en_US
dc.identifier.isbn9781484223161 ;en_US
dc.identifier.isbn9781484223154 (print) ;en_US
dc.identifier.urihttp://localhost/handle/Hannan/1801-
dc.descriptionQA76en_US
dc.descriptionSpringerLink (Online service) ;en_US
dc.descriptionPrinted edition: ; 9781484223154. ;en_US
dc.descriptionen_US
dc.descriptionen_US
dc.descriptionen_US
dc.descriptionen_US
dc.descriptionen_US
dc.descriptionen_US
dc.description.abstractDevelop applications in Microsoft Kinect 2 using gesture and speech recognition, scanning of objects in 3D, and body tracking. Create motion-sensing applications for entertainment and practical uses, including for commercial products and industrial applications. Beginning Microsoft Kinect for Windows SDK 2.0 is dense with code and examples to ensure that you understand how to build Kinect applications that can be used in the real world. Techniques and ideas are presented to facilitate incorporation of the Kinect with other technologies. What You Will Learn: Set up Kinect 2 and a workspace for Kinect application development Access audio, color, infrared, and skeletal data streams from Kinect Use gesture and speech recognition Perform computer vision manipulations on image data streams Develop Windows Store apps and Unity3D applications with Kinect 2 Take advantage of Kinect Fusion (3D object mapping technology) and Kinect Ripple (Kinect projector infotainment system). ;en_US
dc.description.statementofresponsibilityby Mansib Rahman.en_US
dc.description.tableofcontentsIntroduction-.1. Getting Started -- 2. Understanding How the Kinect Works -- 3. Working with Image Data Sources -- 4. Audio & Speech -- 5. Body & Face Tracking -- 6. Computer Vision & Image Processing -- 7. Game Development with Unity -- 8. Miscellaneous Tools -- 9. Appendix: Windows 10 & Universal Windows Platform. ;en_US
dc.format.extentXX, 297 p. 145 illus., 133 illus. in color. ; online resource. ;en_US
dc.publisherApress :en_US
dc.publisherImprint: Apress,en_US
dc.relation.haspart9781484223161.pdfen_US
dc.subjectComputer Scienceen_US
dc.subjectInput-output equipment (Computers). ;en_US
dc.subjectComputer Programmingen_US
dc.subjectImage processing. ;en_US
dc.subjectBiometrics (Biology). ;en_US
dc.subjectComputer Scienceen_US
dc.subjectMicrosoft and .NET. ;en_US
dc.subjectImage Processing and Computer Vision. ;en_US
dc.subjectBiometrics. ;en_US
dc.subjectInput/Output and Data Coen_US
dc.titleBeginning Microsoft Kinect for Windows SDK 2.0en_US
dc.title.alternativeMotion and Depth Sensing for Natural User Interfaces /en_US
dc.typeBooken_US
dc.publisher.placeBerkeley, CA :en_US
Appears in Collections:مهندسی فناوری اطلاعات

Files in This Item:
File Description SizeFormat 
9781484223161.pdf11.21 MBAdobe PDFThumbnail
Preview File
Full metadata record
DC FieldValueLanguage
dc.contributor.authorRahman, Mansib. ;en_US
dc.date.accessioned2013en_US
dc.date.accessioned2020-05-17T08:32:52Z-
dc.date.available2020-05-17T08:32:52Z-
dc.date.issued2017en_US
dc.identifier.isbn9781484223161 ;en_US
dc.identifier.isbn9781484223154 (print) ;en_US
dc.identifier.urihttp://localhost/handle/Hannan/1801-
dc.descriptionQA76en_US
dc.descriptionSpringerLink (Online service) ;en_US
dc.descriptionPrinted edition: ; 9781484223154. ;en_US
dc.descriptionen_US
dc.descriptionen_US
dc.descriptionen_US
dc.descriptionen_US
dc.descriptionen_US
dc.descriptionen_US
dc.description.abstractDevelop applications in Microsoft Kinect 2 using gesture and speech recognition, scanning of objects in 3D, and body tracking. Create motion-sensing applications for entertainment and practical uses, including for commercial products and industrial applications. Beginning Microsoft Kinect for Windows SDK 2.0 is dense with code and examples to ensure that you understand how to build Kinect applications that can be used in the real world. Techniques and ideas are presented to facilitate incorporation of the Kinect with other technologies. What You Will Learn: Set up Kinect 2 and a workspace for Kinect application development Access audio, color, infrared, and skeletal data streams from Kinect Use gesture and speech recognition Perform computer vision manipulations on image data streams Develop Windows Store apps and Unity3D applications with Kinect 2 Take advantage of Kinect Fusion (3D object mapping technology) and Kinect Ripple (Kinect projector infotainment system). ;en_US
dc.description.statementofresponsibilityby Mansib Rahman.en_US
dc.description.tableofcontentsIntroduction-.1. Getting Started -- 2. Understanding How the Kinect Works -- 3. Working with Image Data Sources -- 4. Audio & Speech -- 5. Body & Face Tracking -- 6. Computer Vision & Image Processing -- 7. Game Development with Unity -- 8. Miscellaneous Tools -- 9. Appendix: Windows 10 & Universal Windows Platform. ;en_US
dc.format.extentXX, 297 p. 145 illus., 133 illus. in color. ; online resource. ;en_US
dc.publisherApress :en_US
dc.publisherImprint: Apress,en_US
dc.relation.haspart9781484223161.pdfen_US
dc.subjectComputer Scienceen_US
dc.subjectInput-output equipment (Computers). ;en_US
dc.subjectComputer Programmingen_US
dc.subjectImage processing. ;en_US
dc.subjectBiometrics (Biology). ;en_US
dc.subjectComputer Scienceen_US
dc.subjectMicrosoft and .NET. ;en_US
dc.subjectImage Processing and Computer Vision. ;en_US
dc.subjectBiometrics. ;en_US
dc.subjectInput/Output and Data Coen_US
dc.titleBeginning Microsoft Kinect for Windows SDK 2.0en_US
dc.title.alternativeMotion and Depth Sensing for Natural User Interfaces /en_US
dc.typeBooken_US
dc.publisher.placeBerkeley, CA :en_US
Appears in Collections:مهندسی فناوری اطلاعات

Files in This Item:
File Description SizeFormat 
9781484223161.pdf11.21 MBAdobe PDFThumbnail
Preview File