Please use this identifier to cite or link to this item: http://localhost/handle/Hannan/1457
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dc.contributor.authorMeyer, Jeanine. ;en_US
dc.date.accessioned2013en_US
dc.date.accessioned2020-05-17T08:28:55Z-
dc.date.available2020-05-17T08:28:55Z-
dc.date.issued2018en_US
dc.identifier.isbn9781484236970 ;en_US
dc.identifier.isbn9781484236963 (print) ;en_US
dc.identifier.urihttp://localhost/handle/Hannan/1457-
dc.descriptionen_US
dc.descriptionQA76en_US
dc.descriptionPrinted edition: ; 9781484236963. ;en_US
dc.descriptionen_US
dc.descriptionSpringerLink (Online service) ;en_US
dc.descriptionen_US
dc.descriptionen_US
dc.descriptionen_US
dc.descriptionen_US
dc.description.abstractUnderstand the importance of programming, even if youeeve never programmed before! This book will teach you the basics of programming using the Processing programming language. You will create your own Processing sketches, using personal images, themes, or hobbies that you enjoy. The chapters in the book will demonstrate the process of programming, starting with formulating an idea, planning, building on past projects, and refining the work, similar to writing an essay or composing a song. This approach will guide you to make use of logic and mathematics to produce beautiful effects. The term for program in Processing is sketch, though the sketches featured in this book are far more than static drawings; they incorporate interaction, animation, video, audio, and accessing files on the local computer and on the Web. Technical features are introduced and explained in the context of complete examples: games (Snake, Hangman, jigsaw, slingshot), making a collage of family images and video clips, preparing directions for folding an origami model, rotating objects in 3D, and others. Programming is a fun, creative, expressive pursuit. It requires attention to details and can be frustrating, but there is very little that compares to the satisfaction of building a program out of nothing and making it work (or taking an existing program and fixing a problem, or adding a feature and making it better). Programming 101 is your gateway to making this happen. ;en_US
dc.description.statementofresponsibilityby Jeanine Meyer.en_US
dc.description.tableofcontents1. Basics -- 2. Interactions -- 3. Animation Using Arrays and Parallel Structures -- 4. Classes -- 5. More Interactions -- 6. Images, Graphics, and Building on Prior Work -- 7. Using Files for Making a Holiday Card -- 8. Combining Videos, Images, and Graphics- 9. Hangman -- 10. 3D -- Appendix A: Publishing on the Web. ;en_US
dc.format.extentXXI, 319 p. 89 illus., 45 illus. in color. ; online resource. ;en_US
dc.publisherApress :en_US
dc.publisherImprint: Apress,en_US
dc.relation.haspart9781484236963.pdfen_US
dc.subjectComputer Scienceen_US
dc.subjectComputer Scienceen_US
dc.subjectOpen Source. ;en_US
dc.titleProgramming 101en_US
dc.title.alternativeThe How and Why of Programming Revealed Using the Processing Programming Language /en_US
dc.typeBooken_US
dc.publisher.placeBerkeley, CA :en_US
Appears in Collections:مدیریت فناوری اطلاعات

Files in This Item:
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9781484236963.pdf7.76 MBAdobe PDFThumbnail
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Full metadata record
DC FieldValueLanguage
dc.contributor.authorMeyer, Jeanine. ;en_US
dc.date.accessioned2013en_US
dc.date.accessioned2020-05-17T08:28:55Z-
dc.date.available2020-05-17T08:28:55Z-
dc.date.issued2018en_US
dc.identifier.isbn9781484236970 ;en_US
dc.identifier.isbn9781484236963 (print) ;en_US
dc.identifier.urihttp://localhost/handle/Hannan/1457-
dc.descriptionen_US
dc.descriptionQA76en_US
dc.descriptionPrinted edition: ; 9781484236963. ;en_US
dc.descriptionen_US
dc.descriptionSpringerLink (Online service) ;en_US
dc.descriptionen_US
dc.descriptionen_US
dc.descriptionen_US
dc.descriptionen_US
dc.description.abstractUnderstand the importance of programming, even if youeeve never programmed before! This book will teach you the basics of programming using the Processing programming language. You will create your own Processing sketches, using personal images, themes, or hobbies that you enjoy. The chapters in the book will demonstrate the process of programming, starting with formulating an idea, planning, building on past projects, and refining the work, similar to writing an essay or composing a song. This approach will guide you to make use of logic and mathematics to produce beautiful effects. The term for program in Processing is sketch, though the sketches featured in this book are far more than static drawings; they incorporate interaction, animation, video, audio, and accessing files on the local computer and on the Web. Technical features are introduced and explained in the context of complete examples: games (Snake, Hangman, jigsaw, slingshot), making a collage of family images and video clips, preparing directions for folding an origami model, rotating objects in 3D, and others. Programming is a fun, creative, expressive pursuit. It requires attention to details and can be frustrating, but there is very little that compares to the satisfaction of building a program out of nothing and making it work (or taking an existing program and fixing a problem, or adding a feature and making it better). Programming 101 is your gateway to making this happen. ;en_US
dc.description.statementofresponsibilityby Jeanine Meyer.en_US
dc.description.tableofcontents1. Basics -- 2. Interactions -- 3. Animation Using Arrays and Parallel Structures -- 4. Classes -- 5. More Interactions -- 6. Images, Graphics, and Building on Prior Work -- 7. Using Files for Making a Holiday Card -- 8. Combining Videos, Images, and Graphics- 9. Hangman -- 10. 3D -- Appendix A: Publishing on the Web. ;en_US
dc.format.extentXXI, 319 p. 89 illus., 45 illus. in color. ; online resource. ;en_US
dc.publisherApress :en_US
dc.publisherImprint: Apress,en_US
dc.relation.haspart9781484236963.pdfen_US
dc.subjectComputer Scienceen_US
dc.subjectComputer Scienceen_US
dc.subjectOpen Source. ;en_US
dc.titleProgramming 101en_US
dc.title.alternativeThe How and Why of Programming Revealed Using the Processing Programming Language /en_US
dc.typeBooken_US
dc.publisher.placeBerkeley, CA :en_US
Appears in Collections:مدیریت فناوری اطلاعات

