Please use this identifier to cite or link to this item: http://localhost/handle/Hannan/2598
Full metadata record
DC FieldValueLanguage
dc.contributor.authorChisik, Yoram. ; editor. ;en_US
dc.contributor.authorHolopainen, Jussi. ; editor. ;en_US
dc.contributor.authorKhaled, Rilla. ; editor. ;en_US
dc.contributor.authorLuis Silva, Jose. ; editor. ;en_US
dc.contributor.authorAlexandra Silva, Paula. ; editor. ;en_US
dc.date.accessioned2013en_US
dc.date.accessioned2020-05-17T08:38:54Z-
dc.date.available2020-05-17T08:38:54Z-
dc.date.issued2018en_US
dc.identifier.isbn9783319730622 ; 978-3-319-73062-2 ;en_US
dc.identifier.urihttp://localhost/handle/Hannan/2598-
dc.descriptionSpringerLink (Online service) ;en_US
dc.descriptionen_US
dc.descriptionen_US
dc.descriptionPrinted edition: ; 9783319730615 ;en_US
dc.description42 ;en_US
dc.descriptionen_US
dc.descriptionen_US
dc.description.abstractThis book constitutes the refereed proceedings of the 9th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2017, held in Funchal, Portugal, in June 2017. The 15 full papers were selected from 19 submissions and present developments and insights in art, design, science and engineering regarding novel entertainment-focused devices, paradigms, and reconfiguration of entertainment experiences. ;en_US
dc.description.statementofresponsibilityedited by Yoram Chisik, Jussi Holopainen, Rilla Khaled, Jose Luis Silva, Paula Alexandra Silva.en_US
dc.description.tableofcontentsPlayer Expectations of Animal Incorporated Computer Games -- Reaper Tournament System -- Analysis of Average Hand-drawing and Its Application -- Dynamorph: Montessori Inspired Design for Seniors with Dementia Living in Long-Term Care Facilities -- AR Sound Sandbox: A playful interface for musical and artistic expression -- Kessel Run - a cooperative multiplayer SSVEP BCI game -- Persuasive Games for Intergenerational Social Interaction in Urban Environments -- Trampoline Jumping with a Head-Mounted Display in Virtual Reality Entertainment -- Exploring Childrenees Use of a Remotely Controlled Surfacebot Character for Storytelling -- MuMail ee A Simp le Multimedia Email Client -- Enabling augmented sense-making (and pure experience) with wearable technology Playable Cities Workshop -- G:RASS ee Experiencing a City through an Artistees Eyes -- Placemaking across Platforms: Playing to Circulate Stories in the Smart City -- Smart Magic City Run: Exploring the Implications of Public Augmented Reality Games -- Beating the City: Three Inspirational Design Patterns to Promote Social Play through Aligning Rhythms. ;en_US
dc.format.extentXII, 165 p. 64 illus. ; online resource. ;en_US
dc.publisherSpringer International Publishing :en_US
dc.publisherImprint: Springer,en_US
dc.relation.ispartofseriesLecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, ; 1867-8211 ; ; 215 ;en_US
dc.relation.ispartofseriesLecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, ; 1867-8211 ; ; 215 ;en_US
dc.relation.haspart9783319730622.pdfen_US
dc.subjectComputer Scienceen_US
dc.subjectUser interfaces and Computer Systemsen_US
dc.subjectArtificial Intelligenceen_US
dc.subjectComputer graphics. ;en_US
dc.subjectApplication Softwareen_US
dc.subjectMultimedia systems. ;en_US
dc.subjectComputer Scienceen_US
dc.subjectMedia Design. ;en_US
dc.subjectUser Interfaces and Human Computer Interactionen_US
dc.subjectArtificien_US
dc.titleIntelligent Technologies for Interactive Entertainmenten_US
dc.title.alternative9th International Conference, INTETAIN 2017, Funchal, Portugal, June 20-22, 2017, Proceedings /en_US
dc.typeBooken_US
dc.publisher.placeCham :en_US
dc.classification.lcQA76.575 ;en_US
dc.classification.lcN7433.94 ;en_US
dc.classification.dc006.7 ; 23 ;en_US
Appears in Collections:مهندسی فناوری اطلاعات

Files in This Item:
File Description SizeFormat 
