Please use this identifier to cite or link to this item: http://localhost/handle/Hannan/1206
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dc.contributor.authorJackson, Wallace, ; author ;en_US
dc.date.accessioned2013en_US
dc.date.accessioned2020-05-17T08:26:29Z-
dc.date.available2020-05-17T08:26:29Z-
dc.date.issued2017en_US
dc.identifier.isbn9781484209738 ; (electronic bk.) ;en_US
dc.identifier.isbn1484209737 ; (electronic bk.) ;en_US
dc.identifier.isbn9781484209745 ;en_US
dc.identifier.urihttp://localhost/handle/Hannan/1206-
dc.descriptionAvailable to OhioLINK libraries ;en_US
dc.descriptionen_US
dc.descriptionen_US
dc.descriptionOhio Library and Information Network ;en_US
dc.descriptionen_US
dc.descriptionen_US
dc.descriptionen_US
dc.descriptionen_US
dc.descriptionen_US
dc.descriptionPrint version: ; Jackson, Wallace ; Pro Java 9 Games Development : Leveraging the JavaFX APIs ; Berkeley, CA : Apress,c2017 ; 9781484209745 ;en_US
dc.description.statementofresponsibilityWallace Jacksonen_US
dc.description.tableofcontentsAbout the Author; About the Technical Reviewer; Acknowledgments; Introduction; Chapter 1: The Different Faces of Java: Create a Java 9 Development Workstation; Java Dichotomy: Versions Used in Various Platforms; Java Development Workstation: Required Hardware; Prepare a Workstation for Java 9 Game Development; Downloading and Installing the Oracle Java 9 JDK; Downloading and Installing the Oracle Java 8 JDK; Installing the Oracle NetBeans 9.0 (Development) IDE; Installing the Apache NetBeans 9 (Development) IDE; Installing New Media Content Production Software ;en_US
dc.description.tableofcontentsDownloading and Installing InkScape for SVG Digital IllustrationDownloading and Installing GIMP for Digital Image Compositing; Downloading and Installing Audacity for Digital Audio Editing; Downloading and Installing DaVinci Resolve 14 for Digital Video; Downloading and Installing Blackmagic Fusion for Visual Effects; Download and Install Blender for 3D Modeling and Animation; Download and Install Terragen for 3D Terrain or World Creation; Downloading and Install Daz Studio Pro for Character Animation; Other Open Source New Media Software Packages ;en_US
dc.description.tableofcontentsOrganizing Quick Launch Icons in Your Taskbar AreaSummary; Chapter 2: An Introduction to Content Creation: 2D New Media Asset Fundamentals; Game Design Assets: New Media Content Concepts; Digital Imaging Concepts: Resolution, Color Depth, Alpha, Layers; Digital Image Resolution and Aspect Ratio: Defining Your Image Size and Shape; Digital Image Color Theory and Color Depth: Defining Precise Image Pixel Colors; Digital Image Compositing: Using Alpha Channels and Transparency with Layers; Representing Color and Alpha in Java Game Logic: Using Hexadecimal Notation ;en_US
dc.description.tableofcontentsDigital Image Object Masking: Using Alpha Channels to Composite Game SpritesSmoothing Digital Image Composites: Using Anti-aliasing to Smooth Image Edges; Digital Image Data Optimization: Using Compression, Indexed Color, and Dithering; Digital Video or Animation: Frames, Frame Rate, Loops, Direction; Digital Video Compression Concepts: Bit Rate, Data Streaming, SD, HD, and UHD; Digital Video Data Footprint Optimization: Important Settings for Video Codecs; Digital Audio Concepts: Amplitude, Frequency, Samples, Waves ;en_US
