Please use this identifier to cite or link to this item: http://localhost/handle/Hannan/2730
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dc.contributor.authorGeroimenko, Vladimir. ; editor. ;en_US
dc.date.accessioned2013en_US
dc.date.accessioned2020-05-17T08:40:18Z-
dc.date.available2020-05-17T08:40:18Z-
dc.date.issued2018en_US
dc.identifier.isbn9783319699325 ; 978-3-319-69932-5 ;en_US
dc.identifier.urihttp://localhost/handle/Hannan/2730-
dc.descriptionPrinted edition: ; 9783319699318 ;en_US
dc.descriptionen_US
dc.description005.437 ; 23 ;en_US
dc.descriptionSpringerLink (Online service) ;en_US
dc.description4.019 ; 23 ;en_US
dc.descriptionen_US
dc.descriptionen_US
dc.descriptionQA76.9.H85 ;en_US
dc.description42 ;en_US
dc.description.abstractThis is the second edition of the first ever book to explore the exciting new field of augmented reality art and its enabling technologies. The new edition has been thoroughly revised and updated, and contains 5 new chapters. As well as investigating augmented reality as a novel artistic medium the book covers cultural, social, spatial and cognitive facets of augmented reality art. Intended as a starting point for exploring this new fascinating area of research and creative practice it will be essential reading not only for artists, researchers and technology developers, but also for students (graduates and undergraduates) and all those interested in emerging augmented reality technology and its current and future applications in art. ;en_US
dc.description.statementofresponsibilityedited by Vladimir Geroimenko.en_US
dc.description.tableofcontentsPart I: Emerging Augmented Reality Technology and the Birth of Augmented Reality Art -- Augmented Reality Activism -- Critical Interventions into Canonical Spaces: Augmented Reality at the 2011 Venice and Istanbul Biennials -- ART for Art: Augmented Reality Taxonomy for Art and Cultural Heritage -- Beyond the Virtual Public Square: Ubiquitous Computing and the New Politics of Well-Being -- Augmented Interventions: Redefining Urban Interventions with AR and Open Data -- Part II: Augmented Reality as a Novel Artistic Medium -- The Aesthetics of Liminality: Augmentation as an Art Form -- Augmented Reality in Art: Aesthetics and Material for Expression -- Digital Borders and the Virtual Gallery -- Immersive Art in Augmented Reality -- Skin to Skin: Performing Augmented Reality -- Augmented Reality Painting and Sculpture: From Experimental Artworks to Art for Sale -- Augmented Reality Graffiti and Street Art -- Part III: Cultural, Social, Spatial and Cognitive Facets of Augmented Reality Art -- Why We Might Augment Reality: Artees Role in the Development of Cognition -- Augmenting Wilderness: Points of Interest in Pre-Connected Worlds -- An Emotional Compass: Emotions on Social Networks and a New Experience of Cities -- A Fractal Augmentation of the Archaeological Record: The Time Maps Project -- Wearable Apocalypses: Enabling Technologies for Aspiring Destroyers of Worlds -- Part IV: Living, Acting and Expressing Yourself in Augmented Worlds -- User Engagement Continuum: Art Engagement and Exploration with Augmented Reality -- Living and Acting in Augmented Words: How Be Your Own Robote -- Post-Human Narrativity and Expressive Sites: Mobile Art as Software Assemblage Really Fake or Faking Realitye The Riot Grrrls Project -- Concluding Remarks: Today's Vision of an Art Form of the Future. . ;en_US
dc.format.extentXXII, 384 p. 188 illus., 169 illus. in color. ; online resource. ;en_US
dc.publisherSpringer International Publishing :en_US
dc.publisherImprint: Springer,en_US
dc.relation.ispartofseriesSpringer Series on Cultural Computing, ; 2195-9056 ;en_US
dc.relation.ispartofseriesSpringer Series on Cultural Computing, ; 2195-9056 ;en_US
dc.relation.haspart9783319699325.pdfen_US
dc.subjectComputer Scienceen_US
dc.subjectArts. ;en_US
dc.subjectUser interfaces and Computer Systemsen_US
dc.subjectComputer graphics. ;en_US
dc.subjectApplication Softwareen_US
dc.subjectComputers and civilization. ;en_US
dc.subjectMultimedia systems. ;en_US
dc.subjectComputer Scienceen_US
dc.subjectUser Interfaces and Human Computer Interactionen_US
dc.subjectArts. ;en_US
dc.subjectMedien_US
dc.titleAugmented Reality Arten_US
dc.title.alternativeFrom an Emerging Technology to a Novel Creative Medium /en_US
dc.typeBooken_US
dc.publisher.placeCham :en_US
dc.date.edition2nd ed. 2018. ;en_US
dc.classification.lcQA76.9.U83 ;en_US
Appears in Collections:مهندسی فناوری اطلاعات

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9783319699325.pdf15.67 MBAdobe PDFThumbnail