9783319730622.pdf21.24 MBAdobe PDFThumbnail
Preview File
Full metadata record
DC FieldValueLanguage
dc.contributor.authorChisik, Yoram. ; editor. ;en_US
dc.contributor.authorHolopainen, Jussi. ; editor. ;en_US
dc.contributor.authorKhaled, Rilla. ; editor. ;en_US
dc.contributor.authorLuis Silva, Jose. ; editor. ;en_US
dc.contributor.authorAlexandra Silva, Paula. ; editor. ;en_US
dc.date.accessioned2013en_US
dc.date.accessioned2020-05-17T08:38:54Z-
dc.date.available2020-05-17T08:38:54Z-
dc.date.issued2018en_US
dc.identifier.isbn9783319730622 ; 978-3-319-73062-2 ;en_US
dc.identifier.urihttp://localhost/handle/Hannan/2598-
dc.descriptionSpringerLink (Online service) ;en_US
dc.descriptionen_US
dc.descriptionen_US
dc.descriptionPrinted edition: ; 9783319730615 ;en_US
dc.description42 ;en_US
dc.descriptionen_US
dc.descriptionen_US
dc.description.abstractThis book constitutes the refereed proceedings of the 9th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2017, held in Funchal, Portugal, in June 2017. The 15 full papers were selected from 19 submissions and present developments and insights in art, design, science and engineering regarding novel entertainment-focused devices, paradigms, and reconfiguration of entertainment experiences. ;en_US
dc.description.statementofresponsibilityedited by Yoram Chisik, Jussi Holopainen, Rilla Khaled, Jose Luis Silva, Paula Alexandra Silva.en_US
dc.description.tableofcontentsPlayer Expectations of Animal Incorporated Computer Games -- Reaper Tournament System -- Analysis of Average Hand-drawing and Its Application -- Dynamorph: Montessori Inspired Design for Seniors with Dementia Living in Long-Term Care Facilities -- AR Sound Sandbox: A playful interface for musical and artistic expression -- Kessel Run - a cooperative multiplayer SSVEP BCI game -- Persuasive Games for Intergenerational Social Interaction in Urban Environments -- Trampoline Jumping with a Head-Mounted Display in Virtual Reality Entertainment -- Exploring Childrenees Use of a Remotely Controlled Surfacebot Character for Storytelling -- MuMail ee A Simp le Multimedia Email Client -- Enabling augmented sense-making (and pure experience) with wearable technology Playable Cities Workshop -- G:RASS ee Experiencing a City through an Artistees Eyes -- Placemaking across Platforms: Playing to Circulate Stories in the Smart City -- Smart Magic City Run: Exploring the Implications of Public Augmented Reality Games -- Beating the City: Three Inspirational Design Patterns to Promote Social Play through Aligning Rhythms. ;en_US
dc.format.extentXII, 165 p. 64 illus. ; online resource. ;en_US
dc.publisherSpringer International Publishing :en_US
dc.publisherImprint: Springer,en_US
dc.relation.ispartofseriesLecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, ; 1867-8211 ; ; 215 ;en_US
dc.relation.ispartofseriesLecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, ; 1867-8211 ; ; 215 ;en_US
dc.relation.haspart9783319730622.pdfen_US
dc.subjectComputer Scienceen_US
dc.subjectUser interfaces and Computer Systemsen_US
dc.subjectArtificial Intelligenceen_US
dc.subjectComputer graphics. ;en_US
dc.subjectApplication Softwareen_US
dc.subjectMultimedia systems. ;en_US
dc.subjectComputer Scienceen_US
dc.subjectMedia Design. ;en_US
dc.subjectUser Interfaces and Human Computer Interactionen_US
dc.subjectArtificien_US
dc.titleIntelligent Technologies for Interactive Entertainmenten_US
dc.title.alternative9th International Conference, INTETAIN 2017, Funchal, Portugal, June 20-22, 2017, Proceedings /en_US
dc.typeBooken_US
dc.publisher.placeCham :en_US
dc.classification.lcQA76.575 ;en_US
dc.classification.lcN7433.94 ;en_US
dc.classification.dc006.7 ; 23 ;en_US
Appears in Collections:مهندسی فناوری اطلاعات

Files in This Item:
File Description SizeFormat 
9783319730622.pdf21.24 MBAdobe PDFThumbnail
