Please use this identifier to cite or link to this item:
http://localhost/handle/Hannan/2730
Full metadata record
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Geroimenko, Vladimir. ; editor. ; | en_US |
dc.date.accessioned | 2013 | en_US |
dc.date.accessioned | 2020-05-17T08:40:18Z | - |
dc.date.available | 2020-05-17T08:40:18Z | - |
dc.date.issued | 2018 | en_US |
dc.identifier.isbn | 9783319699325 ; 978-3-319-69932-5 ; | en_US |
dc.identifier.uri | http://localhost/handle/Hannan/2730 | - |
dc.description | Printed edition: ; 9783319699318 ; | en_US |
dc.description | en_US | |
dc.description | 005.437 ; 23 ; | en_US |
dc.description | SpringerLink (Online service) ; | en_US |
dc.description | 4.019 ; 23 ; | en_US |
dc.description | en_US | |
dc.description | en_US | |
dc.description | QA76.9.H85 ; | en_US |
dc.description | 42 ; | en_US |
dc.description.abstract | This is the second edition of the first ever book to explore the exciting new field of augmented reality art and its enabling technologies. The new edition has been thoroughly revised and updated, and contains 5 new chapters. As well as investigating augmented reality as a novel artistic medium the book covers cultural, social, spatial and cognitive facets of augmented reality art. Intended as a starting point for exploring this new fascinating area of research and creative practice it will be essential reading not only for artists, researchers and technology developers, but also for students (graduates and undergraduates) and all those interested in emerging augmented reality technology and its current and future applications in art. ; | en_US |
dc.description.statementofresponsibility | edited by Vladimir Geroimenko. | en_US |
dc.description.tableofcontents | Part I: Emerging Augmented Reality Technology and the Birth of Augmented Reality Art -- Augmented Reality Activism -- Critical Interventions into Canonical Spaces: Augmented Reality at the 2011 Venice and Istanbul Biennials -- ART for Art: Augmented Reality Taxonomy for Art and Cultural Heritage -- Beyond the Virtual Public Square: Ubiquitous Computing and the New Politics of Well-Being -- Augmented Interventions: Redefining Urban Interventions with AR and Open Data -- Part II: Augmented Reality as a Novel Artistic Medium -- The Aesthetics of Liminality: Augmentation as an Art Form -- Augmented Reality in Art: Aesthetics and Material for Expression -- Digital Borders and the Virtual Gallery -- Immersive Art in Augmented Reality -- Skin to Skin: Performing Augmented Reality -- Augmented Reality Painting and Sculpture: From Experimental Artworks to Art for Sale -- Augmented Reality Graffiti and Street Art -- Part III: Cultural, Social, Spatial and Cognitive Facets of Augmented Reality Art -- Why We Might Augment Reality: Artees Role in the Development of Cognition -- Augmenting Wilderness: Points of Interest in Pre-Connected Worlds -- An Emotional Compass: Emotions on Social Networks and a New Experience of Cities -- A Fractal Augmentation of the Archaeological Record: The Time Maps Project -- Wearable Apocalypses: Enabling Technologies for Aspiring Destroyers of Worlds -- Part IV: Living, Acting and Expressing Yourself in Augmented Worlds -- User Engagement Continuum: Art Engagement and Exploration with Augmented Reality -- Living and Acting in Augmented Words: How Be Your Own Robote -- Post-Human Narrativity and Expressive Sites: Mobile Art as Software Assemblage Really Fake or Faking Realitye The Riot Grrrls Project -- Concluding Remarks: Today's Vision of an Art Form of the Future. . ; | en_US |
dc.format.extent | XXII, 384 p. 188 illus., 169 illus. in color. ; online resource. ; | en_US |
