Please use this identifier to cite or link to this item: http://localhost/handle/Hannan/1071
Full metadata record
DC FieldValueLanguage
dc.contributor.authorPetrasova, Anna. ;en_US
dc.contributor.authorHarmon, Brendan. ;en_US
dc.contributor.authorPetras, Vaclav. ;en_US
dc.contributor.authorTabrizian, Payam. ;en_US
dc.contributor.authorMitasova, Helena. ;en_US
dc.date.accessioned2013en_US
dc.date.accessioned2020-05-17T08:24:48Z-
dc.date.available2020-05-17T08:24:48Z-
dc.date.issued2018en_US
dc.identifier.isbn9783319893037 ;en_US
dc.identifier.isbn9783319893020 (print) ;en_US
dc.identifier.urihttp://localhost/handle/Hannan/1071-
dc.descriptionen_US
dc.descriptionPrinted edition: ; 9783319893020. ;en_US
dc.descriptionSpringerLink (Online service) ;en_US
dc.description005.437 ; 23 ;en_US
dc.descriptionQA76.9.H85 ;en_US
dc.descriptionen_US
dc.descriptionen_US
dc.descriptionen_US
dc.description4.019 ; 23 ;en_US
dc.descriptionen_US
dc.description.abstractThis book provides an overview of the latest developments in the fast growing field of tangible user interfaces. It presents a new type of modeling environment where the users interact with geospatial data and simulations using 3D physical landscape model coupled with 3D rendering engine. Multiple users can modify the physical model, while it is being scanned, providing input for geospatial analysis and simulations. The results are then visualized by projecting images or animations back on the physical model while photorealistic renderings of human views are displayed on a computer screen or in a virtual reality headset. New techniques and software which couple the hardware set-up with open source GRASS GIS and Blender rendering engine, make the system instantly applicable to a wide range of applications in geoscience education, landscape design, computer games, stakeholder engagement, and many others. This second edition introduces a new more powerful version of the tangible modeling environment with multiple types of interaction, including polymeric sand molding, placement of markers, and delineation of areas using colored felt patches. Chapters on coupling tangible interaction with 3D rendering engine and immersive virtual environment, and a case study integrating the tools presented throughout this book, demonstrate the second generation of the system - Immersive Tangible Landscape - that enhances the modeling and design process through interactive rendering of modeled landscape. This book explains main components of Immersive Tangible Landscape System, and provides the basic workflows for running the applications. The fundamentals of the system are followed by series of example applications in geomorphometry, hydrology, coastal and fluvial flooding, fire spread, landscape and park design, solar energy, trail planning, and others. Graduate and undergraduate students and educators in geospatial science, earth science, landscape architecture, computer graphics and games, natural resources and many others disciplines, will find this book useful as a reference or secondary textbook. Researchers who want to build and further develop the system will most likely be the core audience, but also anybody interested in geospatial modeling applications (hazard risk management, hydrology, solar energy, coastal and fluvial flooding, fire spread, landscape and park design) will want to purchase this book. . ;en_US
dc.description.statementofresponsibilityby Anna Petrasova, Brendan Harmon, Vaclav Petras, Payam Tabrizian, Helena Mitasova.en_US
dc.description.tableofcontentsIntroduction -- System Configuration -- Building physical 3D models -- Basic landscape analysis -- Surface water flow and soil erosion modeling -- Viewshed analysis -- Trail planning -- Solar radiation dynamics -- Wildfire spread simulation -- Coastal modeling. . ;en_US
dc.format.extentXIV, 202 p. 118 illus., 111 illus. in color. ; online resource. ;en_US
dc.publisherSpringer International Publishing :en_US
dc.publisherImprint: Springer,en_US
dc.relation.haspart9783319893037.pdfen_US
dc.subjectComputer Scienceen_US
dc.subjectUser interfaces and Computer Systemsen_US
dc.subjectComputer graphics. ;en_US
dc.subjectGeographical information systems. ;en_US
dc.subjectComputer Scienceen_US
dc.subjectUser Interfaces and Human Computer Interactionen_US
dc.subjectGeographical Information Systems/Cartography. ;en_US
dc.subjectComputer Imaging, Vision, Pattern Recognition and Graphics. ;en_US
dc.titleTangible Modeling with Open Source GISen_US
dc.typeBooken_US
dc.publisher.placeCham :en_US
dc.date.edition2nd ed. 2018. ;en_US
Appears in Collections:مدیریت فناوری اطلاعات

Files in This Item:
File Description SizeFormat 
