Please use this identifier to cite or link to this item: http://localhost/handle/Hannan/680
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dc.contributor.authorCheok, Adrian David. ;en_US
dc.contributor.authorInami, Masahiko. ;en_US
dc.contributor.authorRomeo, Teresa. ;en_US
dc.date.accessioned2013en_US
dc.date.accessioned2020-05-17T08:20:36Z-
dc.date.available2020-05-17T08:20:36Z-
dc.date.issued2018en_US
dc.identifier.isbn9783319762708 ;en_US
dc.identifier.isbn9783319762692 (print) ;en_US
dc.identifier.urihttp://localhost/handle/Hannan/680-
dc.descriptionQA76.76.A65 ;en_US
dc.descriptionSpringerLink (Online service) ;en_US
dc.descriptionen_US
dc.descriptionen_US
dc.descriptionen_US
dc.descriptionPrinted edition: ; 9783319762692. ;en_US
dc.description005.7 ; 23 ;en_US
dc.descriptionen_US
dc.descriptionen_US
dc.description.abstractThis book constitutes the refereed conference proceedings of the 14th International Conference on Advances in Computer Entertainment Technology, ACE 2017, held in London, UK, in December 2017. The 59 full papers presented were selected from a total of 229 submissions. ACE is by nature a multi-disciplinary conference, therefore attracting people across a wide spectrum of interests and disciplines including computer science, design, arts, sociology, anthropology, psychology, and marketing. The main goal is to stimulate discussion in the development of new and compelling entertainment computing and interactive art concepts and applications. The chapter 'eSport vs irlSport' is open access under a CC BY 4.0 license via link.springer.com. ;en_US
dc.description.statementofresponsibilityedited by Adrian David Cheok, Masahiko Inami, Teresa Romeo.en_US
dc.format.extentXVI, 895 p. 374 illus. ; online resource. ;en_US
dc.publisherSpringer International Publishing :en_US
dc.publisherImprint: Springer,en_US
dc.relation.ispartofseriesLecture Notes in Computer Science, ; 0302-9743 ; ; 10714. ;en_US
dc.relation.ispartofseriesLecture Notes in Computer Science, ; 0302-9743 ; ; 10714. ;en_US
dc.relation.haspart9783319762692.pdfen_US
dc.subjectComputer Scienceen_US
dc.subjectComputer organization. ;en_US
dc.subjectUser interfaces and Computer Systemsen_US
dc.subjectArtificial Intelligenceen_US
dc.subjectComputer graphics. ;en_US
dc.subjectComputer Scienceen_US
dc.subjectInformation Systems Applicationsen_US
dc.subjectUser Interfaces and Human Computer Interactionen_US
dc.subjectComputer Imaging, Vision, Pattern Recognition and Graphics. ;en_US
dc.subjectComputer Systems Organization and Communication Networks. ;en_US
dc.subjectArtificial Intelligence and Roboticsen_US
dc.titleAdvances in Computer Entertainment Technologyen_US
dc.title.alternative14th International Conference, ACE 2017, London, UK, December 14-16, 2017, Proceedings /en_US
dc.typeBooken_US
dc.publisher.placeCham :en_US
Appears in Collections:مدیریت فناوری اطلاعات

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9783319762692.pdf140.37 MBAdobe PDFThumbnail
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Full metadata record
DC FieldValueLanguage
dc.contributor.authorCheok, Adrian David. ;en_US
dc.contributor.authorInami, Masahiko. ;en_US
dc.contributor.authorRomeo, Teresa. ;en_US
dc.date.accessioned2013en_US
dc.date.accessioned2020-05-17T08:20:36Z-
dc.date.available2020-05-17T08:20:36Z-
dc.date.issued2018en_US
dc.identifier.isbn9783319762708 ;en_US
dc.identifier.isbn9783319762692 (print) ;en_US
dc.identifier.urihttp://localhost/handle/Hannan/680-
dc.descriptionQA76.76.A65 ;en_US
dc.descriptionSpringerLink (Online service) ;en_US
dc.descriptionen_US
dc.descriptionen_US
dc.descriptionen_US
dc.descriptionPrinted edition: ; 9783319762692. ;en_US
dc.description005.7 ; 23 ;en_US
dc.descriptionen_US
dc.descriptionen_US
dc.description.abstractThis book constitutes the refereed conference proceedings of the 14th International Conference on Advances in Computer Entertainment Technology, ACE 2017, held in London, UK, in December 2017. The 59 full papers presented were selected from a total of 229 submissions. ACE is by nature a multi-disciplinary conference, therefore attracting people across a wide spectrum of interests and disciplines including computer science, design, arts, sociology, anthropology, psychology, and marketing. The main goal is to stimulate discussion in the development of new and compelling entertainment computing and interactive art concepts and applications. The chapter 'eSport vs irlSport' is open access under a CC BY 4.0 license via link.springer.com. ;en_US
dc.description.statementofresponsibilityedited by Adrian David Cheok, Masahiko Inami, Teresa Romeo.en_US
dc.format.extentXVI, 895 p. 374 illus. ; online resource. ;en_US
dc.publisherSpringer International Publishing :en_US
dc.publisherImprint: Springer,en_US
dc.relation.ispartofseriesLecture Notes in Computer Science, ; 0302-9743 ; ; 10714. ;en_US
dc.relation.ispartofseriesLecture Notes in Computer Science, ; 0302-9743 ; ; 10714. ;en_US
dc.relation.haspart9783319762692.pdfen_US
dc.subjectComputer Scienceen_US
dc.subjectComputer organization. ;en_US
dc.subjectUser interfaces and Computer Systemsen_US
dc.subjectArtificial Intelligenceen_US
dc.subjectComputer graphics. ;en_US
dc.subjectComputer Scienceen_US
dc.subjectInformation Systems Applicationsen_US
dc.subjectUser Interfaces and Human Computer Interactionen_US
dc.subjectComputer Imaging, Vision, Pattern Recognition and Graphics. ;en_US
dc.subjectComputer Systems Organization and Communication Networks. ;en_US
dc.subjectArtificial Intelligence and Roboticsen_US
dc.titleAdvances in Computer Entertainment Technologyen_US
dc.title.alternative14th International Conference, ACE 2017, London, UK, December 14-16, 2017, Proceedings /en_US
dc.typeBooken_US
dc.publisher.placeCham :en_US
Appears in Collections:مدیریت فناوری اطلاعات

