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dc.contributor.authorNesteruk, Dmitri. ;en_US
dc.date.accessioned2013en_US
dc.date.accessioned2020-05-17T08:21:17Z-
dc.date.available2020-05-17T08:21:17Z-
dc.date.issued2018en_US
dc.identifier.isbn9781484236031 ;en_US
dc.identifier.isbn9781484236024 (print) ;en_US
dc.identifier.urihttp://localhost/handle/Hannan/723-
dc.descriptionen_US
dc.descriptionPrinted edition: ; 9781484236024. ;en_US
dc.descriptionSpringerLink (Online service) ;en_US
dc.descriptionen_US
dc.descriptionen_US
dc.descriptionen_US
dc.descriptionen_US
dc.description.abstractApply modern C++17 to the implementations of classic design patterns. As well as covering traditional design patterns, this book fleshes out new patterns and approaches that will be useful to C++ developers. The author presents concepts as a fun investigation of how problems can be solved in different ways, along the way using varying degrees of technical sophistication and explaining different sorts of trade-offs. Design Patterns in Modern C++ also provides a technology demo for modern C++, showcasing how some of its latest features (e.g., coroutines) make difficult problems a lot easier to solve. The examples in this book are all suitable for putting into production, with only a few simplifications made in order to aid readability. You will: Apply design patterns to modern C++ programming Use creational patterns of builder, factories, prototype and singleton Implement structural patterns such as adapter, bridge, decorator, facade and more Work with the behavioral patterns such as chain of responsibility, command, iterator, mediator and more Apply functional design patterns such as Monad and more. ;en_US
dc.description.statementofresponsibilityby Dmitri Nesteruk.en_US
dc.description.tableofcontents1. Introduction -- Pt I Creational Patterns -- 2. Builder -- 3. Factories -- 4. Prototype -- 5. Singleton -- Pt II Structural Patterns -- 6. Adapter -- 7. Bridge -- 8. Composite -- 9. Decorator -- 10. Faeade -- 11. Flyweight -- 12. Proxy -- Pt III Behavioral Patterns -- 13. Chain of Responsibility -- 14. Command -- 15. Interpreter -- 16. Iterator -- 17. Mediator -- 18. Null Object -- 19. Observer -- 20. State -- 21. Strategy -- 22. Template Method -- 23. Visitor -- 24. Maybe Monad -- Pt IV Appendix -- 25. Appendix A: Functional Design Patterns. ;en_US
dc.format.extentXIII, 314 p. 3 illus. ; online resource. ;en_US
dc.publisherApress :en_US
dc.publisherImprint: Apress,en_US
dc.relation.haspart9781484236031.pdfen_US
dc.subjectComputer Scienceen_US
dc.subjectComputer Programmingen_US
dc.subjectSoftware Engineeringen_US
dc.subjectProgramming Languages and Electronic Computersen_US
dc.subjectComputer Scienceen_US
dc.subjectProgramming Languages and Compilers and Interpretersen_US
dc.subjectSoftware Engineeringen_US
dc.subjectProgramming Techniquesen_US
dc.subject.ddc005.13 ; 23 ;en_US
dc.subject.lccQA76.76.C65 ;en_US
dc.titleDesign Patterns in Modern C++en_US
dc.title.alternativeReusable Approaches for Object-Oriented Software Design /en_US
dc.typeBooken_US
dc.publisher.placeBerkeley, CA :en_US
Appears in Collections:مدیریت فناوری اطلاعات

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dc.contributor.authorNesteruk, Dmitri. ;en_US
dc.date.accessioned2013en_US
dc.date.accessioned2020-05-17T08:21:17Z-
dc.date.available2020-05-17T08:21:17Z-
dc.date.issued2018en_US
dc.identifier.isbn9781484236031 ;en_US
dc.identifier.isbn9781484236024 (print) ;en_US
dc.identifier.urihttp://localhost/handle/Hannan/723-
dc.descriptionen_US
dc.descriptionPrinted edition: ; 9781484236024. ;en_US
dc.descriptionSpringerLink (Online service) ;en_US
dc.descriptionen_US
dc.descriptionen_US
dc.descriptionen_US
dc.descriptionen_US
dc.description.abstractApply modern C++17 to the implementations of classic design patterns. As well as covering traditional design patterns, this book fleshes out new patterns and approaches that will be useful to C++ developers. The author presents concepts as a fun investigation of how problems can be solved in different ways, along the way using varying degrees of technical sophistication and explaining different sorts of trade-offs. Design Patterns in Modern C++ also provides a technology demo for modern C++, showcasing how some of its latest features (e.g., coroutines) make difficult problems a lot easier to solve. The examples in this book are all suitable for putting into production, with only a few simplifications made in order to aid readability. You will: Apply design patterns to modern C++ programming Use creational patterns of builder, factories, prototype and singleton Implement structural patterns such as adapter, bridge, decorator, facade and more Work with the behavioral patterns such as chain of responsibility, command, iterator, mediator and more Apply functional design patterns such as Monad and more. ;en_US
dc.description.statementofresponsibilityby Dmitri Nesteruk.en_US
dc.description.tableofcontents1. Introduction -- Pt I Creational Patterns -- 2. Builder -- 3. Factories -- 4. Prototype -- 5. Singleton -- Pt II Structural Patterns -- 6. Adapter -- 7. Bridge -- 8. Composite -- 9. Decorator -- 10. Faeade -- 11. Flyweight -- 12. Proxy -- Pt III Behavioral Patterns -- 13. Chain of Responsibility -- 14. Command -- 15. Interpreter -- 16. Iterator -- 17. Mediator -- 18. Null Object -- 19. Observer -- 20. State -- 21. Strategy -- 22. Template Method -- 23. Visitor -- 24. Maybe Monad -- Pt IV Appendix -- 25. Appendix A: Functional Design Patterns. ;en_US
dc.format.extentXIII, 314 p. 3 illus. ; online resource. ;en_US
dc.publisherApress :en_US
dc.publisherImprint: Apress,en_US
dc.relation.haspart9781484236031.pdfen_US
dc.subjectComputer Scienceen_US
dc.subjectComputer Programmingen_US
dc.subjectSoftware Engineeringen_US
dc.subjectProgramming Languages and Electronic Computersen_US
dc.subjectComputer Scienceen_US
dc.subjectProgramming Languages and Compilers and Interpretersen_US
dc.subjectSoftware Engineeringen_US
dc.subjectProgramming Techniquesen_US
dc.subject.ddc005.13 ; 23 ;en_US
dc.subject.lccQA76.76.C65 ;en_US
dc.titleDesign Patterns in Modern C++en_US
dc.title.alternativeReusable Approaches for Object-Oriented Software Design /en_US
dc.typeBooken_US
dc.publisher.placeBerkeley, CA :en_US
Appears in Collections:مدیریت فناوری اطلاعات