9783319893037.pdf10.25 MBAdobe PDFThumbnail
Preview File
Full metadata record
DC FieldValueLanguage
dc.contributor.authorPetrasova, Anna. ;en_US
dc.contributor.authorHarmon, Brendan. ;en_US
dc.contributor.authorPetras, Vaclav. ;en_US
dc.contributor.authorTabrizian, Payam. ;en_US
dc.contributor.authorMitasova, Helena. ;en_US
dc.date.accessioned2013en_US
dc.date.accessioned2020-05-17T08:24:48Z-
dc.date.available2020-05-17T08:24:48Z-
dc.date.issued2018en_US
dc.identifier.isbn9783319893037 ;en_US
dc.identifier.isbn9783319893020 (print) ;en_US
dc.identifier.urihttp://localhost/handle/Hannan/1071-
dc.descriptionen_US
dc.descriptionPrinted edition: ; 9783319893020. ;en_US
dc.descriptionSpringerLink (Online service) ;en_US
dc.description005.437 ; 23 ;en_US
dc.descriptionQA76.9.H85 ;en_US
dc.descriptionen_US
dc.descriptionen_US
dc.descriptionen_US
dc.description4.019 ; 23 ;en_US
dc.descriptionen_US
dc.description.abstractThis book provides an overview of the latest developments in the fast growing field of tangible user interfaces. It presents a new type of modeling environment where the users interact with geospatial data and simulations using 3D physical landscape model coupled with 3D rendering engine. Multiple users can modify the physical model, while it is being scanned, providing input for geospatial analysis and simulations. The results are then visualized by projecting images or animations back on the physical model while photorealistic renderings of human views are displayed on a computer screen or in a virtual reality headset. New techniques and software which couple the hardware set-up with open source GRASS GIS and Blender rendering engine, make the system instantly applicable to a wide range of applications in geoscience education, landscape design, computer games, stakeholder engagement, and many others. This second edition introduces a new more powerful version of the tangible modeling environment with multiple types of interaction, including polymeric sand molding, placement of markers, and delineation of areas using colored felt patches. Chapters on coupling tangible interaction with 3D rendering engine and immersive virtual environment, and a case study integrating the tools presented throughout this book, demonstrate the second generation of the system - Immersive Tangible Landscape - that enhances the modeling and design process through interactive rendering of modeled landscape. This book explains main components of Immersive Tangible Landscape System, and provides the basic workflows for running the applications. The fundamentals of the system are followed by series of example applications in geomorphometry, hydrology, coastal and fluvial flooding, fire spread, landscape and park design, solar energy, trail planning, and others. Graduate and undergraduate students and educators in geospatial science, earth science, landscape architecture, computer graphics and games, natural resources and many others disciplines, will find this book useful as a reference or secondary textbook. Researchers who want to build and further develop the system will most likely be the core audience, but also anybody interested in geospatial modeling applications (hazard risk management, hydrology, solar energy, coastal and fluvial flooding, fire spread, landscape and park design) will want to purchase this book. . ;en_US
dc.description.statementofresponsibilityby Anna Petrasova, Brendan Harmon, Vaclav Petras, Payam Tabrizian, Helena Mitasova.en_US
dc.description.tableofcontentsIntroduction -- System Configuration -- Building physical 3D models -- Basic landscape analysis -- Surface water flow and soil erosion modeling -- Viewshed analysis -- Trail planning -- Solar radiation dynamics -- Wildfire spread simulation -- Coastal modeling. . ;en_US
dc.format.extentXIV, 202 p. 118 illus., 111 illus. in color. ; online resource. ;en_US
dc.publisherSpringer International Publishing :en_US
dc.publisherImprint: Springer,en_US
dc.relation.haspart9783319893037.pdfen_US
dc.subjectComputer Scienceen_US
dc.subjectUser interfaces and Computer Systemsen_US
dc.subjectComputer graphics. ;en_US
dc.subjectGeographical information systems. ;en_US
dc.subjectComputer Scienceen_US
dc.subjectUser Interfaces and Human Computer Interactionen_US
dc.subjectGeographical Information Systems/Cartography. ;en_US
dc.subjectComputer Imaging, Vision, Pattern Recognition and Graphics. ;en_US
dc.titleTangible Modeling with Open Source GISen_US
dc.typeBooken_US
dc.publisher.placeCham :en_US
dc.date.edition2nd ed. 2018. ;en_US
Appears in Collections:مدیریت فناوری اطلاعات

Files in This Item:
File Description SizeFormat 
9783319893037.pdf10.25 MBAdobe PDFThumbnail
