Please use this identifier to cite or link to this item: http://localhost/handle/Hannan/1060
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dc.contributor.authorBlythe, Mark. ;en_US
dc.contributor.authorMonk, Andrew. ;en_US
dc.date.accessioned2013en_US
dc.date.accessioned2020-05-17T08:24:43Z-
dc.date.available2020-05-17T08:24:43Z-
dc.date.issued2018en_US
dc.identifier.isbn9783319682136 ;en_US
dc.identifier.isbn9783319682129 (print) ;en_US
dc.identifier.urihttp://localhost/handle/Hannan/1060-
dc.descriptionQA76.9.H85 ;en_US
dc.descriptionPrinted edition: ; 9783319682129. ;en_US
dc.description005.437 ; 23 ;en_US
dc.descriptionen_US
dc.descriptionSpringerLink (Online service) ;en_US
dc.descriptionen_US
dc.description4.019 ; 23 ;en_US
dc.descriptionen_US
dc.description.abstractHow should we understand and design for fun as a User Experiencee This new edition of a classic book is for students, designers and researchers who want to deepen their understanding of fun in the context of HCI. The 2003 edition was the first book to do this and has been influential in broadening the field. It is the most downloaded book in the Springer HCI Series. This edition adds 14 new chapters that go well beyond the topics considered in 2003. New chapter topics include: online dating, interactive rides, wellbeing, somaesthetics, design fiction, critical design and participatory design methods. The first edition chapters are also reprinted, with new notes by their authors setting the context in which the 2003 chapter was written and explaining the developments since then. Taken with the new chapters this adds up to a total of 35 theoretical and practical chapters written by the most influential thinkers from academia and industry in this field. ;en_US
dc.description.statementofresponsibilityedited by Mark Blythe, Andrew Monk.en_US
dc.description.tableofcontentsIntroduction -- Playing with Provocations -- Sketching the Polyphonic Design Space of Theme Parks -- What is Pleasuree -- Games Are Just a Bit of Fun -- Designing for Joyful Movement -- Reorienting Geolocation Data through Mischievous Design -- Improv for Designers -- The Thing and I (Spring of '17 Remix) -- From Evaluation to Crits and Conversation -- The Un(Enjoyable) Experience of Online Dating -- Playful Research Fiction: A Fictional Conference -- Slow, Unaware Things Beyond Interaction.e. ;en_US
dc.format.extentXVIII, 561 p. 152 illus., 105 illus. in color. ; online resource. ;en_US
dc.publisherSpringer International Publishing :en_US
dc.publisherImprint: Springer,en_US
dc.relation.ispartofseriesHumaneeComputer Interaction Series, ; 1571-5035. ;en_US
dc.relation.ispartofseriesHumaneeComputer Interaction Series, ; 1571-5035. ;en_US
dc.relation.haspart9783319682129.pdfen_US
dc.subjectComputer Scienceen_US
dc.subjectUser interfaces and Computer Systemsen_US
dc.subjectGraphic design. ;en_US
dc.subjectEducational psychology. ;en_US
dc.subjectEducation ; Psychology. ;en_US
dc.subjectComputer Scienceen_US
dc.subjectUser Interfaces and Human Computer Interactionen_US
dc.subjectInteraction Design. ;en_US
dc.subjectEducational Psychology. ;en_US
dc.subjectApplied Science, multidisciplinary. ;en_US
dc.titleFunology 2en_US
dc.title.alternativeFrom Usability to Enjoyment /en_US
dc.typeBooken_US
dc.publisher.placeCham :en_US
dc.date.edition2nd ed. 2018. ;en_US
Appears in Collections:مدیریت فناوری اطلاعات

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9783319682129.pdf12.74 MBAdobe PDFThumbnail
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Full metadata record
DC FieldValueLanguage
dc.contributor.authorBlythe, Mark. ;en_US
dc.contributor.authorMonk, Andrew. ;en_US
dc.date.accessioned2013en_US
dc.date.accessioned2020-05-17T08:24:43Z-
