Please use this identifier to cite or link to this item: http://localhost/handle/Hannan/2585
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dc.contributor.authorvan der Spuy, Rex. ;en_US
dc.date.accessioned2013en_US
dc.date.accessioned2020-05-17T08:38:49Z-
dc.date.available2020-05-17T08:38:49Z-
dc.date.issued2017en_US
dc.identifier.isbn9781484210970 ;en_US
dc.identifier.isbn9781484210987 (print) ;en_US
dc.identifier.urihttp://localhost/handle/Hannan/2585-
dc.descriptionen_US
dc.descriptionQA76en_US
dc.descriptionPrinted edition: ; 9781484210987. ;en_US
dc.descriptionen_US
dc.descriptionen_US
dc.descriptionen_US
dc.descriptionSpringerLink (Online service) ;en_US
dc.descriptionen_US
dc.descriptionen_US
dc.description.abstractMaster the most important skills and techniques you need to know for professional HTML5 and JavaScript 2D game development. This book delves into many of the great classic techniques of video game design. Youeell discover how to develop games and game levels using Tiled Editor, how to implement tile-based collision, how to design advanced pathfinding and enemy AI systems, the fundamentals of broad-phase collision, and how to make isometric games. All the techniques and supporting code are explained in an easy-to-understand manner and written in a general way so that they can be applied to any game engine or technology that youeere comfortable using. You'll find detailed working examples, with dozens of illustrations and many concepts you can freely apply to your own projects. All the math and programming techniques are elaborately explained and examples are open-ended to encourage you to think of original ways to use these techniques in your own games. You can use what you learn in this book as the basis for making games for desktops, mobile phones, tablets, or the Web. The Advanced Game Developer's Toolkit is a great next step if you already have some JavaScript game-making- experience, or a great continuation if you've already read Advanced Game Design with HTML5 and JavaScript by the same author. ;en_US
dc.description.statementofresponsibilityby Rex van der Spuy.en_US
dc.description.tableofcontents1.Getting Started -- 2. Using Tiled Editor -- 3. Tile-Based Collision -- 4. Isometric Maps -- 5. Pathfinding Basics -- 6. Finding the Shortest Path -- 7. More Fun with Tile-Based Games. ;en_US
dc.format.extentXIII, 185 p. 95 illus., 75 illus. in color. ; online resource. ;en_US
dc.publisherApress :en_US
dc.publisherImprint: Apress,en_US
dc.relation.haspart9781484210970.pdfen_US
dc.subjectComputer Scienceen_US
dc.subjectComputer Scienceen_US
dc.subjectGame Development. ;en_US
dc.titleThe Advanced Game Developer's Toolkiten_US
dc.title.alternativeCreate Amazing Web-based Games with JavaScript and HTML5 /en_US
dc.typeBooken_US
dc.publisher.placeBerkeley, CA :en_US
Appears in Collections:مهندسی فناوری اطلاعات

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9781484210970.pdf5.47 MBAdobe PDFThumbnail
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Full metadata record
DC FieldValueLanguage
dc.contributor.authorvan der Spuy, Rex. ;en_US
dc.date.accessioned2013en_US
dc.date.accessioned2020-05-17T08:38:49Z-
dc.date.available2020-05-17T08:38:49Z-
dc.date.issued2017en_US
dc.identifier.isbn9781484210970 ;en_US
dc.identifier.isbn9781484210987 (print) ;en_US
dc.identifier.urihttp://localhost/handle/Hannan/2585-
dc.descriptionen_US
dc.descriptionQA76en_US
dc.descriptionPrinted edition: ; 9781484210987. ;en_US
dc.descriptionen_US
dc.descriptionen_US
dc.descriptionen_US
dc.descriptionSpringerLink (Online service) ;en_US
dc.descriptionen_US
dc.descriptionen_US
dc.description.abstractMaster the most important skills and techniques you need to know for professional HTML5 and JavaScript 2D game development. This book delves into many of the great classic techniques of video game design. Youeell discover how to develop games and game levels using Tiled Editor, how to implement tile-based collision, how to design advanced pathfinding and enemy AI systems, the fundamentals of broad-phase collision, and how to make isometric games. All the techniques and supporting code are explained in an easy-to-understand manner and written in a general way so that they can be applied to any game engine or technology that youeere comfortable using. You'll find detailed working examples, with dozens of illustrations and many concepts you can freely apply to your own projects. All the math and programming techniques are elaborately explained and examples are open-ended to encourage you to think of original ways to use these techniques in your own games. You can use what you learn in this book as the basis for making games for desktops, mobile phones, tablets, or the Web. The Advanced Game Developer's Toolkit is a great next step if you already have some JavaScript game-making- experience, or a great continuation if you've already read Advanced Game Design with HTML5 and JavaScript by the same author. ;en_US
dc.description.statementofresponsibilityby Rex van der Spuy.en_US
dc.description.tableofcontents1.Getting Started -- 2. Using Tiled Editor -- 3. Tile-Based Collision -- 4. Isometric Maps -- 5. Pathfinding Basics -- 6. Finding the Shortest Path -- 7. More Fun with Tile-Based Games. ;en_US
dc.format.extentXIII, 185 p. 95 illus., 75 illus. in color. ; online resource. ;en_US
dc.publisherApress :en_US
dc.publisherImprint: Apress,en_US
dc.relation.haspart9781484210970.pdfen_US
dc.subjectComputer Scienceen_US
dc.subjectComputer Scienceen_US
dc.subjectGame Development. ;en_US
dc.titleThe Advanced Game Developer's Toolkiten_US
dc.title.alternativeCreate Amazing Web-based Games with JavaScript and HTML5 /en_US
dc.typeBooken_US
dc.publisher.placeBerkeley, CA :en_US
Appears in Collections:مهندسی فناوری اطلاعات

