Please use this identifier to cite or link to this item: http://localhost/handle/Hannan/2738
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dc.contributor.authorSTEMKOSKI, LEE. ;en_US
dc.contributor.authorLeider, Evan. ;en_US
dc.date.accessioned2013en_US
dc.date.accessioned2020-05-17T08:40:21Z-
dc.date.available2020-05-17T08:40:21Z-
dc.date.issued2017en_US
dc.identifier.isbn9781484227848 ;en_US
dc.identifier.isbn9781484227831 (print) ;en_US
dc.identifier.urihttp://localhost/handle/Hannan/2738-
dc.descriptionSpringerLink (Online service) ;en_US
dc.descriptionPrinted edition: ; 9781484227831. ;en_US
dc.descriptionQA76en_US
dc.descriptionen_US
dc.descriptionen_US
dc.descriptionen_US
dc.descriptionen_US
dc.descriptionen_US
dc.descriptionen_US
dc.description.abstractDesign and create video games using Construct 2. No prior experience is required. Game Development with Construct 2 teaches you to create 12 different game projects from a variety of genres, including car racing and tower defense to platformer and action-adventure. The software is user friendly and powerful, and the games you create can be exported to run on the web, desktop computers, and smartphones. What You'll Learn Create complete functional games using the Construct 2 game engine Understand general logical structures underlying video game programs Use practical game design advice (such as visual feedback and gameplay balancing) Understand programming concepts useful throughout computer science. ;en_US
dc.description.statementofresponsibilityby LEE STEMKOSKI, Evan Leider.en_US
dc.description.tableofcontentsChapter 1: Getting Started with Construct 2 -- Chapter 2: Starfish Collector -- Chapter 3: Space Rocks -- Chapter 4: Cleanup Challenge -- Chapter 5: Adding Polish to your Game -- Chapter 6: Plane Dodger -- Chapter 7: Racecar 500 -- Chapter 8: Rectangle Destroyer -- Chapter 9: Spell Shooter -- Chapter 10: Airplane Assault -- Chapter 11: Tower Defenders -- Chapter 12: Maze Runman -- Chapter 13: Jumping Jack -- Chapter 14: Treasure Chest -- Chapter 15: The Journey Continues -- Appendix A: Game Design Documentation. ;en_US
dc.format.extentXXI, 240 p. 219 illus. in color. ; online resource. ;en_US
dc.publisherApress :en_US
dc.publisherImprint: Apress,en_US
dc.relation.haspart9781484227848.pdfen_US
dc.subjectComputer Scienceen_US
dc.subjectComputer Programmingen_US
dc.subjectProgramming Languages and Electronic Computersen_US
dc.subjectComputer graphics. ;en_US
dc.subjectComputer Scienceen_US
dc.subjectGame Development. ;en_US
dc.subjectProgramming Techniquesen_US
dc.subjectProgramming Languages and Compilers and Interpretersen_US
dc.subjectComputer Graphics.en_US
dc.titleGame Development with Construct 2en_US
dc.title.alternativeFrom Design to Realization /en_US
dc.typeBooken_US
dc.publisher.placeBerkeley, CA :en_US
Appears in Collections:مهندسی فناوری اطلاعات

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Full metadata record
DC FieldValueLanguage
dc.contributor.authorSTEMKOSKI, LEE. ;en_US
dc.contributor.authorLeider, Evan. ;en_US
dc.date.accessioned2013en_US
dc.date.accessioned2020-05-17T08:40:21Z-
dc.date.available2020-05-17T08:40:21Z-
dc.date.issued2017en_US
dc.identifier.isbn9781484227848 ;en_US
dc.identifier.isbn9781484227831 (print) ;en_US
dc.identifier.urihttp://localhost/handle/Hannan/2738-
dc.descriptionSpringerLink (Online service) ;en_US
dc.descriptionPrinted edition: ; 9781484227831. ;en_US
dc.descriptionQA76en_US
dc.descriptionen_US
dc.descriptionen_US
dc.descriptionen_US
dc.descriptionen_US
dc.descriptionen_US
dc.descriptionen_US
dc.description.abstractDesign and create video games using Construct 2. No prior experience is required. Game Development with Construct 2 teaches you to create 12 different game projects from a variety of genres, including car racing and tower defense to platformer and action-adventure. The software is user friendly and powerful, and the games you create can be exported to run on the web, desktop computers, and smartphones. What You'll Learn Create complete functional games using the Construct 2 game engine Understand general logical structures underlying video game programs Use practical game design advice (such as visual feedback and gameplay balancing) Understand programming concepts useful throughout computer science. ;en_US
dc.description.statementofresponsibilityby LEE STEMKOSKI, Evan Leider.en_US
dc.description.tableofcontentsChapter 1: Getting Started with Construct 2 -- Chapter 2: Starfish Collector -- Chapter 3: Space Rocks -- Chapter 4: Cleanup Challenge -- Chapter 5: Adding Polish to your Game -- Chapter 6: Plane Dodger -- Chapter 7: Racecar 500 -- Chapter 8: Rectangle Destroyer -- Chapter 9: Spell Shooter -- Chapter 10: Airplane Assault -- Chapter 11: Tower Defenders -- Chapter 12: Maze Runman -- Chapter 13: Jumping Jack -- Chapter 14: Treasure Chest -- Chapter 15: The Journey Continues -- Appendix A: Game Design Documentation. ;en_US
dc.format.extentXXI, 240 p. 219 illus. in color. ; online resource. ;en_US
dc.publisherApress :en_US
dc.publisherImprint: Apress,en_US
dc.relation.haspart9781484227848.pdfen_US
dc.subjectComputer Scienceen_US
dc.subjectComputer Programmingen_US
dc.subjectProgramming Languages and Electronic Computersen_US
dc.subjectComputer graphics. ;en_US
dc.subjectComputer Scienceen_US
dc.subjectGame Development. ;en_US
dc.subjectProgramming Techniquesen_US
dc.subjectProgramming Languages and Compilers and Interpretersen_US
dc.subjectComputer Graphics.en_US
dc.titleGame Development with Construct 2en_US
dc.title.alternativeFrom Design to Realization /en_US
dc.typeBooken_US
dc.publisher.placeBerkeley, CA :en_US
Appears in Collections:مهندسی فناوری اطلاعات

