Please use this identifier to cite or link to this item: http://localhost/handle/Hannan/2758
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dc.contributor.authorTyers, Ben. ;en_US
dc.date.accessioned2013en_US
dc.date.accessioned2020-05-17T08:40:34Z-
dc.date.available2020-05-17T08:40:34Z-
dc.date.issued2017en_US
dc.identifier.isbn9781484229460 ;en_US
dc.identifier.isbn9781484229453 (print) ;en_US
dc.identifier.urihttp://localhost/handle/Hannan/2758-
dc.descriptionPrinted edition: ; 9781484229453. ;en_US
dc.descriptionen_US
dc.descriptionQA76en_US
dc.descriptionen_US
dc.descriptionen_US
dc.descriptionSpringerLink (Online service) ;en_US
dc.descriptionen_US
dc.descriptionen_US
dc.descriptionen_US
dc.description.abstractCarry out the pre-planning, design, and programming of role playing games (RPGs) using the popular GameMaker: Studio in this very practical and fun book. Author Ben Tyers teaches you how to create a story or plotline for the RPG, apply aesthetics, and develop core and extended gameplay. Using Learn RPGs in GameMaker: Studio, you can design and build your own RPG using the GameMaker: Studio platform. Build your first game application and deploy in an app store, on Facebook, or just on a PC. Maybe, even, make a few bucks. You will: Use the GameMaker: Studio platform to design and build a role playing game Create a story for game design purposes, using a plot line and defining characters Discover the impact of aesthetics on art style, character separation, scene development, sound design and views Master core gameplay elements such as battles, exploration, scoring, and endings Work with extended gameplay elements such as collectibles, quirks, management, and saving Employ the various core and extended gameplay elements as appropriate to your RPG. ;en_US
dc.description.statementofresponsibilityby Ben Tyers.en_US
dc.description.tableofcontents1. Introduction -- 2. Alert Text Effect -- 3. Battle System -- 4. Boss Characterees Battle -- 5. Branching Dialogue -- 6. Coin System Shop -- 7. CutScene -- 8. Depth Based Graphics -- 9. Downloading Bonus Levels From Website -- 10. Drivable Vehicles -- 11. Enemy Path Finding -- 12. Foot Step Sounds -- 13. Hints & Tips -- 14. HUD -- 15. Inventory -- 16. Invincibility -- 17. Mini-Quests -- 18. Multiple Locations -- 19. Positional Audio -- 20. Respawn Points -- 21. Usable Items -- 22. Weapon Control -- 23. Zooming -- 24. Destructible Terrain -- 25. Dashing -- 26. Quest Completion -- 27. Road Builder -- 28. Character Progression -- 29. Party Mechanics -- 30. Day / Night Cycle -- 31. Puzzle Room -- 32. Treasure Hunting -- 33. Card Battle -- 34. Graphical Effects -- 35. Random Level Generation -- 36. Fishing Mini Game -- 37. Ship Mini Game -- 38. Dice Rolling -- 39. Mini Game and Dual View -- 40. Game End -- 41. Saving. ;en_US
dc.format.extentXIII, 318 p. 125 illus. in color. ; online resource. ;en_US
dc.publisherApress :en_US
dc.publisherImprint: Apress,en_US
dc.relation.haspart9781484229460.pdfen_US
dc.subjectComputer Scienceen_US
dc.subjectComputer graphics. ;en_US
dc.subjectMultimedia systems. ;en_US
dc.subjectComputer Scienceen_US
dc.subjectGame Development. ;en_US
dc.subjectMedia Design. ;en_US
dc.subjectComputer Graphics. ;en_US
dc.titleLearn RPGs in GameMaker: Studioen_US
dc.title.alternativeBuild and Design Role Playing Games /en_US
dc.typeBooken_US
dc.publisher.placeBerkeley, CA :en_US
Appears in Collections:مهندسی فناوری اطلاعات

Files in This Item:
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9781484229460.pdf13.63 MBAdobe PDFThumbnail
Preview File
Full metadata record
DC FieldValueLanguage
dc.contributor.authorTyers, Ben. ;en_US
dc.date.accessioned2013en_US
dc.date.accessioned2020-05-17T08:40:34Z-
dc.date.available2020-05-17T08:40:34Z-
dc.date.issued2017en_US
dc.identifier.isbn9781484229460 ;en_US
dc.identifier.isbn9781484229453 (print) ;en_US
dc.identifier.urihttp://localhost/handle/Hannan/2758-
dc.descriptionPrinted edition: ; 9781484229453. ;en_US
dc.descriptionen_US
dc.descriptionQA76en_US
dc.descriptionen_US
dc.descriptionen_US
dc.descriptionSpringerLink (Online service) ;en_US
dc.descriptionen_US
dc.descriptionen_US
dc.descriptionen_US
dc.description.abstractCarry out the pre-planning, design, and programming of role playing games (RPGs) using the popular GameMaker: Studio in this very practical and fun book. Author Ben Tyers teaches you how to create a story or plotline for the RPG, apply aesthetics, and develop core and extended gameplay. Using Learn RPGs in GameMaker: Studio, you can design and build your own RPG using the GameMaker: Studio platform. Build your first game application and deploy in an app store, on Facebook, or just on a PC. Maybe, even, make a few bucks. You will: Use the GameMaker: Studio platform to design and build a role playing game Create a story for game design purposes, using a plot line and defining characters Discover the impact of aesthetics on art style, character separation, scene development, sound design and views Master core gameplay elements such as battles, exploration, scoring, and endings Work with extended gameplay elements such as collectibles, quirks, management, and saving Employ the various core and extended gameplay elements as appropriate to your RPG. ;en_US
dc.description.statementofresponsibilityby Ben Tyers.en_US
dc.description.tableofcontents1. Introduction -- 2. Alert Text Effect -- 3. Battle System -- 4. Boss Characterees Battle -- 5. Branching Dialogue -- 6. Coin System Shop -- 7. CutScene -- 8. Depth Based Graphics -- 9. Downloading Bonus Levels From Website -- 10. Drivable Vehicles -- 11. Enemy Path Finding -- 12. Foot Step Sounds -- 13. Hints & Tips -- 14. HUD -- 15. Inventory -- 16. Invincibility -- 17. Mini-Quests -- 18. Multiple Locations -- 19. Positional Audio -- 20. Respawn Points -- 21. Usable Items -- 22. Weapon Control -- 23. Zooming -- 24. Destructible Terrain -- 25. Dashing -- 26. Quest Completion -- 27. Road Builder -- 28. Character Progression -- 29. Party Mechanics -- 30. Day / Night Cycle -- 31. Puzzle Room -- 32. Treasure Hunting -- 33. Card Battle -- 34. Graphical Effects -- 35. Random Level Generation -- 36. Fishing Mini Game -- 37. Ship Mini Game -- 38. Dice Rolling -- 39. Mini Game and Dual View -- 40. Game End -- 41. Saving. ;en_US
dc.format.extentXIII, 318 p. 125 illus. in color. ; online resource. ;en_US
dc.publisherApress :en_US
dc.publisherImprint: Apress,en_US
dc.relation.haspart9781484229460.pdfen_US
dc.subjectComputer Scienceen_US
dc.subjectComputer graphics. ;en_US
dc.subjectMultimedia systems. ;en_US
dc.subjectComputer Scienceen_US
dc.subjectGame Development. ;en_US
dc.subjectMedia Design. ;en_US
dc.subjectComputer Graphics. ;en_US
dc.titleLearn RPGs in GameMaker: Studioen_US
dc.title.alternativeBuild and Design Role Playing Games /en_US
dc.typeBooken_US
dc.publisher.placeBerkeley, CA :en_US
Appears in Collections:مهندسی فناوری اطلاعات

Files in This Item:
File Description SizeFormat 