dc.description.tableofcontentsConverting Analog Audio to Digital Audio Data: Sampling, Accuracy, and HD AudioDigital Audio Asset Playback: Captive Audio Playback vs. Streaming Audio; Digital Audio Assets in JavaFX: Digital Audio Codec and Data Format Support; Digital Audio Optimization: Start with CD Quality Audio and Work Backward; Summary; Chapter 3: Advanced 3D Content Rendering: 3D Asset Concepts and Principles; Interactive 2D Assets: 2D Vector Content Concepts; Points on a Plane: 2D Vertices, Model Reference Origin, Pivot Point, Dummy Point; Connect the 2D Dots: Vector Lines and Spline Curves Connect Your 2D Vertices ;en_US
dc.format.extent1 online resource : ; illustrations ;en_US
dc.format.extentDescription based upon print version of record ;en_US
dc.format.extentIncludes index ;en_US
dc.format.extentFilling the Shape Interior: Color Fills, Gradients, and Patterns ;en_US
dc.publisherApress,en_US
dc.relation.haspart9781484209738.pdfen_US
dc.subjectComputer games ; Programming ;en_US
dc.subjectThree-dimensional imaging ;en_US
dc.subjectJava (Computer program language) ;en_US
dc.titlePro Java 9 games development :en_US
dc.title.alternativeleveraging the JavaFX APIs /en_US
dc.typeBooken_US
dc.publisher.placeBerkeley, CA :en_US
dc.classification.lcQA76.76.C672 ;en_US
Appears in Collections:مهندسی فناوری اطلاعات

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9781484209738.pdf50.19 MBAdobe PDFThumbnail
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Full metadata record
DC FieldValueLanguage
dc.contributor.authorJackson, Wallace, ; author ;en_US
dc.date.accessioned2013en_US
dc.date.accessioned2020-05-17T08:26:29Z-
dc.date.available2020-05-17T08:26:29Z-
dc.date.issued2017en_US
dc.identifier.isbn9781484209738 ; (electronic bk.) ;en_US
dc.identifier.isbn1484209737 ; (electronic bk.) ;en_US
dc.identifier.isbn9781484209745 ;en_US
dc.identifier.urihttp://localhost/handle/Hannan/1206-
dc.descriptionAvailable to OhioLINK libraries ;en_US
dc.descriptionen_US
dc.descriptionen_US
dc.descriptionOhio Library and Information Network ;en_US
dc.descriptionen_US
dc.descriptionen_US
dc.descriptionen_US
dc.descriptionen_US
dc.descriptionen_US
dc.descriptionPrint version: ; Jackson, Wallace ; Pro Java 9 Games Development : Leveraging the JavaFX APIs ; Berkeley, CA : Apress,c2017 ; 9781484209745 ;en_US
dc.description.statementofresponsibilityWallace Jacksonen_US
dc.description.tableofcontentsAbout the Author; About the Technical Reviewer; Acknowledgments; Introduction; Chapter 1: The Different Faces of Java: Create a Java 9 Development Workstation; Java Dichotomy: Versions Used in Various Platforms; Java Development Workstation: Required Hardware; Prepare a Workstation for Java 9 Game Development; Downloading and Installing the Oracle Java 9 JDK; Downloading and Installing the Oracle Java 8 JDK; Installing the Oracle NetBeans 9.0 (Development) IDE; Installing the Apache NetBeans 9 (Development) IDE; Installing New Media Content Production Software ;en_US
dc.description.tableofcontentsDownloading and Installing InkScape for SVG Digital IllustrationDownloading and Installing GIMP for Digital Image Compositing; Downloading and Installing Audacity for Digital Audio Editing; Downloading and Installing DaVinci Resolve 14 for Digital Video; Downloading and Installing Blackmagic Fusion for Visual Effects; Download and Install Blender for 3D Modeling and Animation; Download and Install Terragen for 3D Terrain or World Creation; Downloading and Install Daz Studio Pro for Character Animation; Other Open Source New Media Software Packages ;en_US
