Please use this identifier to cite or link to this item: http://localhost/handle/Hannan/1068
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dc.contributor.authorKulshreshth, Arun K. ;en_US
dc.contributor.authorLaViola Jr., Joseph J. ;en_US
dc.date.accessioned2013en_US
dc.date.accessioned2020-05-17T08:24:46Z-
dc.date.available2020-05-17T08:24:46Z-
dc.date.issued2018en_US
dc.identifier.isbn9783319779539 ;en_US
dc.identifier.isbn9783319779522 (print) ;en_US
dc.identifier.urihttp://localhost/handle/Hannan/1068-
dc.descriptionen_US
dc.descriptionSpringerLink (Online service) ;en_US
dc.descriptionen_US
dc.descriptionPrinted edition: ; 9783319779522. ;en_US
dc.description005.437 ; 23 ;en_US
dc.descriptionQA76.9.H85 ;en_US
dc.description4.019 ; 23 ;en_US
dc.descriptionen_US
dc.descriptionen_US
dc.description.abstractA 3D user interface (3DUI) is an interface in which the user performs tasks in three dimensions. For example, interactions using hand/body gestures, interaction using a motion controller (e.g. Sony PlayStation Move), interaction with virtual reality devices using tracked motion controllers, etc. All these technologies which let a user interact in three dimensions are called 3D user interface technologies. These 3D user interfaces have the potential to make games more immersive & engaging and thus potentially provide a better user experience to gamers. Although 3D user interface technologies are available for games, it is unclear how their usage affects game play and if there are any user performance benefits. This book presents state of the art research on exploring 3D user interface technologies for improving video games. It also presents a review of research work done in this area and describes experiments focused on usage of stereoscopic 3D, head tracking, and hand gesture-based control in gaming scenarios. These experiments are systematic studies in gaming environments and are aimed at understanding the effect of the underlined 3D interface technology on the gaming experience of a user. Based on these experiments, several design guidelines are presented which can aid game designers in designing better immersive games. ;en_US
dc.description.statementofresponsibilityby Arun K. Kulshreshth, Joseph J. LaViola Jr.en_US
dc.description.tableofcontentsIntroduction -- 3D User Interface (3DUI) Technologies -- Games and 3DUI Technologies -- Outline of the Book -- Stereoscopic 3D Parameters -- Head Tracking for Video Games -- Gestural Menus for Games -- Dynamic Stereoscopic 3D Parameters -- Simultaneous Usage of Several 3DUI Technologies -- Discussion and Future Work. ;en_US
dc.format.extentXIII, 114 p. 46 illus., 45 illus. in color. ; online resource. ;en_US
dc.publisherSpringer International Publishing :en_US
dc.publisherImprint: Springer,en_US
dc.relation.ispartofseriesHumaneeComputer Interaction Series, ; 1571-5035. ;en_US
dc.relation.ispartofseriesHumaneeComputer Interaction Series, ; 1571-5035. ;en_US
dc.relation.haspart9783319779522.pdfen_US
dc.subjectComputer Scienceen_US
dc.subjectUser interfaces and Computer Systemsen_US
dc.subjectComputer graphics. ;en_US
dc.subjectComputer Scienceen_US
dc.subjectUser Interfaces and Human Computer Interactionen_US
dc.subjectComputer Graphics. ;en_US
dc.subjectGame Development. ;en_US
dc.titleDesigning Immersive Video Games Using 3DUI Technologiesen_US
dc.title.alternativeImproving the Gamer's User Experience /en_US
dc.typeBooken_US
dc.publisher.placeCham :en_US
Appears in Collections:مدیریت فناوری اطلاعات

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9783319779522.pdf4.26 MBAdobe PDFThumbnail
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Full metadata record
DC FieldValueLanguage
dc.contributor.authorKulshreshth, Arun K. ;en_US
dc.contributor.authorLaViola Jr., Joseph J. ;en_US
dc.date.accessioned2013en_US
dc.date.accessioned2020-05-17T08:24:46Z-
dc.date.available2020-05-17T08:24:46Z-
dc.date.issued2018en_US
dc.identifier.isbn9783319779539 ;en_US
dc.identifier.isbn9783319779522 (print) ;en_US
dc.identifier.urihttp://localhost/handle/Hannan/1068-
dc.descriptionen_US
dc.descriptionSpringerLink (Online service) ;en_US
dc.descriptionen_US
dc.descriptionPrinted edition: ; 9783319779522. ;en_US
dc.description005.437 ; 23 ;en_US
dc.descriptionQA76.9.H85 ;en_US
dc.description4.019 ; 23 ;en_US
dc.descriptionen_US
dc.descriptionen_US
dc.description.abstractA 3D user interface (3DUI) is an interface in which the user performs tasks in three dimensions. For example, interactions using hand/body gestures, interaction using a motion controller (e.g. Sony PlayStation Move), interaction with virtual reality devices using tracked motion controllers, etc. All these technologies which let a user interact in three dimensions are called 3D user interface technologies. These 3D user interfaces have the potential to make games more immersive & engaging and thus potentially provide a better user experience to gamers. Although 3D user interface technologies are available for games, it is unclear how their usage affects game play and if there are any user performance benefits. This book presents state of the art research on exploring 3D user interface technologies for improving video games. It also presents a review of research work done in this area and describes experiments focused on usage of stereoscopic 3D, head tracking, and hand gesture-based control in gaming scenarios. These experiments are systematic studies in gaming environments and are aimed at understanding the effect of the underlined 3D interface technology on the gaming experience of a user. Based on these experiments, several design guidelines are presented which can aid game designers in designing better immersive games. ;en_US
dc.description.statementofresponsibilityby Arun K. Kulshreshth, Joseph J. LaViola Jr.en_US
dc.description.tableofcontentsIntroduction -- 3D User Interface (3DUI) Technologies -- Games and 3DUI Technologies -- Outline of the Book -- Stereoscopic 3D Parameters -- Head Tracking for Video Games -- Gestural Menus for Games -- Dynamic Stereoscopic 3D Parameters -- Simultaneous Usage of Several 3DUI Technologies -- Discussion and Future Work. ;en_US
dc.format.extentXIII, 114 p. 46 illus., 45 illus. in color. ; online resource. ;en_US
dc.publisherSpringer International Publishing :en_US
dc.publisherImprint: Springer,en_US
dc.relation.ispartofseriesHumaneeComputer Interaction Series, ; 1571-5035. ;en_US
dc.relation.ispartofseriesHumaneeComputer Interaction Series, ; 1571-5035. ;en_US
dc.relation.haspart9783319779522.pdfen_US
dc.subjectComputer Scienceen_US
dc.subjectUser interfaces and Computer Systemsen_US
dc.subjectComputer graphics. ;en_US
dc.subjectComputer Scienceen_US
dc.subjectUser Interfaces and Human Computer Interactionen_US
dc.subjectComputer Graphics. ;en_US
dc.subjectGame Development. ;en_US
dc.titleDesigning Immersive Video Games Using 3DUI Technologiesen_US
dc.title.alternativeImproving the Gamer's User Experience /en_US
dc.typeBooken_US
dc.publisher.placeCham :en_US
Appears in Collections:مدیریت فناوری اطلاعات