dc.publisher | Springer International Publishing : | en_US |
dc.publisher | Imprint: Springer, | en_US |
dc.relation.ispartofseries | Springer Series on Cultural Computing, ; 2195-9056 ; | en_US |
dc.relation.ispartofseries | Springer Series on Cultural Computing, ; 2195-9056 ; | en_US |
dc.relation.haspart | 9783319699325.pdf | en_US |
dc.subject | Computer Science | en_US |
dc.subject | Arts. ; | en_US |
dc.subject | User interfaces and Computer Systems | en_US |
dc.subject | Computer graphics. ; | en_US |
dc.subject | Application Software | en_US |
dc.subject | Computers and civilization. ; | en_US |
dc.subject | Multimedia systems. ; | en_US |
dc.subject | Computer Science | en_US |
dc.subject | User Interfaces and Human Computer Interaction | en_US |
dc.subject | Arts. ; | en_US |
dc.subject | Medi | en_US |
dc.title | Augmented Reality Art | en_US |
dc.title.alternative | From an Emerging Technology to a Novel Creative Medium / | en_US |
dc.type | Book | en_US |
dc.publisher.place | Cham : | en_US |
dc.date.edition | 2nd ed. 2018. ; | en_US |
dc.classification.lc | QA76.9.U83 ; | en_US |
Appears in Collections: | مهندسی فناوری اطلاعات |
Files in This Item:
File | Description | Size | Format | |
---|---|---|---|---|
9783319699325.pdf | 15.67 MB | Adobe PDF | Preview File |
Full metadata record
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Geroimenko, Vladimir. ; editor. ; | en_US |
dc.date.accessioned | 2013 | en_US |
dc.date.accessioned | 2020-05-17T08:40:18Z | - |
dc.date.available | 2020-05-17T08:40:18Z | - |
dc.date.issued | 2018 | en_US |
dc.identifier.isbn | 9783319699325 ; 978-3-319-69932-5 ; | en_US |
dc.identifier.uri | http://localhost/handle/Hannan/2730 | - |
dc.description | Printed edition: ; 9783319699318 ; | en_US |
dc.description | en_US | |
dc.description | 005.437 ; 23 ; | en_US |
dc.description | SpringerLink (Online service) ; | en_US |
dc.description | 4.019 ; 23 ; | en_US |
dc.description | en_US | |
dc.description | en_US | |
dc.description | QA76.9.H85 ; | en_US |
dc.description | 42 ; | en_US |
dc.description.abstract | This is the second edition of the first ever book to explore the exciting new field of augmented reality art and its enabling technologies. The new edition has been thoroughly revised and updated, and contains 5 new chapters. As well as investigating augmented reality as a novel artistic medium the book covers cultural, social, spatial and cognitive facets of augmented reality art. Intended as a starting point for exploring this new fascinating area of research and creative practice it will be essential reading not only for artists, researchers and technology developers, but also for students (graduates and undergraduates) and all those interested in emerging augmented reality technology and its current and future applications in art. ; | en_US |
dc.description.statementofresponsibility | edited by Vladimir Geroimenko. | en_US |
dc.description.tableofcontents | Part I: Emerging Augmented Reality Technology and the Birth of Augmented Reality Art -- Augmented Reality Activism -- Critical Interventions into Canonical Spaces: Augmented Reality at the 2011 Venice and Istanbul Biennials -- ART for Art: Augmented Reality Taxonomy for Art and Cultural Heritage -- Beyond the Virtual Public Square: Ubiquitous Computing and the New Politics of Well-Being -- Augmented Interventions: Redefining Urban Interventions with AR and Open Data -- Part II: Augmented Reality as a Novel Artistic Medium -- The Aesthetics of Liminality: Augmentation as an Art Form -- Augmented Reality in Art: Aesthetics and Material for Expression -- Digital Borders and the Virtual Gallery -- Immersive Art in Augmented