dc.description.tableofcontentsOrganizing Quick Launch Icons in Your Taskbar AreaSummary; Chapter 2: An Introduction to Content Creation: 2D New Media Asset Fundamentals; Game Design Assets: New Media Content Concepts; Digital Imaging Concepts: Resolution, Color Depth, Alpha, Layers; Digital Image Resolution and Aspect Ratio: Defining Your Image Size and Shape; Digital Image Color Theory and Color Depth: Defining Precise Image Pixel Colors; Digital Image Compositing: Using Alpha Channels and Transparency with Layers; Representing Color and Alpha in Java Game Logic: Using Hexadecimal Notation ;en_US
dc.description.tableofcontentsDigital Image Object Masking: Using Alpha Channels to Composite Game SpritesSmoothing Digital Image Composites: Using Anti-aliasing to Smooth Image Edges; Digital Image Data Optimization: Using Compression, Indexed Color, and Dithering; Digital Video or Animation: Frames, Frame Rate, Loops, Direction; Digital Video Compression Concepts: Bit Rate, Data Streaming, SD, HD, and UHD; Digital Video Data Footprint Optimization: Important Settings for Video Codecs; Digital Audio Concepts: Amplitude, Frequency, Samples, Waves ;en_US
dc.description.tableofcontentsConverting Analog Audio to Digital Audio Data: Sampling, Accuracy, and HD AudioDigital Audio Asset Playback: Captive Audio Playback vs. Streaming Audio; Digital Audio Assets in JavaFX: Digital Audio Codec and Data Format Support; Digital Audio Optimization: Start with CD Quality Audio and Work Backward; Summary; Chapter 3: Advanced 3D Content Rendering: 3D Asset Concepts and Principles; Interactive 2D Assets: 2D Vector Content Concepts; Points on a Plane: 2D Vertices, Model Reference Origin, Pivot Point, Dummy Point; Connect the 2D Dots: Vector Lines and Spline Curves Connect Your 2D Vertices ;en_US
dc.format.extent1 online resource : ; illustrations ;en_US
dc.format.extentDescription based upon print version of record ;en_US
dc.format.extentIncludes index ;en_US
dc.format.extentFilling the Shape Interior: Color Fills, Gradients, and Patterns ;en_US
dc.publisherApress,en_US
dc.relation.haspart9781484209738.pdfen_US
dc.subjectComputer games ; Programming ;en_US
dc.subjectThree-dimensional imaging ;en_US
dc.subjectJava (Computer program language) ;en_US
dc.titlePro Java 9 games development :en_US
dc.title.alternativeleveraging the JavaFX APIs /en_US
dc.typeBooken_US
dc.publisher.placeBerkeley, CA :en_US
dc.classification.lcQA76.76.C672 ;en_US
Appears in Collections:مهندسی فناوری اطلاعات

Files in This Item:
File Description SizeFormat 
9781484209738.pdf50.19 MBAdobe PDFThumbnail
Preview File
Full metadata record
DC FieldValueLanguage
dc.contributor.authorJackson, Wallace, ; author ;en_US
dc.date.accessioned2013en_US
dc.date.accessioned2020-05-17T08:26:29Z-
dc.date.available2020-05-17T08:26:29Z-
dc.date.issued2017en_US
dc.identifier.isbn9781484209738 ; (electronic bk.) ;en_US
dc.identifier.isbn1484209737 ; (electronic bk.) ;en_US
dc.identifier.isbn9781484209745 ;en_US
dc.identifier.urihttp://localhost/handle/Hannan/1206-
dc.descriptionAvailable to OhioLINK libraries ;en_US
dc.descriptionen_US
dc.descriptionen_US
dc.descriptionOhio Library and Information Network ;en_US
dc.descriptionen_US
dc.descriptionen_US
dc.descriptionen_US
dc.descriptionen_US
dc.descriptionen_US
dc.descriptionPrint version: ; Jackson, Wallace ; Pro Java 9 Games Development : Leveraging the JavaFX APIs ; Berkeley, CA : Apress,c2017 ; 9781484209745 ;en_US
dc.description.statementofresponsibilityWallace Jacksonen_US
