Please use this identifier to cite or link to this item: http://localhost/handle/Hannan/2755
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dc.contributor.authorCiesla, Robert. ;en_US
dc.date.accessioned2013en_US
dc.date.accessioned2020-05-17T08:40:33Z-
dc.date.available2020-05-17T08:40:33Z-
dc.date.issued2017en_US
dc.identifier.isbn9781484229705 ;en_US
dc.identifier.isbn9781484229699 (print) ;en_US
dc.identifier.urihttp://localhost/handle/Hannan/2755-
dc.descriptionen_US
dc.descriptionen_US
dc.descriptionQA76en_US
dc.descriptionSpringerLink (Online service) ;en_US
dc.descriptionPrinted edition: ; 9781484229699. ;en_US
dc.descriptionen_US
dc.descriptionen_US
dc.descriptionen_US
dc.descriptionen_US
dc.description.abstractGet a head start in your game development career with this all-genre guide for absolute beginners. Whether you're into action games, role-playing games, or interactive fiction, we've got you covered. Mostly Codeless Game Development empowers new developers with little or no previous experience and presents all major areas of game development in a succinct, entertaining fashion. Have you dreamed of making your own video gamee Do you find the prospect dauntinge Fear not. A new generation of game engines has emerged. Lengthy and complicated feats of programming are largely a thing of the past in video game development. To create commercially viable games you simply need the right tools, many of which are discussed in this book. A gigantic software team isn't a must-have prerequisite for success. The one-person operation is back. You will: Master the concepts and jargon used in game creation for the beginner Find the best game development suite for your project Make the most out of related graphics and audio production software Discover video game marketing essentials. ;en_US
dc.description.statementofresponsibilityby Robert Ciesla.en_US
dc.description.tableofcontentsChapter 1: A Good Game -- Chapter 2: Game Developer's Battlestation -- Chapter 3: Game Maker's Lexicon ee Level One -- Chapter 4: Commercial Game Engines -- Chapter 5: Freeware Game Engines -- Chapter 6: Audiovisual Assets -- Chapter 7: Business and Marketing -- Chapter 8: A Brief History of Video Games -- Chapter 9: Game Engine Museum -- Chapter 10: Game Maker's Lexicon ee Level Two -- Chapter 11: The Mostly Codeless challenge. ;en_US
dc.format.extentXXV, 219 p. 47 illus. in color. ; online resource. ;en_US
dc.publisherApress :en_US
dc.publisherImprint: Apress,en_US
dc.relation.haspart9781484229705.pdfen_US
dc.subjectComputer Scienceen_US
dc.subjectComputer Programmingen_US
dc.subjectComputer engineering. ;en_US
dc.subjectComputer Scienceen_US
dc.subjectGame Development. ;en_US
dc.subjectProgramming Techniquesen_US
dc.subjectComputer Engineering. ;en_US
dc.titleMostly Codeless Game Developmenten_US
dc.title.alternativeNew School Game Engines /en_US
dc.typeBooken_US
dc.publisher.placeBerkeley, CA :en_US
Appears in Collections:مهندسی فناوری اطلاعات

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9781484229705.pdf4.56 MBAdobe PDFThumbnail
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Full metadata record
DC FieldValueLanguage
dc.contributor.authorCiesla, Robert. ;en_US
dc.date.accessioned2013en_US
dc.date.accessioned2020-05-17T08:40:33Z-
dc.date.available2020-05-17T08:40:33Z-
dc.date.issued2017en_US
dc.identifier.isbn9781484229705 ;en_US
dc.identifier.isbn9781484229699 (print) ;en_US
dc.identifier.urihttp://localhost/handle/Hannan/2755-
dc.descriptionen_US
dc.descriptionen_US
dc.descriptionQA76en_US
dc.descriptionSpringerLink (Online service) ;en_US
dc.descriptionPrinted edition: ; 9781484229699. ;en_US
dc.descriptionen_US
dc.descriptionen_US
dc.descriptionen_US
dc.descriptionen_US
dc.description.abstractGet a head start in your game development career with this all-genre guide for absolute beginners. Whether you're into action games, role-playing games, or interactive fiction, we've got you covered. Mostly Codeless Game Development empowers new developers with little or no previous experience and presents all major areas of game development in a succinct, entertaining fashion. Have you dreamed of making your own video gamee Do you find the prospect dauntinge Fear not. A new generation of game engines has emerged. Lengthy and complicated feats of programming are largely a thing of the past in video game development. To create commercially viable games you simply need the right tools, many of which are discussed in this book. A gigantic software team isn't a must-have prerequisite for success. The one-person operation is back. You will: Master the concepts and jargon used in game creation for the beginner Find the best game development suite for your project Make the most out of related graphics and audio production software Discover video game marketing essentials. ;en_US
dc.description.statementofresponsibilityby Robert Ciesla.en_US
dc.description.tableofcontentsChapter 1: A Good Game -- Chapter 2: Game Developer's Battlestation -- Chapter 3: Game Maker's Lexicon ee Level One -- Chapter 4: Commercial Game Engines -- Chapter 5: Freeware Game Engines -- Chapter 6: Audiovisual Assets -- Chapter 7: Business and Marketing -- Chapter 8: A Brief History of Video Games -- Chapter 9: Game Engine Museum -- Chapter 10: Game Maker's Lexicon ee Level Two -- Chapter 11: The Mostly Codeless challenge. ;en_US
dc.format.extentXXV, 219 p. 47 illus. in color. ; online resource. ;en_US
dc.publisherApress :en_US
dc.publisherImprint: Apress,en_US
dc.relation.haspart9781484229705.pdfen_US
dc.subjectComputer Scienceen_US
dc.subjectComputer Programmingen_US
dc.subjectComputer engineering. ;en_US
dc.subjectComputer Scienceen_US
dc.subjectGame Development. ;en_US
dc.subjectProgramming Techniquesen_US
dc.subjectComputer Engineering. ;en_US
dc.titleMostly Codeless Game Developmenten_US
dc.title.alternativeNew School Game Engines /en_US
dc.typeBooken_US
dc.publisher.placeBerkeley, CA :en_US
Appears in Collections:مهندسی فناوری اطلاعات

