Please use this identifier to cite or link to this item: http://localhost/handle/Hannan/1624
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dc.contributor.authorGoodwill, James. ;en_US
dc.contributor.authorMatlock, Wesley. ;en_US
dc.date.accessioned2013en_US
dc.date.accessioned2020-05-17T08:30:25Z-
dc.date.available2020-05-17T08:30:25Z-
dc.date.issued2017en_US
dc.identifier.isbn9781484223109 ;en_US
dc.identifier.isbn9781484223093 (print) ;en_US
dc.identifier.urihttp://localhost/handle/Hannan/1624-
dc.descriptionen_US
dc.descriptionQA76en_US
dc.descriptionPrinted edition: ; 9781484223093. ;en_US
dc.descriptionSpringerLink (Online service) ;en_US
dc.descriptionen_US
dc.descriptionen_US
dc.descriptionen_US
dc.descriptionen_US
dc.description.abstractGame apps are one of the most popular categories in the Apple iTunes App Store. In response, James Goodwill, Wesley Matlock and Apress introduce you to the update of this best selling book, Beginning Swift Games Development for iOS, Second Edition. In this book, you'll learn the fundamental elements of the new Swift 3 programming language as applied to game development for new iOS 10. What youeell learn Discover whatees in the new Swift 3 programming language Apply Swift 3 to iOS 10 and 9 game development Build a 2D game app using SpriteKit and Swift Build a 3D game from 2D using SceneKit and Swift. ;en_US
dc.description.statementofresponsibilityby James Goodwill, Wesley Matlock.en_US
dc.description.tableofcontentsPART I INTRODUCTION TO SPRITEKIT -- 1. Setting up Your First Game Scene and Adding Your First Sprites -- 2. SpriteKit Scenes and SKNode Positioning -- 3. Adding Physics and Collision Detection to Your Game -- 4. Adding Scene Scrolling and Game Control -- 5. Adding Actions and Animations -- 6. Adding Particle Effects to Your Game with Emitter Nodes -- 7. Adding Points and Sound -- 8. Transitioning Between Scenes -- 9. SpriteKit Best Practices -- PART II INTRODUCTION TO SCENEKIT -- 10. Creating Your First SceneKit Project -- 11. Scenes and Nodes -- 12. Lighting, Camera, and Material Effects in SceneKit -- 13. Render Loop, Physics and Moving Around -- 14. Collision Detection -- 15. SceneKit Integration with SpriteKit -- 16. SceneKit Editor. ;en_US
dc.format.extentXXI, 208 p. 106 illus., 75 illus. in color. ; online resource. ;en_US
dc.publisherApress :en_US
dc.publisherImprint: Apress,en_US
dc.relation.haspart9781484223109.pdfen_US
dc.subjectComputer Scienceen_US
dc.subjectSoftware Engineeringen_US
dc.subjectComputer Scienceen_US
dc.subjectApple and iOS. ;en_US
dc.subjectSoftware Engineering/Programming and Operating Systems. ;en_US
dc.titleBeginning Swift Games Development for iOSen_US
dc.title.alternativeDevelop 2D and 3D games Using Apple's SceneKit and SpriteKit /en_US
dc.typeBooken_US
dc.publisher.placeBerkeley, CA :en_US
dc.date.edition2nd ed. ;en_US
Appears in Collections:مهندسی فناوری اطلاعات

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9781484223109.pdf5.19 MBAdobe PDFThumbnail
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Full metadata record
DC FieldValueLanguage
dc.contributor.authorGoodwill, James. ;en_US
dc.contributor.authorMatlock, Wesley. ;en_US
dc.date.accessioned2013en_US
dc.date.accessioned2020-05-17T08:30:25Z-
dc.date.available2020-05-17T08:30:25Z-
dc.date.issued2017en_US
dc.identifier.isbn9781484223109 ;en_US
dc.identifier.isbn9781484223093 (print) ;en_US
dc.identifier.urihttp://localhost/handle/Hannan/1624-
dc.descriptionen_US
dc.descriptionQA76en_US
dc.descriptionPrinted edition: ; 9781484223093. ;en_US
dc.descriptionSpringerLink (Online service) ;en_US
dc.descriptionen_US
dc.descriptionen_US
dc.descriptionen_US
dc.descriptionen_US
dc.description.abstractGame apps are one of the most popular categories in the Apple iTunes App Store. In response, James Goodwill, Wesley Matlock and Apress introduce you to the update of this best selling book, Beginning Swift Games Development for iOS, Second Edition. In this book, you'll learn the fundamental elements of the new Swift 3 programming language as applied to game development for new iOS 10. What youeell learn Discover whatees in the new Swift 3 programming language Apply Swift 3 to iOS 10 and 9 game development Build a 2D game app using SpriteKit and Swift Build a 3D game from 2D using SceneKit and Swift. ;en_US
dc.description.statementofresponsibilityby James Goodwill, Wesley Matlock.en_US
dc.description.tableofcontentsPART I INTRODUCTION TO SPRITEKIT -- 1. Setting up Your First Game Scene and Adding Your First Sprites -- 2. SpriteKit Scenes and SKNode Positioning -- 3. Adding Physics and Collision Detection to Your Game -- 4. Adding Scene Scrolling and Game Control -- 5. Adding Actions and Animations -- 6. Adding Particle Effects to Your Game with Emitter Nodes -- 7. Adding Points and Sound -- 8. Transitioning Between Scenes -- 9. SpriteKit Best Practices -- PART II INTRODUCTION TO SCENEKIT -- 10. Creating Your First SceneKit Project -- 11. Scenes and Nodes -- 12. Lighting, Camera, and Material Effects in SceneKit -- 13. Render Loop, Physics and Moving Around -- 14. Collision Detection -- 15. SceneKit Integration with SpriteKit -- 16. SceneKit Editor. ;en_US
dc.format.extentXXI, 208 p. 106 illus., 75 illus. in color. ; online resource. ;en_US
dc.publisherApress :en_US
dc.publisherImprint: Apress,en_US
dc.relation.haspart9781484223109.pdfen_US
dc.subjectComputer Scienceen_US
dc.subjectSoftware Engineeringen_US
dc.subjectComputer Scienceen_US
dc.subjectApple and iOS. ;en_US
dc.subjectSoftware Engineering/Programming and Operating Systems. ;en_US
dc.titleBeginning Swift Games Development for iOSen_US
dc.title.alternativeDevelop 2D and 3D games Using Apple's SceneKit and SpriteKit /en_US
dc.typeBooken_US
dc.publisher.placeBerkeley, CA :en_US
dc.date.edition2nd ed. ;en_US
Appears in Collections:مهندسی فناوری اطلاعات

