Please use this identifier to cite or link to this item:
http://localhost/handle/Hannan/1206
Full metadata record
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Jackson, Wallace, ; author ; | en_US |
dc.date.accessioned | 2013 | en_US |
dc.date.accessioned | 2020-05-17T08:26:29Z | - |
dc.date.available | 2020-05-17T08:26:29Z | - |
dc.date.issued | 2017 | en_US |
dc.identifier.isbn | 9781484209738 ; (electronic bk.) ; | en_US |
dc.identifier.isbn | 1484209737 ; (electronic bk.) ; | en_US |
dc.identifier.isbn | 9781484209745 ; | en_US |
dc.identifier.uri | http://localhost/handle/Hannan/1206 | - |
dc.description | Available to OhioLINK libraries ; | en_US |
dc.description | en_US | |
dc.description | en_US | |
dc.description | Ohio Library and Information Network ; | en_US |
dc.description | en_US | |
dc.description | en_US | |
dc.description | en_US | |
dc.description | en_US | |
dc.description | en_US | |
dc.description | Print version: ; Jackson, Wallace ; Pro Java 9 Games Development : Leveraging the JavaFX APIs ; Berkeley, CA : Apress,c2017 ; 9781484209745 ; | en_US |
dc.description.statementofresponsibility | Wallace Jackson | en_US |
dc.description.tableofcontents | About the Author; About the Technical Reviewer; Acknowledgments; Introduction; Chapter 1: The Different Faces of Java: Create a Java 9 Development Workstation; Java Dichotomy: Versions Used in Various Platforms; Java Development Workstation: Required Hardware; Prepare a Workstation for Java 9 Game Development; Downloading and Installing the Oracle Java 9 JDK; Downloading and Installing the Oracle Java 8 JDK; Installing the Oracle NetBeans 9.0 (Development) IDE; Installing the Apache NetBeans 9 (Development) IDE; Installing New Media Content Production Software ; | en_US |
dc.description.tableofcontents | Downloading and Installing InkScape for SVG Digital IllustrationDownloading and Installing GIMP for Digital Image Compositing; Downloading and Installing Audacity for Digital Audio Editing; Downloading and Installing DaVinci Resolve 14 for Digital Video; Downloading and Installing Blackmagic Fusion for Visual Effects; Download and Install Blender for 3D Modeling and Animation; Download and Install Terragen for 3D Terrain or World Creation; Downloading and Install Daz Studio Pro for Character Animation; Other Open Source New Media Software Packages ; | en_US |
dc.description.tableofcontents | Organizing Quick Launch Icons in Your Taskbar AreaSummary; Chapter 2: An Introduction to Content Creation: 2D New Media Asset Fundamentals; Game Design Assets: New Media Content Concepts; Digital Imaging Concepts: Resolution, Color Depth, Alpha, Layers; Digital Image Resolution and Aspect Ratio: Defining Your Image Size and Shape; Digital Image Color Theory and Color Depth: Defining Precise Image Pixel Colors; Digital Image Compositing: Using Alpha Channels and Transparency with Layers; Representing Color and Alpha in Java Game Logic: Using Hexadecimal Notation ; | en_US |
dc.description.tableofcontents | Digital Image Object Masking: Using Alpha Channels to Composite Game SpritesSmoothing Digital Image Composites: Using Anti-aliasing to Smooth Image Edges; Digital Image Data Optimization: Using Compression, Indexed Color, and Dithering; Digital Video or Animation: Frames, Frame Rate, Loops, Direction; Digital Video Compression Concepts: Bit Rate, Data Streaming, SD, HD, and UHD; Digital Video Data Footprint Optimization: Important Settings for Video Codecs; Digital Audio Concepts: Amplitude, Frequency, Samples, Waves ; | en_US |
