Please use this identifier to cite or link to this item:
http://localhost/handle/Hannan/2738
Full metadata record
DC Field | Value | Language |
---|---|---|
dc.contributor.author | STEMKOSKI, LEE. ; | en_US |
dc.contributor.author | Leider, Evan. ; | en_US |
dc.date.accessioned | 2013 | en_US |
dc.date.accessioned | 2020-05-17T08:40:21Z | - |
dc.date.available | 2020-05-17T08:40:21Z | - |
dc.date.issued | 2017 | en_US |
dc.identifier.isbn | 9781484227848 ; | en_US |
dc.identifier.isbn | 9781484227831 (print) ; | en_US |
dc.identifier.uri | http://localhost/handle/Hannan/2738 | - |
dc.description | SpringerLink (Online service) ; | en_US |
dc.description | Printed edition: ; 9781484227831. ; | en_US |
dc.description | QA76 | en_US |
dc.description | en_US | |
dc.description | en_US | |
dc.description | en_US | |
dc.description | en_US | |
dc.description | en_US | |
dc.description | en_US | |
dc.description.abstract | Design and create video games using Construct 2. No prior experience is required. Game Development with Construct 2 teaches you to create 12 different game projects from a variety of genres, including car racing and tower defense to platformer and action-adventure. The software is user friendly and powerful, and the games you create can be exported to run on the web, desktop computers, and smartphones. What You'll Learn Create complete functional games using the Construct 2 game engine Understand general logical structures underlying video game programs Use practical game design advice (such as visual feedback and gameplay balancing) Understand programming concepts useful throughout computer science. ; | en_US |
dc.description.statementofresponsibility | by LEE STEMKOSKI, Evan Leider. | en_US |
dc.description.tableofcontents | Chapter 1: Getting Started with Construct 2 -- Chapter 2: Starfish Collector -- Chapter 3: Space Rocks -- Chapter 4: Cleanup Challenge -- Chapter 5: Adding Polish to your Game -- Chapter 6: Plane Dodger -- Chapter 7: Racecar 500 -- Chapter 8: Rectangle Destroyer -- Chapter 9: Spell Shooter -- Chapter 10: Airplane Assault -- Chapter 11: Tower Defenders -- Chapter 12: Maze Runman -- Chapter 13: Jumping Jack -- Chapter 14: Treasure Chest -- Chapter 15: The Journey Continues -- Appendix A: Game Design Documentation. ; | en_US |
dc.format.extent | XXI, 240 p. 219 illus. in color. ; online resource. ; | en_US |
dc.publisher | Apress : | en_US |
dc.publisher | Imprint: Apress, | en_US |
dc.relation.haspart | 9781484227848.pdf | en_US |
dc.subject | Computer Science | en_US |
dc.subject | Computer Programming | en_US |
dc.subject | Programming Languages and Electronic Computers | en_US |
dc.subject | Computer graphics. ; | en_US |
dc.subject | Computer Science | en_US |
dc.subject | Game Development. ; | en_US |
dc.subject | Programming Techniques | en_US |
dc.subject | Programming Languages and Compilers and Interpreters | en_US |
dc.subject | Computer Graphics. | en_US |
dc.title | Game Development with Construct 2 | en_US |
dc.title.alternative | From Design to Realization / | en_US |
dc.type | Book | en_US |
dc.publisher.place | Berkeley, CA : | en_US |
Appears in Collections: | مهندسی فناوری اطلاعات |
Files in This Item:
File | Description | Size | Format | |
---|---|---|---|---|
9781484227848.pdf | 9.82 MB | Adobe PDF | Preview File |
Full metadata record
DC Field | Value | Language |
---|---|---|
dc.contributor.author | STEMKOSKI, LEE. ; | en_US |
dc.contributor.author | Leider, Evan. ; | en_US |
dc.date.accessioned | 2013 | en_US |
dc.date.accessioned | 2020-05-17T08:40:21Z | - |
dc.date.available | 2020-05-17T08:40:21Z | - |
dc.date.issued | 2017 | en_US |
dc.identifier.isbn | 9781484227848 ; | en_US |
dc.identifier.isbn | 9781484227831 (print) ; | en_US |
dc.identifier.uri | http://localhost/handle/Hannan/2738 | - |
dc.description | SpringerLink (Online service) ; | en_US |
dc.description | Printed edition: ; 9781484227831. ; | en_US |
dc.description | QA76 | en_US |
dc.description | en_US | |
dc.description | en_US | |
dc.description | en_US | |
dc.description | en_US | |
dc.description | en_US | |
dc.description | en_US | |
dc.description.abstract | Design and create video games using Construct 2. No prior experience is required. Game Development with Construct 2 teaches you to create 12 different game projects from a variety of genres, including car racing and tower defense to platformer and action-adventure. The software is user friendly and powerful, and the games you create can be exported to run on the web, desktop computers, and smartphones. What You'll Learn Create complete functional games using the Construct 2 game engine Understand general logical structures underlying video game programs Use practical game design advice (such as visual feedback and gameplay balancing) Understand programming concepts useful throughout computer science. ; | en_US |