Preview File
Full metadata record
DC FieldValueLanguage
dc.contributor.authorChisik, Yoram. ; editor. ;en_US
dc.contributor.authorHolopainen, Jussi. ; editor. ;en_US
dc.contributor.authorKhaled, Rilla. ; editor. ;en_US
dc.contributor.authorLuis Silva, Jose. ; editor. ;en_US
dc.contributor.authorAlexandra Silva, Paula. ; editor. ;en_US
dc.date.accessioned2013en_US
dc.date.accessioned2020-05-17T08:38:54Z-
dc.date.available2020-05-17T08:38:54Z-
dc.date.issued2018en_US
dc.identifier.isbn9783319730622 ; 978-3-319-73062-2 ;en_US
dc.identifier.urihttp://localhost/handle/Hannan/2598-
dc.descriptionSpringerLink (Online service) ;en_US
dc.descriptionen_US
dc.descriptionen_US
dc.descriptionPrinted edition: ; 9783319730615 ;en_US
dc.description42 ;en_US
dc.descriptionen_US
dc.descriptionen_US
dc.description.abstractThis book constitutes the refereed proceedings of the 9th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2017, held in Funchal, Portugal, in June 2017. The 15 full papers were selected from 19 submissions and present developments and insights in art, design, science and engineering regarding novel entertainment-focused devices, paradigms, and reconfiguration of entertainment experiences. ;en_US
dc.description.statementofresponsibilityedited by Yoram Chisik, Jussi Holopainen, Rilla Khaled, Jose Luis Silva, Paula Alexandra Silva.en_US
dc.description.tableofcontentsPlayer Expectations of Animal Incorporated Computer Games -- Reaper Tournament System -- Analysis of Average Hand-drawing and Its Application -- Dynamorph: Montessori Inspired Design for Seniors with Dementia Living in Long-Term Care Facilities -- AR Sound Sandbox: A playful interface for musical and artistic expression -- Kessel Run - a cooperative multiplayer SSVEP BCI game -- Persuasive Games for Intergenerational Social Interaction in Urban Environments -- Trampoline Jumping with a Head-Mounted Display in Virtual Reality Entertainment -- Exploring Childrenees Use of a Remotely Controlled Surfacebot Character for Storytelling -- MuMail ee A Simp le Multimedia Email Client -- Enabling augmented sense-making (and pure experience) with wearable technology Playable Cities Workshop -- G:RASS ee Experiencing a City through an Artistees Eyes -- Placemaking across Platforms: Playing to Circulate Stories in the Smart City -- Smart Magic City Run: Exploring the Implications of Public Augmented Reality Games -- Beating the City: Three Inspirational Design Patterns to Promote Social Play through Aligning Rhythms. ;en_US
dc.format.extentXII, 165 p. 64 illus. ; online resource. ;en_US
dc.publisherSpringer International Publishing :en_US
dc.publisherImprint: Springer,en_US
dc.relation.ispartofseriesLecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, ; 1867-8211 ; ; 215 ;en_US
dc.relation.ispartofseriesLecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, ; 1867-8211 ; ; 215 ;en_US
dc.relation.haspart9783319730622.pdfen_US
dc.subjectComputer Scienceen_US
dc.subjectUser interfaces and Computer Systemsen_US
dc.subjectArtificial Intelligenceen_US
dc.subjectComputer graphics. ;en_US
dc.subjectApplication Softwareen_US
dc.subjectMultimedia systems. ;en_US
dc.subjectComputer Scienceen_US
dc.subjectMedia Design. ;en_US
dc.subjectUser Interfaces and Human Computer Interactionen_US
dc.subjectArtificien_US
dc.titleIntelligent Technologies for Interactive Entertainmenten_US
dc.title.alternative9th International Conference, INTETAIN 2017, Funchal, Portugal, June 20-22, 2017, Proceedings /en_US
dc.typeBooken_US
dc.publisher.placeCham :en_US
dc.classification.lcQA76.575 ;en_US
dc.classification.lcN7433.94 ;en_US
dc.classification.dc006.7 ; 23 ;en_US
Appears in Collections:مهندسی فناوری اطلاعات

Files in This Item:
File Description SizeFormat 
9783319730622.pdf21.24 MBAdobe PDFThumbnail
Preview File