dc.description.tableofcontents | Converting Analog Audio to Digital Audio Data: Sampling, Accuracy, and HD AudioDigital Audio Asset Playback: Captive Audio Playback vs. Streaming Audio; Digital Audio Assets in JavaFX: Digital Audio Codec and Data Format Support; Digital Audio Optimization: Start with CD Quality Audio and Work Backward; Summary; Chapter 3: Advanced 3D Content Rendering: 3D Asset Concepts and Principles; Interactive 2D Assets: 2D Vector Content Concepts; Points on a Plane: 2D Vertices, Model Reference Origin, Pivot Point, Dummy Point; Connect the 2D Dots: Vector Lines and Spline Curves Connect Your 2D Vertices ; | en_US |
dc.format.extent | 1 online resource : ; illustrations ; | en_US |
dc.format.extent | Description based upon print version of record ; | en_US |
dc.format.extent | Includes index ; | en_US |
dc.format.extent | Filling the Shape Interior: Color Fills, Gradients, and Patterns ; | en_US |
dc.publisher | Apress, | en_US |
dc.relation.haspart | 9781484209738.pdf | en_US |
dc.subject | Computer games ; Programming ; | en_US |
dc.subject | Three-dimensional imaging ; | en_US |
dc.subject | Java (Computer program language) ; | en_US |
dc.title | Pro Java 9 games development : | en_US |
dc.title.alternative | leveraging the JavaFX APIs / | en_US |
dc.type | Book | en_US |
dc.publisher.place | Berkeley, CA : | en_US |
dc.classification.lc | QA76.76.C672 ; | en_US |
Appears in Collections: | مهندسی فناوری اطلاعات |
Files in This Item:
File | Description | Size | Format | |
---|---|---|---|---|
9781484209738.pdf | 50.19 MB | Adobe PDF | Preview File |
Full metadata record
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Jackson, Wallace, ; author ; | en_US |
dc.date.accessioned | 2013 | en_US |
dc.date.accessioned | 2020-05-17T08:26:29Z | - |
dc.date.available | 2020-05-17T08:26:29Z | - |
dc.date.issued | 2017 | en_US |
dc.identifier.isbn | 9781484209738 ; (electronic bk.) ; | en_US |
dc.identifier.isbn | 1484209737 ; (electronic bk.) ; | en_US |
dc.identifier.isbn | 9781484209745 ; | en_US |
dc.identifier.uri | http://localhost/handle/Hannan/1206 | - |
dc.description | Available to OhioLINK libraries ; | en_US |
dc.description | en_US | |
dc.description | en_US | |
dc.description | Ohio Library and Information Network ; | en_US |
dc.description | en_US | |
dc.description | en_US | |
dc.description | en_US | |
dc.description | en_US | |
dc.description | en_US | |
dc.description | Print version: ; Jackson, Wallace ; Pro Java 9 Games Development : Leveraging the JavaFX APIs ; Berkeley, CA : Apress,c2017 ; 9781484209745 ; | en_US |
dc.description.statementofresponsibility | Wallace Jackson | en_US |
dc.description.tableofcontents | About the Author; About the Technical Reviewer; Acknowledgments; Introduction; Chapter 1: The Different Faces of Java: Create a Java 9 Development Workstation; Java Dichotomy: Versions Used in Various Platforms; Java Development Workstation: Required Hardware; Prepare a Workstation for Java 9 Game Development; Downloading and Installing the Oracle Java 9 JDK; Downloading and Installing the Oracle Java 8 JDK; Installing the Oracle NetBeans 9.0 (Development) IDE; Installing the Apache NetBeans 9 (Development) IDE; Installing New Media Content Production Software ; | en_US |
dc.description.tableofcontents | Downloading and Installing InkScape for SVG Digital IllustrationDownloading and Installing GIMP for Digital Image Compositing; Downloading and Installing Audacity for Digital Audio Editing; Downloading and Installing DaVinci Resolve 14 for Digital Video; Downloading and Installing Blackmagic Fusion for Visual Effects; Download and Install Blender for 3D Modeling and Animation; Download and Install Terragen for 3D Terrain or World Creation; Downloading and Install Daz Studio Pro for Character Animation; Other Open Source New Media Software Packages ; | en_US |
