Please use this identifier to cite or link to this item: http://localhost/handle/Hannan/721
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dc.contributor.authorSarcar, Vaskaran. ;en_US
dc.date.accessioned2013en_US
dc.date.accessioned2020-05-17T08:21:16Z-
dc.date.available2020-05-17T08:21:16Z-
dc.date.issued2018en_US
dc.identifier.isbn9781484233399 ;en_US
dc.identifier.isbn9781484233382 (print) ;en_US
dc.identifier.urihttp://localhost/handle/Hannan/721-
dc.descriptionSpringerLink (Online service) ;en_US
dc.descriptionen_US
dc.descriptionen_US
dc.descriptionPrinted edition: ; 9781484233382. ;en_US
dc.descriptionen_US
dc.descriptionen_US
dc.descriptionen_US
dc.description.abstractDiscover object-oriented programming with core concepts of C# in this unique tutorial. The book consists of four major sections which cover 15 core topics - nine of them are dedicated to object-oriented programming, five of them are dedicated to advanced concepts of C#, and one of them is dedicated to design patterns, with coverage of three Gang of Four design patterns with C# implementations. Finally, Interactive C# contains an FAQ section to cover all of these topics. This book uniquely presents a two-way discussion between a teacher and students. So, with this book you will have the feel of learning C# in a classroom environment or with your private tutor. Your teacher will discuss the problems/topics and ask you questions; at the same time, counter questions are provided to clarify points where necessary. You will: Become proficient in object-oriented programming Remake yourself as a great C# programmer Test your skills in C# fundamentals Use Visual Studio to write, compile and execute your code. ;en_US
dc.description.statementofresponsibilityby Vaskaran Sarcar.en_US
dc.description.tableofcontentsChapter 1: Object Oriented Programming Concepts -- Chapter 2. Class and Objects -- Chapter 3. The concept of inheritance -- Chapter 4. Inheritance in depth -- Chapter 5. Interfaces,- Chapter 6. Properties -- Chapter 7. Important comparisons,- Chapter 8 -- OOPs concepts revisited -- Chapter 9. Consult with the experts -- Chapter 10. Exceptions -- Chapter 11. Disposals through garbage collections -- Chapter 12. Generics[25-30] -- Chapter 13. Flexibilities with anonymous methods -- Chapter 14.Become a hero in the real world -- Chapter 15. Winning notes and the road ahead. ;en_US
dc.format.extentXXXIX, 494 p. 325 illus., 304 illus. in color. ; online resource. ;en_US
dc.publisherApress :en_US
dc.publisherImprint: Apress,en_US
dc.relation.haspart9781484233382.pdfen_US
dc.subjectComputer Scienceen_US
dc.subjectProgramming Languages and Electronic Computersen_US
dc.subjectComputer Scienceen_US
dc.subjectProgramming Languages and Compilers and Interpretersen_US
dc.subjectOpen Source. ;en_US
dc.subject.ddc005.13 ; 23 ;en_US
dc.subject.lccQA76.76.C65 ;en_US
dc.titleInteractive C#en_US
dc.title.alternativeFundamentals, Core Concepts and Patterns /en_US
dc.typeBooken_US
dc.publisher.placeBerkeley, CA :en_US
Appears in Collections:مدیریت فناوری اطلاعات

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Full metadata record
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dc.contributor.authorSarcar, Vaskaran. ;en_US
dc.date.accessioned2013en_US
dc.date.accessioned2020-05-17T08:21:16Z-
dc.date.available2020-05-17T08:21:16Z-
dc.date.issued2018en_US
dc.identifier.isbn9781484233399 ;en_US
dc.identifier.isbn9781484233382 (print) ;en_US
dc.identifier.urihttp://localhost/handle/Hannan/721-
dc.descriptionSpringerLink (Online service) ;en_US
dc.descriptionen_US
dc.descriptionen_US
dc.descriptionPrinted edition: ; 9781484233382. ;en_US
dc.descriptionen_US
dc.descriptionen_US
dc.descriptionen_US
dc.description.abstractDiscover object-oriented programming with core concepts of C# in this unique tutorial. The book consists of four major sections which cover 15 core topics - nine of them are dedicated to object-oriented programming, five of them are dedicated to advanced concepts of C#, and one of them is dedicated to design patterns, with coverage of three Gang of Four design patterns with C# implementations. Finally, Interactive C# contains an FAQ section to cover all of these topics. This book uniquely presents a two-way discussion between a teacher and students. So, with this book you will have the feel of learning C# in a classroom environment or with your private tutor. Your teacher will discuss the problems/topics and ask you questions; at the same time, counter questions are provided to clarify points where necessary. You will: Become proficient in object-oriented programming Remake yourself as a great C# programmer Test your skills in C# fundamentals Use Visual Studio to write, compile and execute your code. ;en_US
dc.description.statementofresponsibilityby Vaskaran Sarcar.en_US
dc.description.tableofcontentsChapter 1: Object Oriented Programming Concepts -- Chapter 2. Class and Objects -- Chapter 3. The concept of inheritance -- Chapter 4. Inheritance in depth -- Chapter 5. Interfaces,- Chapter 6. Properties -- Chapter 7. Important comparisons,- Chapter 8 -- OOPs concepts revisited -- Chapter 9. Consult with the experts -- Chapter 10. Exceptions -- Chapter 11. Disposals through garbage collections -- Chapter 12. Generics[25-30] -- Chapter 13. Flexibilities with anonymous methods -- Chapter 14.Become a hero in the real world -- Chapter 15. Winning notes and the road ahead. ;en_US
dc.format.extentXXXIX, 494 p. 325 illus., 304 illus. in color. ; online resource. ;en_US
dc.publisherApress :en_US
dc.publisherImprint: Apress,en_US
dc.relation.haspart9781484233382.pdfen_US
dc.subjectComputer Scienceen_US
dc.subjectProgramming Languages and Electronic Computersen_US
dc.subjectComputer Scienceen_US
dc.subjectProgramming Languages and Compilers and Interpretersen_US
dc.subjectOpen Source. ;en_US
dc.subject.ddc005.13 ; 23 ;en_US
dc.subject.lccQA76.76.C65 ;en_US
dc.titleInteractive C#en_US
dc.title.alternativeFundamentals, Core Concepts and Patterns /en_US
dc.typeBooken_US
dc.publisher.placeBerkeley, CA :en_US
Appears in Collections:مدیریت فناوری اطلاعات

