Please use this identifier to cite or link to this item:
http://localhost/handle/Hannan/1624
Full metadata record
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Goodwill, James. ; | en_US |
dc.contributor.author | Matlock, Wesley. ; | en_US |
dc.date.accessioned | 2013 | en_US |
dc.date.accessioned | 2020-05-17T08:30:25Z | - |
dc.date.available | 2020-05-17T08:30:25Z | - |
dc.date.issued | 2017 | en_US |
dc.identifier.isbn | 9781484223109 ; | en_US |
dc.identifier.isbn | 9781484223093 (print) ; | en_US |
dc.identifier.uri | http://localhost/handle/Hannan/1624 | - |
dc.description | en_US | |
dc.description | QA76 | en_US |
dc.description | Printed edition: ; 9781484223093. ; | en_US |
dc.description | SpringerLink (Online service) ; | en_US |
dc.description | en_US | |
dc.description | en_US | |
dc.description | en_US | |
dc.description | en_US | |
dc.description.abstract | Game apps are one of the most popular categories in the Apple iTunes App Store. In response, James Goodwill, Wesley Matlock and Apress introduce you to the update of this best selling book, Beginning Swift Games Development for iOS, Second Edition. In this book, you'll learn the fundamental elements of the new Swift 3 programming language as applied to game development for new iOS 10. What youeell learn Discover whatees in the new Swift 3 programming language Apply Swift 3 to iOS 10 and 9 game development Build a 2D game app using SpriteKit and Swift Build a 3D game from 2D using SceneKit and Swift. ; | en_US |
dc.description.statementofresponsibility | by James Goodwill, Wesley Matlock. | en_US |
dc.description.tableofcontents | PART I INTRODUCTION TO SPRITEKIT -- 1. Setting up Your First Game Scene and Adding Your First Sprites -- 2. SpriteKit Scenes and SKNode Positioning -- 3. Adding Physics and Collision Detection to Your Game -- 4. Adding Scene Scrolling and Game Control -- 5. Adding Actions and Animations -- 6. Adding Particle Effects to Your Game with Emitter Nodes -- 7. Adding Points and Sound -- 8. Transitioning Between Scenes -- 9. SpriteKit Best Practices -- PART II INTRODUCTION TO SCENEKIT -- 10. Creating Your First SceneKit Project -- 11. Scenes and Nodes -- 12. Lighting, Camera, and Material Effects in SceneKit -- 13. Render Loop, Physics and Moving Around -- 14. Collision Detection -- 15. SceneKit Integration with SpriteKit -- 16. SceneKit Editor. ; | en_US |
dc.format.extent | XXI, 208 p. 106 illus., 75 illus. in color. ; online resource. ; | en_US |
dc.publisher | Apress : | en_US |
dc.publisher | Imprint: Apress, | en_US |
dc.relation.haspart | 9781484223109.pdf | en_US |
dc.subject | Computer Science | en_US |
dc.subject | Software Engineering | en_US |
dc.subject | Computer Science | en_US |
dc.subject | Apple and iOS. ; | en_US |
dc.subject | Software Engineering/Programming and Operating Systems. ; | en_US |
dc.title | Beginning Swift Games Development for iOS | en_US |
dc.title.alternative | Develop 2D and 3D games Using Apple's SceneKit and SpriteKit / | en_US |
dc.type | Book | en_US |
dc.publisher.place | Berkeley, CA : | en_US |
dc.date.edition | 2nd ed. ; | en_US |
Appears in Collections: | مهندسی فناوری اطلاعات |
Files in This Item:
File | Description | Size | Format | |
---|---|---|---|---|
9781484223109.pdf | 5.19 MB | Adobe PDF | Preview File |
Full metadata record
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Goodwill, James. ; | en_US |
dc.contributor.author | Matlock, Wesley. ; | en_US |
dc.date.accessioned | 2013 | en_US |
dc.date.accessioned | 2020-05-17T08:30:25Z | - |
dc.date.available | 2020-05-17T08:30:25Z | - |
dc.date.issued | 2017 | en_US |
dc.identifier.isbn | 9781484223109 ; | en_US |
dc.identifier.isbn | 9781484223093 (print) ; | en_US |
dc.identifier.uri | http://localhost/handle/Hannan/1624 | - |
dc.description | en_US | |
dc.description | QA76 | en_US |
dc.description | Printed edition: ; 9781484223093. ; | en_US |
dc.description | SpringerLink (Online service) ; | en_US |
dc.description | en_US | |
dc.description | en_US | |
dc.description | en_US | |
dc.description | en_US | |
dc.description.abstract | Game apps are one of the most popular categories in the Apple iTunes App Store. In response, James Goodwill, Wesley Matlock and Apress introduce you to the update of this best selling book, Beginning Swift Games Development for iOS, Second Edition. In this book, you'll learn the fundamental elements of the new Swift 3 programming language as applied to game development for new iOS 10. What youeell learn Discover whatees in the new Swift 3 programming language Apply Swift 3 to iOS 10 and 9 game development Build a 2D game app using SpriteKit and Swift Build a 3D game from 2D using SceneKit and Swift. ; | en_US |
dc.description.statementofresponsibility | by James Goodwill, Wesley Matlock. | en_US |