9781484229460.pdf13.63 MBAdobe PDFThumbnail
Preview File
Full metadata record
DC FieldValueLanguage
dc.contributor.authorTyers, Ben. ;en_US
dc.date.accessioned2013en_US
dc.date.accessioned2020-05-17T08:40:34Z-
dc.date.available2020-05-17T08:40:34Z-
dc.date.issued2017en_US
dc.identifier.isbn9781484229460 ;en_US
dc.identifier.isbn9781484229453 (print) ;en_US
dc.identifier.urihttp://localhost/handle/Hannan/2758-
dc.descriptionPrinted edition: ; 9781484229453. ;en_US
dc.descriptionen_US
dc.descriptionQA76en_US
dc.descriptionen_US
dc.descriptionen_US
dc.descriptionSpringerLink (Online service) ;en_US
dc.descriptionen_US
dc.descriptionen_US
dc.descriptionen_US
dc.description.abstractCarry out the pre-planning, design, and programming of role playing games (RPGs) using the popular GameMaker: Studio in this very practical and fun book. Author Ben Tyers teaches you how to create a story or plotline for the RPG, apply aesthetics, and develop core and extended gameplay. Using Learn RPGs in GameMaker: Studio, you can design and build your own RPG using the GameMaker: Studio platform. Build your first game application and deploy in an app store, on Facebook, or just on a PC. Maybe, even, make a few bucks. You will: Use the GameMaker: Studio platform to design and build a role playing game Create a story for game design purposes, using a plot line and defining characters Discover the impact of aesthetics on art style, character separation, scene development, sound design and views Master core gameplay elements such as battles, exploration, scoring, and endings Work with extended gameplay elements such as collectibles, quirks, management, and saving Employ the various core and extended gameplay elements as appropriate to your RPG. ;en_US
dc.description.statementofresponsibilityby Ben Tyers.en_US
dc.description.tableofcontents1. Introduction -- 2. Alert Text Effect -- 3. Battle System -- 4. Boss Characterees Battle -- 5. Branching Dialogue -- 6. Coin System Shop -- 7. CutScene -- 8. Depth Based Graphics -- 9. Downloading Bonus Levels From Website -- 10. Drivable Vehicles -- 11. Enemy Path Finding -- 12. Foot Step Sounds -- 13. Hints & Tips -- 14. HUD -- 15. Inventory -- 16. Invincibility -- 17. Mini-Quests -- 18. Multiple Locations -- 19. Positional Audio -- 20. Respawn Points -- 21. Usable Items -- 22. Weapon Control -- 23. Zooming -- 24. Destructible Terrain -- 25. Dashing -- 26. Quest Completion -- 27. Road Builder -- 28. Character Progression -- 29. Party Mechanics -- 30. Day / Night Cycle -- 31. Puzzle Room -- 32. Treasure Hunting -- 33. Card Battle -- 34. Graphical Effects -- 35. Random Level Generation -- 36. Fishing Mini Game -- 37. Ship Mini Game -- 38. Dice Rolling -- 39. Mini Game and Dual View -- 40. Game End -- 41. Saving. ;en_US
dc.format.extentXIII, 318 p. 125 illus. in color. ; online resource. ;en_US
dc.publisherApress :en_US
dc.publisherImprint: Apress,en_US
dc.relation.haspart9781484229460.pdfen_US
dc.subjectComputer Scienceen_US
dc.subjectComputer graphics. ;en_US
dc.subjectMultimedia systems. ;en_US
dc.subjectComputer Scienceen_US
dc.subjectGame Development. ;en_US
dc.subjectMedia Design. ;en_US
dc.subjectComputer Graphics. ;en_US
dc.titleLearn RPGs in GameMaker: Studioen_US
dc.title.alternativeBuild and Design Role Playing Games /en_US
dc.typeBooken_US
dc.publisher.placeBerkeley, CA :en_US
Appears in Collections:مهندسی فناوری اطلاعات

Files in This Item:
File Description SizeFormat 
9781484229460.pdf13.63 MBAdobe PDFThumbnail
Preview File