Files in This Item:
File Description SizeFormat 
9781484236031.pdf2.88 MBAdobe PDFThumbnail
Preview File
Full metadata record
DC FieldValueLanguage
dc.contributor.authorNesteruk, Dmitri. ;en_US
dc.date.accessioned2013en_US
dc.date.accessioned2020-05-17T08:21:17Z-
dc.date.available2020-05-17T08:21:17Z-
dc.date.issued2018en_US
dc.identifier.isbn9781484236031 ;en_US
dc.identifier.isbn9781484236024 (print) ;en_US
dc.identifier.urihttp://localhost/handle/Hannan/723-
dc.descriptionen_US
dc.descriptionPrinted edition: ; 9781484236024. ;en_US
dc.descriptionSpringerLink (Online service) ;en_US
dc.descriptionen_US
dc.descriptionen_US
dc.descriptionen_US
dc.descriptionen_US
dc.description.abstractApply modern C++17 to the implementations of classic design patterns. As well as covering traditional design patterns, this book fleshes out new patterns and approaches that will be useful to C++ developers. The author presents concepts as a fun investigation of how problems can be solved in different ways, along the way using varying degrees of technical sophistication and explaining different sorts of trade-offs. Design Patterns in Modern C++ also provides a technology demo for modern C++, showcasing how some of its latest features (e.g., coroutines) make difficult problems a lot easier to solve. The examples in this book are all suitable for putting into production, with only a few simplifications made in order to aid readability. You will: Apply design patterns to modern C++ programming Use creational patterns of builder, factories, prototype and singleton Implement structural patterns such as adapter, bridge, decorator, facade and more Work with the behavioral patterns such as chain of responsibility, command, iterator, mediator and more Apply functional design patterns such as Monad and more. ;en_US
dc.description.statementofresponsibilityby Dmitri Nesteruk.en_US
dc.description.tableofcontents1. Introduction -- Pt I Creational Patterns -- 2. Builder -- 3. Factories -- 4. Prototype -- 5. Singleton -- Pt II Structural Patterns -- 6. Adapter -- 7. Bridge -- 8. Composite -- 9. Decorator -- 10. Faeade -- 11. Flyweight -- 12. Proxy -- Pt III Behavioral Patterns -- 13. Chain of Responsibility -- 14. Command -- 15. Interpreter -- 16. Iterator -- 17. Mediator -- 18. Null Object -- 19. Observer -- 20. State -- 21. Strategy -- 22. Template Method -- 23. Visitor -- 24. Maybe Monad -- Pt IV Appendix -- 25. Appendix A: Functional Design Patterns. ;en_US
dc.format.extentXIII, 314 p. 3 illus. ; online resource. ;en_US
dc.publisherApress :en_US
dc.publisherImprint: Apress,en_US
dc.relation.haspart9781484236031.pdfen_US
dc.subjectComputer Scienceen_US
dc.subjectComputer Programmingen_US
dc.subjectSoftware Engineeringen_US
dc.subjectProgramming Languages and Electronic Computersen_US
dc.subjectComputer Scienceen_US
dc.subjectProgramming Languages and Compilers and Interpretersen_US
dc.subjectSoftware Engineeringen_US
dc.subjectProgramming Techniquesen_US
dc.subject.ddc005.13 ; 23 ;en_US
dc.subject.lccQA76.76.C65 ;en_US
dc.titleDesign Patterns in Modern C++en_US
dc.title.alternativeReusable Approaches for Object-Oriented Software Design /en_US
dc.typeBooken_US
dc.publisher.placeBerkeley, CA :en_US
Appears in Collections:مدیریت فناوری اطلاعات

Files in This Item:
File Description SizeFormat 
9781484236031.pdf2.88 MBAdobe PDFThumbnail
Preview File