dc.description.tableofcontents | Organizing Quick Launch Icons in Your Taskbar AreaSummary; Chapter 2: An Introduction to Content Creation: 2D New Media Asset Fundamentals; Game Design Assets: New Media Content Concepts; Digital Imaging Concepts: Resolution, Color Depth, Alpha, Layers; Digital Image Resolution and Aspect Ratio: Defining Your Image Size and Shape; Digital Image Color Theory and Color Depth: Defining Precise Image Pixel Colors; Digital Image Compositing: Using Alpha Channels and Transparency with Layers; Representing Color and Alpha in Java Game Logic: Using Hexadecimal Notation ; | en_US |
dc.description.tableofcontents | Digital Image Object Masking: Using Alpha Channels to Composite Game SpritesSmoothing Digital Image Composites: Using Anti-aliasing to Smooth Image Edges; Digital Image Data Optimization: Using Compression, Indexed Color, and Dithering; Digital Video or Animation: Frames, Frame Rate, Loops, Direction; Digital Video Compression Concepts: Bit Rate, Data Streaming, SD, HD, and UHD; Digital Video Data Footprint Optimization: Important Settings for Video Codecs; Digital Audio Concepts: Amplitude, Frequency, Samples, Waves ; | en_US |
dc.description.tableofcontents | Converting Analog Audio to Digital Audio Data: Sampling, Accuracy, and HD AudioDigital Audio Asset Playback: Captive Audio Playback vs. Streaming Audio; Digital Audio Assets in JavaFX: Digital Audio Codec and Data Format Support; Digital Audio Optimization: Start with CD Quality Audio and Work Backward; Summary; Chapter 3: Advanced 3D Content Rendering: 3D Asset Concepts and Principles; Interactive 2D Assets: 2D Vector Content Concepts; Points on a Plane: 2D Vertices, Model Reference Origin, Pivot Point, Dummy Point; Connect the 2D Dots: Vector Lines and Spline Curves Connect Your 2D Vertices ; | en_US |
dc.format.extent | 1 online resource : ; illustrations ; | en_US |
dc.format.extent | Description based upon print version of record ; | en_US |
dc.format.extent | Includes index ; | en_US |
dc.format.extent | Filling the Shape Interior: Color Fills, Gradients, and Patterns ; | en_US |
dc.publisher | Apress, | en_US |
dc.relation.haspart | 9781484209738.pdf | en_US |
dc.subject | Computer games ; Programming ; | en_US |
dc.subject | Three-dimensional imaging ; | en_US |
dc.subject | Java (Computer program language) ; | en_US |
dc.title | Pro Java 9 games development : | en_US |
dc.title.alternative | leveraging the JavaFX APIs / | en_US |
dc.type | Book | en_US |
dc.publisher.place | Berkeley, CA : | en_US |
dc.classification.lc | QA76.76.C672 ; | en_US |
Appears in Collections: | مهندسی فناوری اطلاعات |
Files in This Item:
File | Description | Size | Format | |
---|---|---|---|---|
9781484209738.pdf | 50.19 MB | Adobe PDF | Preview File |
Full metadata record
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Jackson, Wallace, ; author ; | en_US |
dc.date.accessioned | 2013 | en_US |
dc.date.accessioned | 2020-05-17T08:26:29Z | - |
dc.date.available | 2020-05-17T08:26:29Z | - |
dc.date.issued | 2017 | en_US |
dc.identifier.isbn | 9781484209738 ; (electronic bk.) ; | en_US |
dc.identifier.isbn | 1484209737 ; (electronic bk.) ; | en_US |
dc.identifier.isbn | 9781484209745 ; | en_US |
dc.identifier.uri | http://localhost/handle/Hannan/1206 | - |
dc.description | Available to OhioLINK libraries ; | en_US |
dc.description | en_US | |
dc.description | en_US | |
dc.description | Ohio Library and Information Network ; | en_US |
dc.description | en_US | |
dc.description | en_US | |
dc.description | en_US | |
dc.description | en_US | |
dc.description | en_US | |
dc.description | Print version: ; Jackson, Wallace ; Pro Java 9 Games Development : Leveraging the JavaFX APIs ; Berkeley, CA : Apress,c2017 ; 9781484209745 ; | en_US |
dc.description.statementofresponsibility | Wallace Jackson | en_US |
