Please use this identifier to cite or link to this item:
http://localhost/handle/Hannan/1318
Full metadata record
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Beuken, Brian ; | en_US |
dc.date.accessioned | 2013 | en_US |
dc.date.accessioned | 2020-05-17T08:27:32Z | - |
dc.date.available | 2020-05-17T08:27:32Z | - |
dc.date.issued | 2018 | en_US |
dc.identifier.isbn | 9780815355274 (Print) ; | en_US |
dc.identifier.uri | http://localhost/handle/Hannan/1318 | - |
dc.description | EBZ ; | en_US |
dc.description | en_US | |
dc.description | en_US | |
dc.description | en_US | |
dc.description | en_US | |
dc.description | en_US | |
dc.description | QA76 | en_US |
dc.description | en_US | |
dc.description | en_US | |
dc.description | en_US | |
dc.description | en_US | |
dc.description | en_US | |
dc.description | Maskinellt genererad post. endra kod fer fullstendighetsnive (leader/17), annars kommer manuellt gjorda endringar att fersvinna. ; | en_US |
dc.description | en_US | |
dc.description | en_US | |
dc.description | LiUd ; EBZ ; | en_US |
dc.description | Zdig ; WaSeSS ; | en_US |
dc.description | Print ; The Fundamentals of C/C++ Game Programming: Using Target-based Development on | en_US |
dc.format.extent | Book ; | en_US |
dc.publisher | AK Peters, | en_US |
dc.relation.haspart | 9780815355274.pdf | en_US |
dc.subject | COMPUTERS / Computer Graphics ; | en_US |
dc.subject | COMPUTERS / Programming / Games ; | en_US |
dc.title | The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's | en_US |
dc.type | Book | en_US |
Appears in Collections: | مدیریت فناوری اطلاعات |
Files in This Item:
File | Description | Size | Format | |
---|---|---|---|---|
9780815355274.pdf | 28.19 MB | Adobe PDF | Preview File |
Full metadata record
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Beuken, Brian ; | en_US |
dc.date.accessioned | 2013 | en_US |
dc.date.accessioned | 2020-05-17T08:27:32Z | - |
dc.date.available | 2020-05-17T08:27:32Z | - |
dc.date.issued | 2018 | en_US |
dc.identifier.isbn | 9780815355274 (Print) ; | en_US |
dc.identifier.uri | http://localhost/handle/Hannan/1318 | - |
dc.description | EBZ ; | en_US |
dc.description | en_US | |
dc.description | en_US | |
dc.description | en_US | |
dc.description | en_US | |
dc.description | en_US | |
dc.description | QA76 | en_US |
dc.description | en_US | |
dc.description | en_US | |
dc.description | en_US | |
dc.description | en_US | |
dc.description | en_US | |
dc.description | Maskinellt genererad post. endra kod fer fullstendighetsnive (leader/17), annars kommer manuellt gjorda endringar att fersvinna. ; | en_US |
dc.description | en_US | |
dc.description | en_US | |
dc.description | LiUd ; EBZ ; | en_US |
dc.description | Zdig ; WaSeSS ; | en_US |
dc.description | Print ; The Fundamentals of C/C++ Game Programming: Using Target-based Development on | en_US |
dc.format.extent | Book ; | en_US |
dc.publisher | AK Peters, | en_US |
dc.relation.haspart | 9780815355274.pdf | en_US |
dc.subject | COMPUTERS / Computer Graphics ; | en_US |
dc.subject | COMPUTERS / Programming / Games ; | en_US |
dc.title | The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's | en_US |
dc.type | Book | en_US |
Appears in Collections: | مدیریت فناوری اطلاعات |
Files in This Item:
File | Description | Size | Format | |
---|---|---|---|---|
9780815355274.pdf | 28.19 MB | Adobe PDF | Preview File |
Full metadata record
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Beuken, Brian ; | en_US |
dc.date.accessioned | 2013 | en_US |
dc.date.accessioned | 2020-05-17T08:27:32Z | - |
dc.date.available | 2020-05-17T08:27:32Z | - |
dc.date.issued | 2018 | en_US |
dc.identifier.isbn | 9780815355274 (Print) ; | en_US |
dc.identifier.uri | http://localhost/handle/Hannan/1318 | - |
dc.description | EBZ ; | en_US |
dc.description | en_US | |
dc.description | en_US | |
dc.description | en_US | |
dc.description | en_US | |
dc.description | en_US | |
dc.description | QA76 | en_US |
dc.description | en_US | |
dc.description | en_US | |
dc.description | en_US | |
dc.description | en_US | |
dc.description | en_US | |
dc.description | Maskinellt genererad post. endra kod fer fullstendighetsnive (leader/17), annars kommer manuellt gjorda endringar att fersvinna. ; | en_US |
dc.description | en_US | |
dc.description | en_US | |
dc.description | LiUd ; EBZ ; | en_US |
dc.description | Zdig ; WaSeSS ; | en_US |
dc.description | Print ; The Fundamentals of C/C++ Game Programming: Using Target-based Development on | en_US |
dc.format.extent | Book ; | en_US |
dc.publisher | AK Peters, | en_US |
dc.relation.haspart | 9780815355274.pdf | en_US |
dc.subject | COMPUTERS / Computer Graphics ; | en_US |
dc.subject | COMPUTERS / Programming / Games ; | en_US |
dc.title | The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's | en_US |
dc.type | Book | en_US |
Appears in Collections: | مدیریت فناوری اطلاعات |
Files in This Item:
File | Description | Size | Format | |
---|---|---|---|---|
9780815355274.pdf | 28.19 MB | Adobe PDF | Preview File |