dc.description.tableofcontentsAbout the Author; About the Technical Reviewer; Acknowledgments; Introduction; Chapter 1: The Different Faces of Java: Create a Java 9 Development Workstation; Java Dichotomy: Versions Used in Various Platforms; Java Development Workstation: Required Hardware; Prepare a Workstation for Java 9 Game Development; Downloading and Installing the Oracle Java 9 JDK; Downloading and Installing the Oracle Java 8 JDK; Installing the Oracle NetBeans 9.0 (Development) IDE; Installing the Apache NetBeans 9 (Development) IDE; Installing New Media Content Production Software ;en_US
dc.description.tableofcontentsDownloading and Installing InkScape for SVG Digital IllustrationDownloading and Installing GIMP for Digital Image Compositing; Downloading and Installing Audacity for Digital Audio Editing; Downloading and Installing DaVinci Resolve 14 for Digital Video; Downloading and Installing Blackmagic Fusion for Visual Effects; Download and Install Blender for 3D Modeling and Animation; Download and Install Terragen for 3D Terrain or World Creation; Downloading and Install Daz Studio Pro for Character Animation; Other Open Source New Media Software Packages ;en_US
dc.description.tableofcontentsOrganizing Quick Launch Icons in Your Taskbar AreaSummary; Chapter 2: An Introduction to Content Creation: 2D New Media Asset Fundamentals; Game Design Assets: New Media Content Concepts; Digital Imaging Concepts: Resolution, Color Depth, Alpha, Layers; Digital Image Resolution and Aspect Ratio: Defining Your Image Size and Shape; Digital Image Color Theory and Color Depth: Defining Precise Image Pixel Colors; Digital Image Compositing: Using Alpha Channels and Transparency with Layers; Representing Color and Alpha in Java Game Logic: Using Hexadecimal Notation ;en_US
dc.description.tableofcontentsDigital Image Object Masking: Using Alpha Channels to Composite Game SpritesSmoothing Digital Image Composites: Using Anti-aliasing to Smooth Image Edges; Digital Image Data Optimization: Using Compression, Indexed Color, and Dithering; Digital Video or Animation: Frames, Frame Rate, Loops, Direction; Digital Video Compression Concepts: Bit Rate, Data Streaming, SD, HD, and UHD; Digital Video Data Footprint Optimization: Important Settings for Video Codecs; Digital Audio Concepts: Amplitude, Frequency, Samples, Waves ;en_US
dc.description.tableofcontentsConverting Analog Audio to Digital Audio Data: Sampling, Accuracy, and HD AudioDigital Audio Asset Playback: Captive Audio Playback vs. Streaming Audio; Digital Audio Assets in JavaFX: Digital Audio Codec and Data Format Support; Digital Audio Optimization: Start with CD Quality Audio and Work Backward; Summary; Chapter 3: Advanced 3D Content Rendering: 3D Asset Concepts and Principles; Interactive 2D Assets: 2D Vector Content Concepts; Points on a Plane: 2D Vertices, Model Reference Origin, Pivot Point, Dummy Point; Connect the 2D Dots: Vector Lines and Spline Curves Connect Your 2D Vertices ;en_US
dc.format.extent1 online resource : ; illustrations ;en_US
dc.format.extentDescription based upon print version of record ;en_US
dc.format.extentIncludes index ;en_US
dc.format.extentFilling the Shape Interior: Color Fills, Gradients, and Patterns ;en_US
dc.publisherApress,en_US
dc.relation.haspart9781484209738.pdfen_US
dc.subjectComputer games ; Programming ;en_US
dc.subjectThree-dimensional imaging ;en_US
dc.subjectJava (Computer program language) ;en_US
dc.titlePro Java 9 games development :en_US
dc.title.alternativeleveraging the JavaFX APIs /en_US
dc.typeBooken_US
dc.publisher.placeBerkeley, CA :en_US
dc.classification.lcQA76.76.C672 ;en_US
Appears in Collections:مهندسی فناوری اطلاعات

Files in This Item:
File Description SizeFormat 
9781484209738.pdf50.19 MBAdobe PDFThumbnail
Preview File