Please use this identifier to cite or link to this item: http://localhost/handle/Hannan/1466
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dc.contributor.authorChang, Jian. ; editor ;en_US
dc.contributor.authorZhang, Jian Jun. ; editor ;en_US
dc.contributor.authorMagnenat Thalmann, Nadia. ; editor ;en_US
dc.contributor.authorHu, Shi-Min. ; editor ;en_US
dc.contributor.authorTong, Ruofeng. ; editor ;en_US
dc.contributor.authorWang, Wencheng. ; editor ;en_US
dc.date.accessioned2013en_US
dc.date.accessioned2020-05-17T08:29:01Z-
dc.date.available2020-05-17T08:29:01Z-
dc.date.issued2017en_US
dc.identifier.isbn9783319694870 ;en_US
dc.identifier.isbn3319694871 ;en_US
dc.identifier.isbn9783319694863 ;en_US
dc.identifier.isbn3319694863 ;en_US
dc.identifier.urihttp://localhost/handle/Hannan/1466-
dc.descriptionen_US
dc.descriptionAvailable to OhioLINK libraries ;en_US
dc.descriptionQA75.5-76.95 ;en_US
dc.descriptionen_US
dc.descriptionen_US
dc.descriptionOhio Library and Information Network ;en_US
dc.descriptionen_US
dc.descriptionPrinted edition: ; 9783319694863 ;en_US
dc.descriptionen_US
dc.description.abstractThis book constitutes the thoroughly refereed post-conference proceedings of the Third International Workshop on Next Generation Computer Animation Techniques, AniNex 2017, held in Bournemouth, UK, in June 2017. The workshop was held in conjunction with the 11th International Conference on E-Learning and Games, Edutainment 2017. The 17 full papers presented in this volume were carefully reviewed and selected from 27 submissions. The papers are structured according to the four main themes: simulation and rendering for computer animation; character modeling and dynamics; user centered design and modeling; computer animation systems and virtual reality based applications ;en_US
dc.description.statementofresponsibilityedited by Jian Chang, Jian Jun Zhang, Nadia Magnenat Thalmann, Shi-Min Hu, Ruofeng Tong, Wencheng Wangen_US
dc.description.tableofcontentsSimulation and rendering for computer animation -- Character modeling and dynamics -- User centered design and modeling -- Computer animation systems and virtual reality based applications ;en_US
dc.format.extent1 online resource ;en_US
dc.publisherSpringer International Publishing :en_US
dc.publisherImprint: Springer,en_US
dc.relation.ispartofseriesLecture Notes in Computer Science, ; 0302-9743 ; ; 10582 ;en_US
dc.relation.ispartofseriesLecture notes in computer science ; ; 10582. ; 0302-9743 ;en_US
dc.relation.haspart9783319694870.pdfen_US
dc.subjectComputer science ;en_US
dc.subjectMultimedia systems ;en_US
dc.subjectUser interfaces and Computer Systemsen_US
dc.subjectComputer graphics ;en_US
dc.subjectEducation ; Data processing ;en_US
dc.subjectMicrocomputers ;en_US
dc.titleNext Generation Computer Animation Techniques :en_US
dc.title.alternativeThird International Workshop, AniNex 2017, Bournemouth, UK, June 22-23, 2017, Revised Selected Papers /en_US
dc.typeBooken_US
dc.publisher.placeCham :en_US
Appears in Collections:مهندسی فناوری اطلاعات

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Full metadata record
DC FieldValueLanguage
dc.contributor.authorChang, Jian. ; editor ;en_US
dc.contributor.authorZhang, Jian Jun. ; editor ;en_US
dc.contributor.authorMagnenat Thalmann, Nadia. ; editor ;en_US
dc.contributor.authorHu, Shi-Min. ; editor ;en_US
dc.contributor.authorTong, Ruofeng. ; editor ;en_US
dc.contributor.authorWang, Wencheng. ; editor ;en_US
dc.date.accessioned2013en_US
dc.date.accessioned2020-05-17T08:29:01Z-
dc.date.available2020-05-17T08:29:01Z-
dc.date.issued2017en_US
dc.identifier.isbn9783319694870 ;en_US
dc.identifier.isbn3319694871 ;en_US
dc.identifier.isbn9783319694863 ;en_US
dc.identifier.isbn3319694863 ;en_US
dc.identifier.urihttp://localhost/handle/Hannan/1466-
dc.descriptionen_US
dc.descriptionAvailable to OhioLINK libraries ;en_US
dc.descriptionQA75.5-76.95 ;en_US
dc.descriptionen_US
dc.descriptionen_US
dc.descriptionOhio Library and Information Network ;en_US
dc.descriptionen_US
dc.descriptionPrinted edition: ; 9783319694863 ;en_US
dc.descriptionen_US
dc.description.abstractThis book constitutes the thoroughly refereed post-conference proceedings of the Third International Workshop on Next Generation Computer Animation Techniques, AniNex 2017, held in Bournemouth, UK, in June 2017. The workshop was held in conjunction with the 11th International Conference on E-Learning and Games, Edutainment 2017. The 17 full papers presented in this volume were carefully reviewed and selected from 27 submissions. The papers are structured according to the four main themes: simulation and rendering for computer animation; character modeling and dynamics; user centered design and modeling; computer animation systems and virtual reality based applications ;en_US
dc.description.statementofresponsibilityedited by Jian Chang, Jian Jun Zhang, Nadia Magnenat Thalmann, Shi-Min Hu, Ruofeng Tong, Wencheng Wangen_US
dc.description.tableofcontentsSimulation and rendering for computer animation -- Character modeling and dynamics -- User centered design and modeling -- Computer animation systems and virtual reality based applications ;en_US
dc.format.extent1 online resource ;en_US
dc.publisherSpringer International Publishing :en_US
dc.publisherImprint: Springer,en_US
dc.relation.ispartofseriesLecture Notes in Computer Science, ; 0302-9743 ; ; 10582 ;en_US
dc.relation.ispartofseriesLecture notes in computer science ; ; 10582. ; 0302-9743 ;en_US
dc.relation.haspart9783319694870.pdfen_US
dc.subjectComputer science ;en_US
dc.subjectMultimedia systems ;en_US
dc.subjectUser interfaces and Computer Systemsen_US
dc.subjectComputer graphics ;en_US
dc.subjectEducation ; Data processing ;en_US
dc.subjectMicrocomputers ;en_US
dc.titleNext Generation Computer Animation Techniques :en_US
dc.title.alternativeThird International Workshop, AniNex 2017, Bournemouth, UK, June 22-23, 2017, Revised Selected Papers /en_US
dc.typeBooken_US
dc.publisher.placeCham :en_US
Appears in Collections:مهندسی فناوری اطلاعات