Files in This Item:
File Description SizeFormat 
9781484227848.pdf9.82 MBAdobe PDFThumbnail
Preview File
Full metadata record
DC FieldValueLanguage
dc.contributor.authorSTEMKOSKI, LEE. ;en_US
dc.contributor.authorLeider, Evan. ;en_US
dc.date.accessioned2013en_US
dc.date.accessioned2020-05-17T08:40:21Z-
dc.date.available2020-05-17T08:40:21Z-
dc.date.issued2017en_US
dc.identifier.isbn9781484227848 ;en_US
dc.identifier.isbn9781484227831 (print) ;en_US
dc.identifier.urihttp://localhost/handle/Hannan/2738-
dc.descriptionSpringerLink (Online service) ;en_US
dc.descriptionPrinted edition: ; 9781484227831. ;en_US
dc.descriptionQA76en_US
dc.descriptionen_US
dc.descriptionen_US
dc.descriptionen_US
dc.descriptionen_US
dc.descriptionen_US
dc.descriptionen_US
dc.description.abstractDesign and create video games using Construct 2. No prior experience is required. Game Development with Construct 2 teaches you to create 12 different game projects from a variety of genres, including car racing and tower defense to platformer and action-adventure. The software is user friendly and powerful, and the games you create can be exported to run on the web, desktop computers, and smartphones. What You'll Learn Create complete functional games using the Construct 2 game engine Understand general logical structures underlying video game programs Use practical game design advice (such as visual feedback and gameplay balancing) Understand programming concepts useful throughout computer science. ;en_US
dc.description.statementofresponsibilityby LEE STEMKOSKI, Evan Leider.en_US
dc.description.tableofcontentsChapter 1: Getting Started with Construct 2 -- Chapter 2: Starfish Collector -- Chapter 3: Space Rocks -- Chapter 4: Cleanup Challenge -- Chapter 5: Adding Polish to your Game -- Chapter 6: Plane Dodger -- Chapter 7: Racecar 500 -- Chapter 8: Rectangle Destroyer -- Chapter 9: Spell Shooter -- Chapter 10: Airplane Assault -- Chapter 11: Tower Defenders -- Chapter 12: Maze Runman -- Chapter 13: Jumping Jack -- Chapter 14: Treasure Chest -- Chapter 15: The Journey Continues -- Appendix A: Game Design Documentation. ;en_US
dc.format.extentXXI, 240 p. 219 illus. in color. ; online resource. ;en_US
dc.publisherApress :en_US
dc.publisherImprint: Apress,en_US
dc.relation.haspart9781484227848.pdfen_US
dc.subjectComputer Scienceen_US
dc.subjectComputer Programmingen_US
dc.subjectProgramming Languages and Electronic Computersen_US
dc.subjectComputer graphics. ;en_US
dc.subjectComputer Scienceen_US
dc.subjectGame Development. ;en_US
dc.subjectProgramming Techniquesen_US
dc.subjectProgramming Languages and Compilers and Interpretersen_US
dc.subjectComputer Graphics.en_US
dc.titleGame Development with Construct 2en_US
dc.title.alternativeFrom Design to Realization /en_US
dc.typeBooken_US
dc.publisher.placeBerkeley, CA :en_US
Appears in Collections:مهندسی فناوری اطلاعات

Files in This Item:
File Description SizeFormat 
9781484227848.pdf9.82 MBAdobe PDFThumbnail
Preview File