Reality -- Skin to Skin: Performing Augmented Reality -- Augmented Reality Painting and Sculpture: From Experimental Artworks to Art for Sale -- Augmented Reality Graffiti and Street Art -- Part III: Cultural, Social, Spatial and Cognitive Facets of Augmented Reality Art -- Why We Might Augment Reality: Artees Role in the Development of Cognition -- Augmenting Wilderness: Points of Interest in Pre-Connected Worlds -- An Emotional Compass: Emotions on Social Networks and a New Experience of Cities -- A Fractal Augmentation of the Archaeological Record: The Time Maps Project -- Wearable Apocalypses: Enabling Technologies for Aspiring Destroyers of Worlds -- Part IV: Living, Acting and Expressing Yourself in Augmented Worlds -- User Engagement Continuum: Art Engagement and Exploration with Augmented Reality -- Living and Acting in Augmented Words: How Be Your Own Robote -- Post-Human Narrativity and Expressive Sites: Mobile Art as Software Assemblage Really Fake or Faking Realitye The Riot Grrrls Project -- Concluding Remarks: Today's Vision of an Art Form of the Future. . ; | en_US |
dc.format.extent | XXII, 384 p. 188 illus., 169 illus. in color. ; online resource. ; | en_US |
dc.publisher | Springer International Publishing : | en_US |
dc.publisher | Imprint: Springer, | en_US |
dc.relation.ispartofseries | Springer Series on Cultural Computing, ; 2195-9056 ; | en_US |
dc.relation.ispartofseries | Springer Series on Cultural Computing, ; 2195-9056 ; | en_US |
dc.relation.haspart | 9783319699325.pdf | en_US |
dc.subject | Computer Science | en_US |
dc.subject | Arts. ; | en_US |
dc.subject | User interfaces and Computer Systems | en_US |
dc.subject | Computer graphics. ; | en_US |
dc.subject | Application Software | en_US |
dc.subject | Computers and civilization. ; | en_US |
dc.subject | Multimedia systems. ; | en_US |
dc.subject | Computer Science | en_US |
dc.subject | User Interfaces and Human Computer Interaction | en_US |
dc.subject | Arts. ; | en_US |
dc.subject | Medi | en_US |
dc.title | Augmented Reality Art | en_US |
dc.title.alternative | From an Emerging Technology to a Novel Creative Medium / | en_US |
dc.type | Book | en_US |
dc.publisher.place | Cham : | en_US |
dc.date.edition | 2nd ed. 2018. ; | en_US |
dc.classification.lc | QA76.9.U83 ; | en_US |
Appears in Collections: | مهندسی فناوری اطلاعات |
Files in This Item:
File | Description | Size | Format | |
---|---|---|---|---|
9783319699325.pdf | 15.67 MB | Adobe PDF | Preview File |
Full metadata record
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Geroimenko, Vladimir. ; editor. ; | en_US |
dc.date.accessioned | 2013 | en_US |
dc.date.accessioned | 2020-05-17T08:40:18Z | - |
dc.date.available | 2020-05-17T08:40:18Z | - |
dc.date.issued | 2018 | en_US |
dc.identifier.isbn | 9783319699325 ; 978-3-319-69932-5 ; | en_US |
dc.identifier.uri | http://localhost/handle/Hannan/2730 | - |
dc.description | Printed edition: ; 9783319699318 ; | en_US |
dc.description | en_US | |
dc.description | 005.437 ; 23 ; | en_US |
dc.description | SpringerLink (Online service) ; | en_US |
dc.description | 4.019 ; 23 ; | en_US |
dc.description | en_US | |
dc.description | en_US | |
dc.description | QA76.9.H85 ; | en_US |
dc.description | 42 ; | en_US |
dc.description.abstract | This is the second edition of the first ever book to explore the exciting new field of augmented reality art and its enabling technologies. The new edition has been thoroughly revised and updated, and contains 5 new chapters. As well as investigating augmented reality as a novel artistic medium the book covers cultural, social, spatial and cognitive facets of augmented reality art. Intended as a starting point for exploring this new fascinating area of research and creative practice it will be essential reading not only for artists, researchers and technology developers, but also for students (graduates and undergraduates) and all those interested in emerging augmented reality technology and its current and future applications in art. ; | en_US |