Files in This Item:
File Description SizeFormat 
9783319694870.pdf42.65 MBAdobe PDFThumbnail
Preview File
Full metadata record
DC FieldValueLanguage
dc.contributor.authorChang, Jian. ; editor ;en_US
dc.contributor.authorZhang, Jian Jun. ; editor ;en_US
dc.contributor.authorMagnenat Thalmann, Nadia. ; editor ;en_US
dc.contributor.authorHu, Shi-Min. ; editor ;en_US
dc.contributor.authorTong, Ruofeng. ; editor ;en_US
dc.contributor.authorWang, Wencheng. ; editor ;en_US
dc.date.accessioned2013en_US
dc.date.accessioned2020-05-17T08:29:01Z-
dc.date.available2020-05-17T08:29:01Z-
dc.date.issued2017en_US
dc.identifier.isbn9783319694870 ;en_US
dc.identifier.isbn3319694871 ;en_US
dc.identifier.isbn9783319694863 ;en_US
dc.identifier.isbn3319694863 ;en_US
dc.identifier.urihttp://localhost/handle/Hannan/1466-
dc.descriptionen_US
dc.descriptionAvailable to OhioLINK libraries ;en_US
dc.descriptionQA75.5-76.95 ;en_US
dc.descriptionen_US
dc.descriptionen_US
dc.descriptionOhio Library and Information Network ;en_US
dc.descriptionen_US
dc.descriptionPrinted edition: ; 9783319694863 ;en_US
dc.descriptionen_US
dc.description.abstractThis book constitutes the thoroughly refereed post-conference proceedings of the Third International Workshop on Next Generation Computer Animation Techniques, AniNex 2017, held in Bournemouth, UK, in June 2017. The workshop was held in conjunction with the 11th International Conference on E-Learning and Games, Edutainment 2017. The 17 full papers presented in this volume were carefully reviewed and selected from 27 submissions. The papers are structured according to the four main themes: simulation and rendering for computer animation; character modeling and dynamics; user centered design and modeling; computer animation systems and virtual reality based applications ;en_US
dc.description.statementofresponsibilityedited by Jian Chang, Jian Jun Zhang, Nadia Magnenat Thalmann, Shi-Min Hu, Ruofeng Tong, Wencheng Wangen_US
dc.description.tableofcontentsSimulation and rendering for computer animation -- Character modeling and dynamics -- User centered design and modeling -- Computer animation systems and virtual reality based applications ;en_US
dc.format.extent1 online resource ;en_US
dc.publisherSpringer International Publishing :en_US
dc.publisherImprint: Springer,en_US
dc.relation.ispartofseriesLecture Notes in Computer Science, ; 0302-9743 ; ; 10582 ;en_US
dc.relation.ispartofseriesLecture notes in computer science ; ; 10582. ; 0302-9743 ;en_US
dc.relation.haspart9783319694870.pdfen_US
dc.subjectComputer science ;en_US
dc.subjectMultimedia systems ;en_US
dc.subjectUser interfaces and Computer Systemsen_US
dc.subjectComputer graphics ;en_US
dc.subjectEducation ; Data processing ;en_US
dc.subjectMicrocomputers ;en_US
dc.titleNext Generation Computer Animation Techniques :en_US
dc.title.alternativeThird International Workshop, AniNex 2017, Bournemouth, UK, June 22-23, 2017, Revised Selected Papers /en_US
dc.typeBooken_US
dc.publisher.placeCham :en_US
Appears in Collections:مهندسی فناوری اطلاعات

Files in This Item:
File Description SizeFormat 
9783319694870.pdf42.65 MBAdobe PDFThumbnail
Preview File