dc.description.tableofcontents | About the Author; About the Technical Reviewer; Acknowledgments; Introduction; Chapter 1: The Different Faces of Java: Create a Java 9 Development Workstation; Java Dichotomy: Versions Used in Various Platforms; Java Development Workstation: Required Hardware; Prepare a Workstation for Java 9 Game Development; Downloading and Installing the Oracle Java 9 JDK; Downloading and Installing the Oracle Java 8 JDK; Installing the Oracle NetBeans 9.0 (Development) IDE; Installing the Apache NetBeans 9 (Development) IDE; Installing New Media Content Production Software ; | en_US |
dc.description.tableofcontents | Downloading and Installing InkScape for SVG Digital IllustrationDownloading and Installing GIMP for Digital Image Compositing; Downloading and Installing Audacity for Digital Audio Editing; Downloading and Installing DaVinci Resolve 14 for Digital Video; Downloading and Installing Blackmagic Fusion for Visual Effects; Download and Install Blender for 3D Modeling and Animation; Download and Install Terragen for 3D Terrain or World Creation; Downloading and Install Daz Studio Pro for Character Animation; Other Open Source New Media Software Packages ; | en_US |
dc.description.tableofcontents | Organizing Quick Launch Icons in Your Taskbar AreaSummary; Chapter 2: An Introduction to Content Creation: 2D New Media Asset Fundamentals; Game Design Assets: New Media Content Concepts; Digital Imaging Concepts: Resolution, Color Depth, Alpha, Layers; Digital Image Resolution and Aspect Ratio: Defining Your Image Size and Shape; Digital Image Color Theory and Color Depth: Defining Precise Image Pixel Colors; Digital Image Compositing: Using Alpha Channels and Transparency with Layers; Representing Color and Alpha in Java Game Logic: Using Hexadecimal Notation ; | en_US |
dc.description.tableofcontents | Digital Image Object Masking: Using Alpha Channels to Composite Game SpritesSmoothing Digital Image Composites: Using Anti-aliasing to Smooth Image Edges; Digital Image Data Optimization: Using Compression, Indexed Color, and Dithering; Digital Video or Animation: Frames, Frame Rate, Loops, Direction; Digital Video Compression Concepts: Bit Rate, Data Streaming, SD, HD, and UHD; Digital Video Data Footprint Optimization: Important Settings for Video Codecs; Digital Audio Concepts: Amplitude, Frequency, Samples, Waves ; | en_US |
dc.description.tableofcontents | Converting Analog Audio to Digital Audio Data: Sampling, Accuracy, and HD AudioDigital Audio Asset Playback: Captive Audio Playback vs. Streaming Audio; Digital Audio Assets in JavaFX: Digital Audio Codec and Data Format Support; Digital Audio Optimization: Start with CD Quality Audio and Work Backward; Summary; Chapter 3: Advanced 3D Content Rendering: 3D Asset Concepts and Principles; Interactive 2D Assets: 2D Vector Content Concepts; Points on a Plane: 2D Vertices, Model Reference Origin, Pivot Point, Dummy Point; Connect the 2D Dots: Vector Lines and Spline Curves Connect Your 2D Vertices ; | en_US |
dc.format.extent | 1 online resource : ; illustrations ; | en_US |
dc.format.extent | Description based upon print version of record ; | en_US |
dc.format.extent | Includes index ; | en_US |
dc.format.extent | Filling the Shape Interior: Color Fills, Gradients, and Patterns ; | en_US |
dc.publisher | Apress, | en_US |
dc.relation.haspart | 9781484209738.pdf | en_US |
dc.subject | Computer games ; Programming ; | en_US |
dc.subject | Three-dimensional imaging ; | en_US |
dc.subject | Java (Computer program language) ; | en_US |
dc.title | Pro Java 9 games development : | en_US |
dc.title.alternative | leveraging the JavaFX APIs / | en_US |
dc.type | Book | en_US |
dc.publisher.place | Berkeley, CA : | en_US |
dc.classification.lc | QA76.76.C672 ; | en_US |
Appears in Collections: | مهندسی فناوری اطلاعات |
Files in This Item:
File | Description | Size | Format | |
---|---|---|---|---|
9781484209738.pdf | 50.19 MB | Adobe PDF | Preview File |