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Full metadata record
DC FieldValueLanguage
dc.contributor.authorGeroimenko, Vladimir. ; editor. ;en_US
dc.date.accessioned2013en_US
dc.date.accessioned2020-05-17T08:40:18Z-
dc.date.available2020-05-17T08:40:18Z-
dc.date.issued2018en_US
dc.identifier.isbn9783319699325 ; 978-3-319-69932-5 ;en_US
dc.identifier.urihttp://localhost/handle/Hannan/2730-
dc.descriptionPrinted edition: ; 9783319699318 ;en_US
dc.descriptionen_US
dc.description005.437 ; 23 ;en_US
dc.descriptionSpringerLink (Online service) ;en_US
dc.description4.019 ; 23 ;en_US
dc.descriptionen_US
dc.descriptionen_US
dc.descriptionQA76.9.H85 ;en_US
dc.description42 ;en_US
dc.description.abstractThis is the second edition of the first ever book to explore the exciting new field of augmented reality art and its enabling technologies. The new edition has been thoroughly revised and updated, and contains 5 new chapters. As well as investigating augmented reality as a novel artistic medium the book covers cultural, social, spatial and cognitive facets of augmented reality art. Intended as a starting point for exploring this new fascinating area of research and creative practice it will be essential reading not only for artists, researchers and technology developers, but also for students (graduates and undergraduates) and all those interested in emerging augmented reality technology and its current and future applications in art. ;en_US
dc.description.statementofresponsibilityedited by Vladimir Geroimenko.en_US
dc.description.tableofcontentsPart I: Emerging Augmented Reality Technology and the Birth of Augmented Reality Art -- Augmented Reality Activism -- Critical Interventions into Canonical Spaces: Augmented Reality at the 2011 Venice and Istanbul Biennials -- ART for Art: Augmented Reality Taxonomy for Art and Cultural Heritage -- Beyond the Virtual Public Square: Ubiquitous Computing and the New Politics of Well-Being -- Augmented Interventions: Redefining Urban Interventions with AR and Open Data -- Part II: Augmented Reality as a Novel Artistic Medium -- The Aesthetics of Liminality: Augmentation as an Art Form -- Augmented Reality in Art: Aesthetics and Material for Expression -- Digital Borders and the Virtual Gallery -- Immersive Art in Augmented Reality -- Skin to Skin: Performing Augmented Reality -- Augmented Reality Painting and Sculpture: From Experimental Artworks to Art for Sale -- Augmented Reality Graffiti and Street Art -- Part III: Cultural, Social, Spatial and Cognitive Facets of Augmented Reality Art -- Why We Might Augment Reality: Artees Role in the Development of Cognition -- Augmenting Wilderness: Points of Interest in Pre-Connected Worlds -- An Emotional Compass: Emotions on Social Networks and a New Experience of Cities -- A Fractal Augmentation of the Archaeological Record: The Time Maps Project -- Wearable Apocalypses: Enabling Technologies for Aspiring Destroyers of Worlds -- Part IV: Living, Acting and Expressing Yourself in Augmented Worlds -- User Engagement Continuum: Art Engagement and Exploration with Augmented Reality -- Living and Acting in Augmented Words: How Be Your Own Robote -- Post-Human Narrativity and Expressive Sites: Mobile Art as Software Assemblage Really Fake or Faking Realitye The Riot Grrrls Project -- Concluding Remarks: Today's Vision of an Art Form of the Future. . ;en_US
dc.format.extentXXII, 384 p. 188 illus., 169 illus. in color. ; online resource. ;en_US
dc.publisherSpringer International Publishing :en_US
dc.publisherImprint: Springer,en_US
dc.relation.ispartofseriesSpringer Series on Cultural Computing, ; 2195-9056 ;en_US
dc.relation.ispartofseriesSpringer Series on Cultural Computing, ; 2195-9056 ;en_US
dc.relation.haspart9783319699325.pdfen_US
dc.subjectComputer Scienceen_US
dc.subjectArts. ;en_US
dc.subjectUser interfaces and Computer Systemsen_US
dc.subjectComputer graphics. ;en_US
dc.subjectApplication Softwareen_US
dc.subjectComputers and civilization. ;en_US
dc.subjectMultimedia systems. ;en_US
dc.subjectComputer Scienceen_US
dc.subjectUser Interfaces and Human Computer Interactionen_US
dc.subjectArts. ;en_US
dc.subjectMedien_US
dc.titleAugmented Reality Arten_US
dc.title.alternativeFrom an Emerging Technology to a Novel Creative Medium /en_US
dc.typeBooken_US
dc.publisher.placeCham :en_US
dc.date.edition2nd ed. 2018. ;en_US
dc.classification.lcQA76.9.U83 ;en_US
Appears in Collections:مهندسی فناوری اطلاعات

Files in This Item:
File Description SizeFormat 