dc.description.statementofresponsibility | edited by Vladimir Geroimenko. | en_US |
dc.description.tableofcontents | Part I: Emerging Augmented Reality Technology and the Birth of Augmented Reality Art -- Augmented Reality Activism -- Critical Interventions into Canonical Spaces: Augmented Reality at the 2011 Venice and Istanbul Biennials -- ART for Art: Augmented Reality Taxonomy for Art and Cultural Heritage -- Beyond the Virtual Public Square: Ubiquitous Computing and the New Politics of Well-Being -- Augmented Interventions: Redefining Urban Interventions with AR and Open Data -- Part II: Augmented Reality as a Novel Artistic Medium -- The Aesthetics of Liminality: Augmentation as an Art Form -- Augmented Reality in Art: Aesthetics and Material for Expression -- Digital Borders and the Virtual Gallery -- Immersive Art in Augmented Reality -- Skin to Skin: Performing Augmented Reality -- Augmented Reality Painting and Sculpture: From Experimental Artworks to Art for Sale -- Augmented Reality Graffiti and Street Art -- Part III: Cultural, Social, Spatial and Cognitive Facets of Augmented Reality Art -- Why We Might Augment Reality: Artees Role in the Development of Cognition -- Augmenting Wilderness: Points of Interest in Pre-Connected Worlds -- An Emotional Compass: Emotions on Social Networks and a New Experience of Cities -- A Fractal Augmentation of the Archaeological Record: The Time Maps Project -- Wearable Apocalypses: Enabling Technologies for Aspiring Destroyers of Worlds -- Part IV: Living, Acting and Expressing Yourself in Augmented Worlds -- User Engagement Continuum: Art Engagement and Exploration with Augmented Reality -- Living and Acting in Augmented Words: How Be Your Own Robote -- Post-Human Narrativity and Expressive Sites: Mobile Art as Software Assemblage Really Fake or Faking Realitye The Riot Grrrls Project -- Concluding Remarks: Today's Vision of an Art Form of the Future. . ; | en_US |
dc.format.extent | XXII, 384 p. 188 illus., 169 illus. in color. ; online resource. ; | en_US |
dc.publisher | Springer International Publishing : | en_US |
dc.publisher | Imprint: Springer, | en_US |
dc.relation.ispartofseries | Springer Series on Cultural Computing, ; 2195-9056 ; | en_US |
dc.relation.ispartofseries | Springer Series on Cultural Computing, ; 2195-9056 ; | en_US |
dc.relation.haspart | 9783319699325.pdf | en_US |
dc.subject | Computer Science | en_US |
dc.subject | Arts. ; | en_US |
dc.subject | User interfaces and Computer Systems | en_US |
dc.subject | Computer graphics. ; | en_US |
dc.subject | Application Software | en_US |
dc.subject | Computers and civilization. ; | en_US |
dc.subject | Multimedia systems. ; | en_US |
dc.subject | Computer Science | en_US |
dc.subject | User Interfaces and Human Computer Interaction | en_US |
dc.subject | Arts. ; | en_US |
dc.subject | Medi | en_US |
dc.title | Augmented Reality Art | en_US |
dc.title.alternative | From an Emerging Technology to a Novel Creative Medium / | en_US |
dc.type | Book | en_US |
dc.publisher.place | Cham : | en_US |
dc.date.edition | 2nd ed. 2018. ; | en_US |
dc.classification.lc | QA76.9.U83 ; | en_US |
Appears in Collections: | مهندسی فناوری اطلاعات |
Files in This Item:
File | Description | Size | Format | |
---|---|---|---|---|
9783319699325.pdf | 15.67 MB | Adobe PDF | Preview File |