Files in This Item:
File Description SizeFormat 
9781484210970.pdf5.47 MBAdobe PDFThumbnail
Preview File
Full metadata record
DC FieldValueLanguage
dc.contributor.authorvan der Spuy, Rex. ;en_US
dc.date.accessioned2013en_US
dc.date.accessioned2020-05-17T08:38:49Z-
dc.date.available2020-05-17T08:38:49Z-
dc.date.issued2017en_US
dc.identifier.isbn9781484210970 ;en_US
dc.identifier.isbn9781484210987 (print) ;en_US
dc.identifier.urihttp://localhost/handle/Hannan/2585-
dc.descriptionen_US
dc.descriptionQA76en_US
dc.descriptionPrinted edition: ; 9781484210987. ;en_US
dc.descriptionen_US
dc.descriptionen_US
dc.descriptionen_US
dc.descriptionSpringerLink (Online service) ;en_US
dc.descriptionen_US
dc.descriptionen_US
dc.description.abstractMaster the most important skills and techniques you need to know for professional HTML5 and JavaScript 2D game development. This book delves into many of the great classic techniques of video game design. Youeell discover how to develop games and game levels using Tiled Editor, how to implement tile-based collision, how to design advanced pathfinding and enemy AI systems, the fundamentals of broad-phase collision, and how to make isometric games. All the techniques and supporting code are explained in an easy-to-understand manner and written in a general way so that they can be applied to any game engine or technology that youeere comfortable using. You'll find detailed working examples, with dozens of illustrations and many concepts you can freely apply to your own projects. All the math and programming techniques are elaborately explained and examples are open-ended to encourage you to think of original ways to use these techniques in your own games. You can use what you learn in this book as the basis for making games for desktops, mobile phones, tablets, or the Web. The Advanced Game Developer's Toolkit is a great next step if you already have some JavaScript game-making- experience, or a great continuation if you've already read Advanced Game Design with HTML5 and JavaScript by the same author. ;en_US
dc.description.statementofresponsibilityby Rex van der Spuy.en_US
dc.description.tableofcontents1.Getting Started -- 2. Using Tiled Editor -- 3. Tile-Based Collision -- 4. Isometric Maps -- 5. Pathfinding Basics -- 6. Finding the Shortest Path -- 7. More Fun with Tile-Based Games. ;en_US
dc.format.extentXIII, 185 p. 95 illus., 75 illus. in color. ; online resource. ;en_US
dc.publisherApress :en_US
dc.publisherImprint: Apress,en_US
dc.relation.haspart9781484210970.pdfen_US
dc.subjectComputer Scienceen_US
dc.subjectComputer Scienceen_US
dc.subjectGame Development. ;en_US
dc.titleThe Advanced Game Developer's Toolkiten_US
dc.title.alternativeCreate Amazing Web-based Games with JavaScript and HTML5 /en_US
dc.typeBooken_US
dc.publisher.placeBerkeley, CA :en_US
Appears in Collections:مهندسی فناوری اطلاعات

Files in This Item:
File Description SizeFormat 
9781484210970.pdf5.47 MBAdobe PDFThumbnail
Preview File