9783319699325.pdf15.67 MBAdobe PDFThumbnail
Preview File
Full metadata record
DC FieldValueLanguage
dc.contributor.authorGeroimenko, Vladimir. ; editor. ;en_US
dc.date.accessioned2013en_US
dc.date.accessioned2020-05-17T08:40:18Z-
dc.date.available2020-05-17T08:40:18Z-
dc.date.issued2018en_US
dc.identifier.isbn9783319699325 ; 978-3-319-69932-5 ;en_US
dc.identifier.urihttp://localhost/handle/Hannan/2730-
dc.descriptionPrinted edition: ; 9783319699318 ;en_US
dc.descriptionen_US
dc.description005.437 ; 23 ;en_US
dc.descriptionSpringerLink (Online service) ;en_US
dc.description4.019 ; 23 ;en_US
dc.descriptionen_US
dc.descriptionen_US
dc.descriptionQA76.9.H85 ;en_US
dc.description42 ;en_US
dc.description.abstractThis is the second edition of the first ever book to explore the exciting new field of augmented reality art and its enabling technologies. The new edition has been thoroughly revised and updated, and contains 5 new chapters. As well as investigating augmented reality as a novel artistic medium the book covers cultural, social, spatial and cognitive facets of augmented reality art. Intended as a starting point for exploring this new fascinating area of research and creative practice it will be essential reading not only for artists, researchers and technology developers, but also for students (graduates and undergraduates) and all those interested in emerging augmented reality technology and its current and future applications in art. ;en_US
dc.description.statementofresponsibilityedited by Vladimir Geroimenko.en_US
dc.description.tableofcontentsPart I: Emerging Augmented Reality Technology and the Birth of Augmented Reality Art -- Augmented Reality Activism -- Critical Interventions into Canonical Spaces: Augmented Reality at the 2011 Venice and Istanbul Biennials -- ART for Art: Augmented Reality Taxonomy for Art and Cultural Heritage -- Beyond the Virtual Public Square: Ubiquitous Computing and the New Politics of Well-Being -- Augmented Interventions: Redefining Urban Interventions with AR and Open Data -- Part II: Augmented Reality as a Novel Artistic Medium -- The Aesthetics of Liminality: Augmentation as an Art Form -- Augmented Reality in Art: Aesthetics and Material for Expression -- Digital Borders and the Virtual Gallery -- Immersive Art in Augmented Reality -- Skin to Skin: Performing Augmented Reality -- Augmented Reality Painting and Sculpture: From Experimental Artworks to Art for Sale -- Augmented Reality Graffiti and Street Art -- Part III: Cultural, Social, Spatial and Cognitive Facets of Augmented Reality Art -- Why We Might Augment Reality: Artees Role in the Development of Cognition -- Augmenting Wilderness: Points of Interest in Pre-Connected Worlds -- An Emotional Compass: Emotions on Social Networks and a New Experience of Cities -- A Fractal Augmentation of the Archaeological Record: The Time Maps Project -- Wearable Apocalypses: Enabling Technologies for Aspiring Destroyers of Worlds -- Part IV: Living, Acting and Expressing Yourself in Augmented Worlds -- User Engagement Continuum: Art Engagement and Exploration with Augmented Reality -- Living and Acting in Augmented Words: How Be Your Own Robote -- Post-Human Narrativity and Expressive Sites: Mobile Art as Software Assemblage Really Fake or Faking Realitye The Riot Grrrls Project -- Concluding Remarks: Today's Vision of an Art Form of the Future. . ;en_US
dc.format.extentXXII, 384 p. 188 illus., 169 illus. in color. ; online resource. ;en_US
dc.publisherSpringer International Publishing :en_US
dc.publisherImprint: Springer,en_US
dc.relation.ispartofseriesSpringer Series on Cultural Computing, ; 2195-9056 ;en_US
dc.relation.ispartofseriesSpringer Series on Cultural Computing, ; 2195-9056 ;en_US
dc.relation.haspart9783319699325.pdfen_US
dc.subjectComputer Scienceen_US
dc.subjectArts. ;en_US
dc.subjectUser interfaces and Computer Systemsen_US
dc.subjectComputer graphics. ;en_US
dc.subjectApplication Softwareen_US
dc.subjectComputers and civilization. ;en_US
dc.subjectMultimedia systems. ;en_US
dc.subjectComputer Scienceen_US
dc.subjectUser Interfaces and Human Computer Interactionen_US
dc.subjectArts. ;en_US
dc.subjectMedien_US
dc.titleAugmented Reality Arten_US
dc.title.alternativeFrom an Emerging Technology to a Novel Creative Medium /en_US
dc.typeBooken_US
dc.publisher.placeCham :en_US
dc.date.edition2nd ed. 2018. ;en_US
dc.classification.lcQA76.9.U83 ;en_US
Appears in Collections:مهندسی فناوری اطلاعات

Files in This Item:
File Description SizeFormat 
9783319699325.pdf15.67 MBAdobe PDFThumbnail
Preview File