Files in This Item:
File Description SizeFormat 
9781484236963.pdf7.76 MBAdobe PDFThumbnail
Preview File
Full metadata record
DC FieldValueLanguage
dc.contributor.authorMeyer, Jeanine. ;en_US
dc.date.accessioned2013en_US
dc.date.accessioned2020-05-17T08:28:55Z-
dc.date.available2020-05-17T08:28:55Z-
dc.date.issued2018en_US
dc.identifier.isbn9781484236970 ;en_US
dc.identifier.isbn9781484236963 (print) ;en_US
dc.identifier.urihttp://localhost/handle/Hannan/1457-
dc.descriptionen_US
dc.descriptionQA76en_US
dc.descriptionPrinted edition: ; 9781484236963. ;en_US
dc.descriptionen_US
dc.descriptionSpringerLink (Online service) ;en_US
dc.descriptionen_US
dc.descriptionen_US
dc.descriptionen_US
dc.descriptionen_US
dc.description.abstractUnderstand the importance of programming, even if youeeve never programmed before! This book will teach you the basics of programming using the Processing programming language. You will create your own Processing sketches, using personal images, themes, or hobbies that you enjoy. The chapters in the book will demonstrate the process of programming, starting with formulating an idea, planning, building on past projects, and refining the work, similar to writing an essay or composing a song. This approach will guide you to make use of logic and mathematics to produce beautiful effects. The term for program in Processing is sketch, though the sketches featured in this book are far more than static drawings; they incorporate interaction, animation, video, audio, and accessing files on the local computer and on the Web. Technical features are introduced and explained in the context of complete examples: games (Snake, Hangman, jigsaw, slingshot), making a collage of family images and video clips, preparing directions for folding an origami model, rotating objects in 3D, and others. Programming is a fun, creative, expressive pursuit. It requires attention to details and can be frustrating, but there is very little that compares to the satisfaction of building a program out of nothing and making it work (or taking an existing program and fixing a problem, or adding a feature and making it better). Programming 101 is your gateway to making this happen. ;en_US
dc.description.statementofresponsibilityby Jeanine Meyer.en_US
dc.description.tableofcontents1. Basics -- 2. Interactions -- 3. Animation Using Arrays and Parallel Structures -- 4. Classes -- 5. More Interactions -- 6. Images, Graphics, and Building on Prior Work -- 7. Using Files for Making a Holiday Card -- 8. Combining Videos, Images, and Graphics- 9. Hangman -- 10. 3D -- Appendix A: Publishing on the Web. ;en_US
dc.format.extentXXI, 319 p. 89 illus., 45 illus. in color. ; online resource. ;en_US
dc.publisherApress :en_US
dc.publisherImprint: Apress,en_US
dc.relation.haspart9781484236963.pdfen_US
dc.subjectComputer Scienceen_US
dc.subjectComputer Scienceen_US
dc.subjectOpen Source. ;en_US
dc.titleProgramming 101en_US
dc.title.alternativeThe How and Why of Programming Revealed Using the Processing Programming Language /en_US
dc.typeBooken_US
dc.publisher.placeBerkeley, CA :en_US
Appears in Collections:مدیریت فناوری اطلاعات

Files in This Item:
File Description SizeFormat 
9781484236963.pdf7.76 MBAdobe PDFThumbnail
Preview File