Files in This Item:
File Description SizeFormat 
9783319762692.pdf140.37 MBAdobe PDFThumbnail
Preview File
Full metadata record
DC FieldValueLanguage
dc.contributor.authorCheok, Adrian David. ;en_US
dc.contributor.authorInami, Masahiko. ;en_US
dc.contributor.authorRomeo, Teresa. ;en_US
dc.date.accessioned2013en_US
dc.date.accessioned2020-05-17T08:20:36Z-
dc.date.available2020-05-17T08:20:36Z-
dc.date.issued2018en_US
dc.identifier.isbn9783319762708 ;en_US
dc.identifier.isbn9783319762692 (print) ;en_US
dc.identifier.urihttp://localhost/handle/Hannan/680-
dc.descriptionQA76.76.A65 ;en_US
dc.descriptionSpringerLink (Online service) ;en_US
dc.descriptionen_US
dc.descriptionen_US
dc.descriptionen_US
dc.descriptionPrinted edition: ; 9783319762692. ;en_US
dc.description005.7 ; 23 ;en_US
dc.descriptionen_US
dc.descriptionen_US
dc.description.abstractThis book constitutes the refereed conference proceedings of the 14th International Conference on Advances in Computer Entertainment Technology, ACE 2017, held in London, UK, in December 2017. The 59 full papers presented were selected from a total of 229 submissions. ACE is by nature a multi-disciplinary conference, therefore attracting people across a wide spectrum of interests and disciplines including computer science, design, arts, sociology, anthropology, psychology, and marketing. The main goal is to stimulate discussion in the development of new and compelling entertainment computing and interactive art concepts and applications. The chapter 'eSport vs irlSport' is open access under a CC BY 4.0 license via link.springer.com. ;en_US
dc.description.statementofresponsibilityedited by Adrian David Cheok, Masahiko Inami, Teresa Romeo.en_US
dc.format.extentXVI, 895 p. 374 illus. ; online resource. ;en_US
dc.publisherSpringer International Publishing :en_US
dc.publisherImprint: Springer,en_US
dc.relation.ispartofseriesLecture Notes in Computer Science, ; 0302-9743 ; ; 10714. ;en_US
dc.relation.ispartofseriesLecture Notes in Computer Science, ; 0302-9743 ; ; 10714. ;en_US
dc.relation.haspart9783319762692.pdfen_US
dc.subjectComputer Scienceen_US
dc.subjectComputer organization. ;en_US
dc.subjectUser interfaces and Computer Systemsen_US
dc.subjectArtificial Intelligenceen_US
dc.subjectComputer graphics. ;en_US
dc.subjectComputer Scienceen_US
dc.subjectInformation Systems Applicationsen_US
dc.subjectUser Interfaces and Human Computer Interactionen_US
dc.subjectComputer Imaging, Vision, Pattern Recognition and Graphics. ;en_US
dc.subjectComputer Systems Organization and Communication Networks. ;en_US
dc.subjectArtificial Intelligence and Roboticsen_US
dc.titleAdvances in Computer Entertainment Technologyen_US
dc.title.alternative14th International Conference, ACE 2017, London, UK, December 14-16, 2017, Proceedings /en_US
dc.typeBooken_US
dc.publisher.placeCham :en_US
Appears in Collections:مدیریت فناوری اطلاعات

Files in This Item:
File Description SizeFormat 
9783319762692.pdf140.37 MBAdobe PDFThumbnail
Preview File