Files in This Item:
File Description SizeFormat 
9781484233382.pdf12.98 MBAdobe PDFThumbnail
Preview File
Full metadata record
DC FieldValueLanguage
dc.contributor.authorSarcar, Vaskaran. ;en_US
dc.date.accessioned2013en_US
dc.date.accessioned2020-05-17T08:21:16Z-
dc.date.available2020-05-17T08:21:16Z-
dc.date.issued2018en_US
dc.identifier.isbn9781484233399 ;en_US
dc.identifier.isbn9781484233382 (print) ;en_US
dc.identifier.urihttp://localhost/handle/Hannan/721-
dc.descriptionSpringerLink (Online service) ;en_US
dc.descriptionen_US
dc.descriptionen_US
dc.descriptionPrinted edition: ; 9781484233382. ;en_US
dc.descriptionen_US
dc.descriptionen_US
dc.descriptionen_US
dc.description.abstractDiscover object-oriented programming with core concepts of C# in this unique tutorial. The book consists of four major sections which cover 15 core topics - nine of them are dedicated to object-oriented programming, five of them are dedicated to advanced concepts of C#, and one of them is dedicated to design patterns, with coverage of three Gang of Four design patterns with C# implementations. Finally, Interactive C# contains an FAQ section to cover all of these topics. This book uniquely presents a two-way discussion between a teacher and students. So, with this book you will have the feel of learning C# in a classroom environment or with your private tutor. Your teacher will discuss the problems/topics and ask you questions; at the same time, counter questions are provided to clarify points where necessary. You will: Become proficient in object-oriented programming Remake yourself as a great C# programmer Test your skills in C# fundamentals Use Visual Studio to write, compile and execute your code. ;en_US
dc.description.statementofresponsibilityby Vaskaran Sarcar.en_US
dc.description.tableofcontentsChapter 1: Object Oriented Programming Concepts -- Chapter 2. Class and Objects -- Chapter 3. The concept of inheritance -- Chapter 4. Inheritance in depth -- Chapter 5. Interfaces,- Chapter 6. Properties -- Chapter 7. Important comparisons,- Chapter 8 -- OOPs concepts revisited -- Chapter 9. Consult with the experts -- Chapter 10. Exceptions -- Chapter 11. Disposals through garbage collections -- Chapter 12. Generics[25-30] -- Chapter 13. Flexibilities with anonymous methods -- Chapter 14.Become a hero in the real world -- Chapter 15. Winning notes and the road ahead. ;en_US
dc.format.extentXXXIX, 494 p. 325 illus., 304 illus. in color. ; online resource. ;en_US
dc.publisherApress :en_US
dc.publisherImprint: Apress,en_US
dc.relation.haspart9781484233382.pdfen_US
dc.subjectComputer Scienceen_US
dc.subjectProgramming Languages and Electronic Computersen_US
dc.subjectComputer Scienceen_US
dc.subjectProgramming Languages and Compilers and Interpretersen_US
dc.subjectOpen Source. ;en_US
dc.subject.ddc005.13 ; 23 ;en_US
dc.subject.lccQA76.76.C65 ;en_US
dc.titleInteractive C#en_US
dc.title.alternativeFundamentals, Core Concepts and Patterns /en_US
dc.typeBooken_US
dc.publisher.placeBerkeley, CA :en_US
Appears in Collections:مدیریت فناوری اطلاعات

Files in This Item:
File Description SizeFormat 
9781484233382.pdf12.98 MBAdobe PDFThumbnail
Preview File