dc.description.tableofcontents | PART I INTRODUCTION TO SPRITEKIT -- 1. Setting up Your First Game Scene and Adding Your First Sprites -- 2. SpriteKit Scenes and SKNode Positioning -- 3. Adding Physics and Collision Detection to Your Game -- 4. Adding Scene Scrolling and Game Control -- 5. Adding Actions and Animations -- 6. Adding Particle Effects to Your Game with Emitter Nodes -- 7. Adding Points and Sound -- 8. Transitioning Between Scenes -- 9. SpriteKit Best Practices -- PART II INTRODUCTION TO SCENEKIT -- 10. Creating Your First SceneKit Project -- 11. Scenes and Nodes -- 12. Lighting, Camera, and Material Effects in SceneKit -- 13. Render Loop, Physics and Moving Around -- 14. Collision Detection -- 15. SceneKit Integration with SpriteKit -- 16. SceneKit Editor. ; | en_US |
dc.format.extent | XXI, 208 p. 106 illus., 75 illus. in color. ; online resource. ; | en_US |
dc.publisher | Apress : | en_US |
dc.publisher | Imprint: Apress, | en_US |
dc.relation.haspart | 9781484223109.pdf | en_US |
dc.subject | Computer Science | en_US |
dc.subject | Software Engineering | en_US |
dc.subject | Computer Science | en_US |
dc.subject | Apple and iOS. ; | en_US |
dc.subject | Software Engineering/Programming and Operating Systems. ; | en_US |
dc.title | Beginning Swift Games Development for iOS | en_US |
dc.title.alternative | Develop 2D and 3D games Using Apple's SceneKit and SpriteKit / | en_US |
dc.type | Book | en_US |
dc.publisher.place | Berkeley, CA : | en_US |
dc.date.edition | 2nd ed. ; | en_US |
Appears in Collections: | مهندسی فناوری اطلاعات |
Files in This Item:
File | Description | Size | Format | |
---|---|---|---|---|
9781484223109.pdf | 5.19 MB | Adobe PDF | Preview File |
Full metadata record
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Goodwill, James. ; | en_US |
dc.contributor.author | Matlock, Wesley. ; | en_US |
dc.date.accessioned | 2013 | en_US |
dc.date.accessioned | 2020-05-17T08:30:25Z | - |
dc.date.available | 2020-05-17T08:30:25Z | - |
dc.date.issued | 2017 | en_US |
dc.identifier.isbn | 9781484223109 ; | en_US |
dc.identifier.isbn | 9781484223093 (print) ; | en_US |
dc.identifier.uri | http://localhost/handle/Hannan/1624 | - |
dc.description | en_US | |
dc.description | QA76 | en_US |
dc.description | Printed edition: ; 9781484223093. ; | en_US |
dc.description | SpringerLink (Online service) ; | en_US |
dc.description | en_US | |
dc.description | en_US | |
dc.description | en_US | |
dc.description | en_US | |
dc.description.abstract | Game apps are one of the most popular categories in the Apple iTunes App Store. In response, James Goodwill, Wesley Matlock and Apress introduce you to the update of this best selling book, Beginning Swift Games Development for iOS, Second Edition. In this book, you'll learn the fundamental elements of the new Swift 3 programming language as applied to game development for new iOS 10. What youeell learn Discover whatees in the new Swift 3 programming language Apply Swift 3 to iOS 10 and 9 game development Build a 2D game app using SpriteKit and Swift Build a 3D game from 2D using SceneKit and Swift. ; | en_US |
dc.description.statementofresponsibility | by James Goodwill, Wesley Matlock. | en_US |
dc.description.tableofcontents | PART I INTRODUCTION TO SPRITEKIT -- 1. Setting up Your First Game Scene and Adding Your First Sprites -- 2. SpriteKit Scenes and SKNode Positioning -- 3. Adding Physics and Collision Detection to Your Game -- 4. Adding Scene Scrolling and Game Control -- 5. Adding Actions and Animations -- 6. Adding Particle Effects to Your Game with Emitter Nodes -- 7. Adding Points and Sound -- 8. Transitioning Between Scenes -- 9. SpriteKit Best Practices -- PART II INTRODUCTION TO SCENEKIT -- 10. Creating Your First SceneKit Project -- 11. Scenes and Nodes -- 12. Lighting, Camera, and Material Effects in SceneKit -- 13. Render Loop, Physics and Moving Around -- 14. Collision Detection -- 15. SceneKit Integration with SpriteKit -- 16. SceneKit Editor. ; | en_US |
dc.format.extent | XXI, 208 p. 106 illus., 75 illus. in color. ; online resource. ; | en_US |
dc.publisher | Apress : | en_US |
dc.publisher | Imprint: Apress, | en_US |
dc.relation.haspart | 9781484223109.pdf | en_US |
dc.subject | Computer Science | en_US |
dc.subject | Software Engineering | en_US |
dc.subject | Computer Science | en_US |
dc.subject | Apple and iOS. ; | en_US |
dc.subject | Software Engineering/Programming and Operating Systems. ; | en_US |
dc.title | Beginning Swift Games Development for iOS | en_US |
dc.title.alternative | Develop 2D and 3D games Using Apple's SceneKit and SpriteKit / | en_US |
dc.type | Book | en_US |
dc.publisher.place | Berkeley, CA : | en_US |
dc.date.edition | 2nd ed. ; | en_US |
Appears in Collections: | مهندسی فناوری اطلاعات |
Files in This Item:
File | Description | Size | Format | |
---|---|---|---|---|
9781484223109.pdf | 5.19 MB | Adobe PDF | Preview File |