Files in This Item:
File Description SizeFormat 
9781484229705.pdf4.56 MBAdobe PDFThumbnail
Preview File
Full metadata record
DC FieldValueLanguage
dc.contributor.authorCiesla, Robert. ;en_US
dc.date.accessioned2013en_US
dc.date.accessioned2020-05-17T08:40:33Z-
dc.date.available2020-05-17T08:40:33Z-
dc.date.issued2017en_US
dc.identifier.isbn9781484229705 ;en_US
dc.identifier.isbn9781484229699 (print) ;en_US
dc.identifier.urihttp://localhost/handle/Hannan/2755-
dc.descriptionen_US
dc.descriptionen_US
dc.descriptionQA76en_US
dc.descriptionSpringerLink (Online service) ;en_US
dc.descriptionPrinted edition: ; 9781484229699. ;en_US
dc.descriptionen_US
dc.descriptionen_US
dc.descriptionen_US
dc.descriptionen_US
dc.description.abstractGet a head start in your game development career with this all-genre guide for absolute beginners. Whether you're into action games, role-playing games, or interactive fiction, we've got you covered. Mostly Codeless Game Development empowers new developers with little or no previous experience and presents all major areas of game development in a succinct, entertaining fashion. Have you dreamed of making your own video gamee Do you find the prospect dauntinge Fear not. A new generation of game engines has emerged. Lengthy and complicated feats of programming are largely a thing of the past in video game development. To create commercially viable games you simply need the right tools, many of which are discussed in this book. A gigantic software team isn't a must-have prerequisite for success. The one-person operation is back. You will: Master the concepts and jargon used in game creation for the beginner Find the best game development suite for your project Make the most out of related graphics and audio production software Discover video game marketing essentials. ;en_US
dc.description.statementofresponsibilityby Robert Ciesla.en_US
dc.description.tableofcontentsChapter 1: A Good Game -- Chapter 2: Game Developer's Battlestation -- Chapter 3: Game Maker's Lexicon ee Level One -- Chapter 4: Commercial Game Engines -- Chapter 5: Freeware Game Engines -- Chapter 6: Audiovisual Assets -- Chapter 7: Business and Marketing -- Chapter 8: A Brief History of Video Games -- Chapter 9: Game Engine Museum -- Chapter 10: Game Maker's Lexicon ee Level Two -- Chapter 11: The Mostly Codeless challenge. ;en_US
dc.format.extentXXV, 219 p. 47 illus. in color. ; online resource. ;en_US
dc.publisherApress :en_US
dc.publisherImprint: Apress,en_US
dc.relation.haspart9781484229705.pdfen_US
dc.subjectComputer Scienceen_US
dc.subjectComputer Programmingen_US
dc.subjectComputer engineering. ;en_US
dc.subjectComputer Scienceen_US
dc.subjectGame Development. ;en_US
dc.subjectProgramming Techniquesen_US
dc.subjectComputer Engineering. ;en_US
dc.titleMostly Codeless Game Developmenten_US
dc.title.alternativeNew School Game Engines /en_US
dc.typeBooken_US
dc.publisher.placeBerkeley, CA :en_US
Appears in Collections:مهندسی فناوری اطلاعات

Files in This Item:
File Description SizeFormat 
9781484229705.pdf4.56 MBAdobe PDFThumbnail
Preview File