Files in This Item:
File Description SizeFormat 
9783319779522.pdf4.26 MBAdobe PDFThumbnail
Preview File
Full metadata record
DC FieldValueLanguage
dc.contributor.authorKulshreshth, Arun K. ;en_US
dc.contributor.authorLaViola Jr., Joseph J. ;en_US
dc.date.accessioned2013en_US
dc.date.accessioned2020-05-17T08:24:46Z-
dc.date.available2020-05-17T08:24:46Z-
dc.date.issued2018en_US
dc.identifier.isbn9783319779539 ;en_US
dc.identifier.isbn9783319779522 (print) ;en_US
dc.identifier.urihttp://localhost/handle/Hannan/1068-
dc.descriptionen_US
dc.descriptionSpringerLink (Online service) ;en_US
dc.descriptionen_US
dc.descriptionPrinted edition: ; 9783319779522. ;en_US
dc.description005.437 ; 23 ;en_US
dc.descriptionQA76.9.H85 ;en_US
dc.description4.019 ; 23 ;en_US
dc.descriptionen_US
dc.descriptionen_US
dc.description.abstractA 3D user interface (3DUI) is an interface in which the user performs tasks in three dimensions. For example, interactions using hand/body gestures, interaction using a motion controller (e.g. Sony PlayStation Move), interaction with virtual reality devices using tracked motion controllers, etc. All these technologies which let a user interact in three dimensions are called 3D user interface technologies. These 3D user interfaces have the potential to make games more immersive & engaging and thus potentially provide a better user experience to gamers. Although 3D user interface technologies are available for games, it is unclear how their usage affects game play and if there are any user performance benefits. This book presents state of the art research on exploring 3D user interface technologies for improving video games. It also presents a review of research work done in this area and describes experiments focused on usage of stereoscopic 3D, head tracking, and hand gesture-based control in gaming scenarios. These experiments are systematic studies in gaming environments and are aimed at understanding the effect of the underlined 3D interface technology on the gaming experience of a user. Based on these experiments, several design guidelines are presented which can aid game designers in designing better immersive games. ;en_US
dc.description.statementofresponsibilityby Arun K. Kulshreshth, Joseph J. LaViola Jr.en_US
dc.description.tableofcontentsIntroduction -- 3D User Interface (3DUI) Technologies -- Games and 3DUI Technologies -- Outline of the Book -- Stereoscopic 3D Parameters -- Head Tracking for Video Games -- Gestural Menus for Games -- Dynamic Stereoscopic 3D Parameters -- Simultaneous Usage of Several 3DUI Technologies -- Discussion and Future Work. ;en_US
dc.format.extentXIII, 114 p. 46 illus., 45 illus. in color. ; online resource. ;en_US
dc.publisherSpringer International Publishing :en_US
dc.publisherImprint: Springer,en_US
dc.relation.ispartofseriesHumaneeComputer Interaction Series, ; 1571-5035. ;en_US
dc.relation.ispartofseriesHumaneeComputer Interaction Series, ; 1571-5035. ;en_US
dc.relation.haspart9783319779522.pdfen_US
dc.subjectComputer Scienceen_US
dc.subjectUser interfaces and Computer Systemsen_US
dc.subjectComputer graphics. ;en_US
dc.subjectComputer Scienceen_US
dc.subjectUser Interfaces and Human Computer Interactionen_US
dc.subjectComputer Graphics. ;en_US
dc.subjectGame Development. ;en_US
dc.titleDesigning Immersive Video Games Using 3DUI Technologiesen_US
dc.title.alternativeImproving the Gamer's User Experience /en_US
dc.typeBooken_US
dc.publisher.placeCham :en_US
Appears in Collections:مدیریت فناوری اطلاعات

Files in This Item:
File Description SizeFormat 
9783319779522.pdf4.26 MBAdobe PDFThumbnail
Preview File