Preview File
Full metadata record
DC FieldValueLanguage
dc.contributor.authorPetrasova, Anna. ;en_US
dc.contributor.authorHarmon, Brendan. ;en_US
dc.contributor.authorPetras, Vaclav. ;en_US
dc.contributor.authorTabrizian, Payam. ;en_US
dc.contributor.authorMitasova, Helena. ;en_US
dc.date.accessioned2013en_US
dc.date.accessioned2020-05-17T08:24:48Z-
dc.date.available2020-05-17T08:24:48Z-
dc.date.issued2018en_US
dc.identifier.isbn9783319893037 ;en_US
dc.identifier.isbn9783319893020 (print) ;en_US
dc.identifier.urihttp://localhost/handle/Hannan/1071-
dc.descriptionen_US
dc.descriptionPrinted edition: ; 9783319893020. ;en_US
dc.descriptionSpringerLink (Online service) ;en_US
dc.description005.437 ; 23 ;en_US
dc.descriptionQA76.9.H85 ;en_US
dc.descriptionen_US
dc.descriptionen_US
dc.descriptionen_US
dc.description4.019 ; 23 ;en_US
dc.descriptionen_US
dc.description.abstractThis book provides an overview of the latest developments in the fast growing field of tangible user interfaces. It presents a new type of modeling environment where the users interact with geospatial data and simulations using 3D physical landscape model coupled with 3D rendering engine. Multiple users can modify the physical model, while it is being scanned, providing input for geospatial analysis and simulations. The results are then visualized by projecting images or animations back on the physical model while photorealistic renderings of human views are displayed on a computer screen or in a virtual reality headset. New techniques and software which couple the hardware set-up with open source GRASS GIS and Blender rendering engine, make the system instantly applicable to a wide range of applications in geoscience education, landscape design, computer games, stakeholder engagement, and many others. This second edition introduces a new more powerful version of the tangible modeling environment with multiple types of interaction, including polymeric sand molding, placement of markers, and delineation of areas using colored felt patches. Chapters on coupling tangible interaction with 3D rendering engine and immersive virtual environment, and a case study integrating the tools presented throughout this book, demonstrate the second generation of the system - Immersive Tangible Landscape - that enhances the modeling and design process through interactive rendering of modeled landscape. This book explains main components of Immersive Tangible Landscape System, and provides the basic workflows for running the applications. The fundamentals of the system are followed by series of example applications in geomorphometry, hydrology, coastal and fluvial flooding, fire spread, landscape and park design, solar energy, trail planning, and others. Graduate and undergraduate students and educators in geospatial science, earth science, landscape architecture, computer graphics and games, natural resources and many others disciplines, will find this book useful as a reference or secondary textbook. Researchers who want to build and further develop the system will most likely be the core audience, but also anybody interested in geospatial modeling applications (hazard risk management, hydrology, solar energy, coastal and fluvial flooding, fire spread, landscape and park design) will want to purchase this book. . ;en_US
dc.description.statementofresponsibilityby Anna Petrasova, Brendan Harmon, Vaclav Petras, Payam Tabrizian, Helena Mitasova.en_US
dc.description.tableofcontentsIntroduction -- System Configuration -- Building physical 3D models -- Basic landscape analysis -- Surface water flow and soil erosion modeling -- Viewshed analysis -- Trail planning -- Solar radiation dynamics -- Wildfire spread simulation -- Coastal modeling. . ;en_US
dc.format.extentXIV, 202 p. 118 illus., 111 illus. in color. ; online resource. ;en_US
dc.publisherSpringer International Publishing :en_US
dc.publisherImprint: Springer,en_US
dc.relation.haspart9783319893037.pdfen_US
dc.subjectComputer Scienceen_US
dc.subjectUser interfaces and Computer Systemsen_US
dc.subjectComputer graphics. ;en_US
dc.subjectGeographical information systems. ;en_US
dc.subjectComputer Scienceen_US
dc.subjectUser Interfaces and Human Computer Interactionen_US
dc.subjectGeographical Information Systems/Cartography. ;en_US
dc.subjectComputer Imaging, Vision, Pattern Recognition and Graphics. ;en_US
dc.titleTangible Modeling with Open Source GISen_US
dc.typeBooken_US
dc.publisher.placeCham :en_US
dc.date.edition2nd ed. 2018. ;en_US
Appears in Collections:مدیریت فناوری اطلاعات

Files in This Item:
File Description SizeFormat 
9783319893037.pdf10.25 MBAdobe PDFThumbnail
Preview File