Files in This Item:
File Description SizeFormat 
9781484223109.pdf5.19 MBAdobe PDFThumbnail
Preview File
Full metadata record
DC FieldValueLanguage
dc.contributor.authorGoodwill, James. ;en_US
dc.contributor.authorMatlock, Wesley. ;en_US
dc.date.accessioned2013en_US
dc.date.accessioned2020-05-17T08:30:25Z-
dc.date.available2020-05-17T08:30:25Z-
dc.date.issued2017en_US
dc.identifier.isbn9781484223109 ;en_US
dc.identifier.isbn9781484223093 (print) ;en_US
dc.identifier.urihttp://localhost/handle/Hannan/1624-
dc.descriptionen_US
dc.descriptionQA76en_US
dc.descriptionPrinted edition: ; 9781484223093. ;en_US
dc.descriptionSpringerLink (Online service) ;en_US
dc.descriptionen_US
dc.descriptionen_US
dc.descriptionen_US
dc.descriptionen_US
dc.description.abstractGame apps are one of the most popular categories in the Apple iTunes App Store. In response, James Goodwill, Wesley Matlock and Apress introduce you to the update of this best selling book, Beginning Swift Games Development for iOS, Second Edition. In this book, you'll learn the fundamental elements of the new Swift 3 programming language as applied to game development for new iOS 10. What youeell learn Discover whatees in the new Swift 3 programming language Apply Swift 3 to iOS 10 and 9 game development Build a 2D game app using SpriteKit and Swift Build a 3D game from 2D using SceneKit and Swift. ;en_US
dc.description.statementofresponsibilityby James Goodwill, Wesley Matlock.en_US
dc.description.tableofcontentsPART I INTRODUCTION TO SPRITEKIT -- 1. Setting up Your First Game Scene and Adding Your First Sprites -- 2. SpriteKit Scenes and SKNode Positioning -- 3. Adding Physics and Collision Detection to Your Game -- 4. Adding Scene Scrolling and Game Control -- 5. Adding Actions and Animations -- 6. Adding Particle Effects to Your Game with Emitter Nodes -- 7. Adding Points and Sound -- 8. Transitioning Between Scenes -- 9. SpriteKit Best Practices -- PART II INTRODUCTION TO SCENEKIT -- 10. Creating Your First SceneKit Project -- 11. Scenes and Nodes -- 12. Lighting, Camera, and Material Effects in SceneKit -- 13. Render Loop, Physics and Moving Around -- 14. Collision Detection -- 15. SceneKit Integration with SpriteKit -- 16. SceneKit Editor. ;en_US
dc.format.extentXXI, 208 p. 106 illus., 75 illus. in color. ; online resource. ;en_US
dc.publisherApress :en_US
dc.publisherImprint: Apress,en_US
dc.relation.haspart9781484223109.pdfen_US
dc.subjectComputer Scienceen_US
dc.subjectSoftware Engineeringen_US
dc.subjectComputer Scienceen_US
dc.subjectApple and iOS. ;en_US
dc.subjectSoftware Engineering/Programming and Operating Systems. ;en_US
dc.titleBeginning Swift Games Development for iOSen_US
dc.title.alternativeDevelop 2D and 3D games Using Apple's SceneKit and SpriteKit /en_US
dc.typeBooken_US
dc.publisher.placeBerkeley, CA :en_US
dc.date.edition2nd ed. ;en_US
Appears in Collections:مهندسی فناوری اطلاعات

Files in This Item:
File Description SizeFormat 
9781484223109.pdf5.19 MBAdobe PDFThumbnail
Preview File