dc.description.statementofresponsibility | by LEE STEMKOSKI, Evan Leider. | en_US |
dc.description.tableofcontents | Chapter 1: Getting Started with Construct 2 -- Chapter 2: Starfish Collector -- Chapter 3: Space Rocks -- Chapter 4: Cleanup Challenge -- Chapter 5: Adding Polish to your Game -- Chapter 6: Plane Dodger -- Chapter 7: Racecar 500 -- Chapter 8: Rectangle Destroyer -- Chapter 9: Spell Shooter -- Chapter 10: Airplane Assault -- Chapter 11: Tower Defenders -- Chapter 12: Maze Runman -- Chapter 13: Jumping Jack -- Chapter 14: Treasure Chest -- Chapter 15: The Journey Continues -- Appendix A: Game Design Documentation. ; | en_US |
dc.format.extent | XXI, 240 p. 219 illus. in color. ; online resource. ; | en_US |
dc.publisher | Apress : | en_US |
dc.publisher | Imprint: Apress, | en_US |
dc.relation.haspart | 9781484227848.pdf | en_US |
dc.subject | Computer Science | en_US |
dc.subject | Computer Programming | en_US |
dc.subject | Programming Languages and Electronic Computers | en_US |
dc.subject | Computer graphics. ; | en_US |
dc.subject | Computer Science | en_US |
dc.subject | Game Development. ; | en_US |
dc.subject | Programming Techniques | en_US |
dc.subject | Programming Languages and Compilers and Interpreters | en_US |
dc.subject | Computer Graphics. | en_US |
dc.title | Game Development with Construct 2 | en_US |
dc.title.alternative | From Design to Realization / | en_US |
dc.type | Book | en_US |
dc.publisher.place | Berkeley, CA : | en_US |
Appears in Collections: | مهندسی فناوری اطلاعات |
Files in This Item:
File | Description | Size | Format | |
---|---|---|---|---|
9781484227848.pdf | 9.82 MB | Adobe PDF | Preview File |
Full metadata record
DC Field | Value | Language |
---|---|---|
dc.contributor.author | STEMKOSKI, LEE. ; | en_US |
dc.contributor.author | Leider, Evan. ; | en_US |
dc.date.accessioned | 2013 | en_US |
dc.date.accessioned | 2020-05-17T08:40:21Z | - |
dc.date.available | 2020-05-17T08:40:21Z | - |
dc.date.issued | 2017 | en_US |
dc.identifier.isbn | 9781484227848 ; | en_US |
dc.identifier.isbn | 9781484227831 (print) ; | en_US |
dc.identifier.uri | http://localhost/handle/Hannan/2738 | - |
dc.description | SpringerLink (Online service) ; | en_US |
dc.description | Printed edition: ; 9781484227831. ; | en_US |
dc.description | QA76 | en_US |
dc.description | en_US | |
dc.description | en_US | |
dc.description | en_US | |
dc.description | en_US | |
dc.description | en_US | |
dc.description | en_US | |
dc.description.abstract | Design and create video games using Construct 2. No prior experience is required. Game Development with Construct 2 teaches you to create 12 different game projects from a variety of genres, including car racing and tower defense to platformer and action-adventure. The software is user friendly and powerful, and the games you create can be exported to run on the web, desktop computers, and smartphones. What You'll Learn Create complete functional games using the Construct 2 game engine Understand general logical structures underlying video game programs Use practical game design advice (such as visual feedback and gameplay balancing) Understand programming concepts useful throughout computer science. ; | en_US |
dc.description.statementofresponsibility | by LEE STEMKOSKI, Evan Leider. | en_US |
dc.description.tableofcontents | Chapter 1: Getting Started with Construct 2 -- Chapter 2: Starfish Collector -- Chapter 3: Space Rocks -- Chapter 4: Cleanup Challenge -- Chapter 5: Adding Polish to your Game -- Chapter 6: Plane Dodger -- Chapter 7: Racecar 500 -- Chapter 8: Rectangle Destroyer -- Chapter 9: Spell Shooter -- Chapter 10: Airplane Assault -- Chapter 11: Tower Defenders -- Chapter 12: Maze Runman -- Chapter 13: Jumping Jack -- Chapter 14: Treasure Chest -- Chapter 15: The Journey Continues -- Appendix A: Game Design Documentation. ; | en_US |
dc.format.extent | XXI, 240 p. 219 illus. in color. ; online resource. ; | en_US |
dc.publisher | Apress : | en_US |
dc.publisher | Imprint: Apress, | en_US |
dc.relation.haspart | 9781484227848.pdf | en_US |
dc.subject | Computer Science | en_US |
dc.subject | Computer Programming | en_US |
dc.subject | Programming Languages and Electronic Computers | en_US |
dc.subject | Computer graphics. ; | en_US |
dc.subject | Computer Science | en_US |
dc.subject | Game Development. ; | en_US |
dc.subject | Programming Techniques | en_US |
dc.subject | Programming Languages and Compilers and Interpreters | en_US |
dc.subject | Computer Graphics. | en_US |
dc.title | Game Development with Construct 2 | en_US |
dc.title.alternative | From Design to Realization / | en_US |
dc.type | Book | en_US |
dc.publisher.place | Berkeley, CA : | en_US |
Appears in Collections: | مهندسی فناوری اطلاعات |
Files in This Item:
File | Description | Size | Format | |
---|---|---|---|---|
9781484227848.pdf | 9.82 MB | Adobe PDF | Preview File |