dc.date.available2020-05-17T08:24:43Z-
dc.date.issued2018en_US
dc.identifier.isbn9783319682136 ;en_US
dc.identifier.isbn9783319682129 (print) ;en_US
dc.identifier.urihttp://localhost/handle/Hannan/1060-
dc.descriptionQA76.9.H85 ;en_US
dc.descriptionPrinted edition: ; 9783319682129. ;en_US
dc.description005.437 ; 23 ;en_US
dc.descriptionen_US
dc.descriptionSpringerLink (Online service) ;en_US
dc.descriptionen_US
dc.description4.019 ; 23 ;en_US
dc.descriptionen_US
dc.description.abstractHow should we understand and design for fun as a User Experiencee This new edition of a classic book is for students, designers and researchers who want to deepen their understanding of fun in the context of HCI. The 2003 edition was the first book to do this and has been influential in broadening the field. It is the most downloaded book in the Springer HCI Series. This edition adds 14 new chapters that go well beyond the topics considered in 2003. New chapter topics include: online dating, interactive rides, wellbeing, somaesthetics, design fiction, critical design and participatory design methods. The first edition chapters are also reprinted, with new notes by their authors setting the context in which the 2003 chapter was written and explaining the developments since then. Taken with the new chapters this adds up to a total of 35 theoretical and practical chapters written by the most influential thinkers from academia and industry in this field. ;en_US
dc.description.statementofresponsibilityedited by Mark Blythe, Andrew Monk.en_US
dc.description.tableofcontentsIntroduction -- Playing with Provocations -- Sketching the Polyphonic Design Space of Theme Parks -- What is Pleasuree -- Games Are Just a Bit of Fun -- Designing for Joyful Movement -- Reorienting Geolocation Data through Mischievous Design -- Improv for Designers -- The Thing and I (Spring of '17 Remix) -- From Evaluation to Crits and Conversation -- The Un(Enjoyable) Experience of Online Dating -- Playful Research Fiction: A Fictional Conference -- Slow, Unaware Things Beyond Interaction.e. ;en_US
dc.format.extentXVIII, 561 p. 152 illus., 105 illus. in color. ; online resource. ;en_US
dc.publisherSpringer International Publishing :en_US
dc.publisherImprint: Springer,en_US
dc.relation.ispartofseriesHumaneeComputer Interaction Series, ; 1571-5035. ;en_US
dc.relation.ispartofseriesHumaneeComputer Interaction Series, ; 1571-5035. ;en_US
dc.relation.haspart9783319682129.pdfen_US
dc.subjectComputer Scienceen_US
dc.subjectUser interfaces and Computer Systemsen_US
dc.subjectGraphic design. ;en_US
dc.subjectEducational psychology. ;en_US
dc.subjectEducation ; Psychology. ;en_US
dc.subjectComputer Scienceen_US
dc.subjectUser Interfaces and Human Computer Interactionen_US
dc.subjectInteraction Design. ;en_US
dc.subjectEducational Psychology. ;en_US
dc.subjectApplied Science, multidisciplinary. ;en_US
dc.titleFunology 2en_US
dc.title.alternativeFrom Usability to Enjoyment /en_US
dc.typeBooken_US
dc.publisher.placeCham :en_US
dc.date.edition2nd ed. 2018. ;en_US
Appears in Collections:مدیریت فناوری اطلاعات

Files in This Item:
File Description SizeFormat 
9783319682129.pdf12.74 MBAdobe PDFThumbnail
Preview File
Full metadata record
DC FieldValueLanguage
dc.contributor.authorBlythe, Mark. ;en_US
dc.contributor.authorMonk, Andrew. ;en_US
dc.date.accessioned2013en_US
dc.date.accessioned2020-05-17T08:24:43Z-
dc.date.available2020-05-17T08:24:43Z-
dc.date.issued2018en_US
dc.identifier.isbn9783319682136 ;en_US
dc.identifier.isbn9783319682129 (print) ;en_US
dc.identifier.urihttp://localhost/handle/Hannan/1060-
dc.descriptionQA76.9.H85 ;en_US
dc.descriptionPrinted edition: ; 9783319682129. ;en_US
dc.description005.437 ; 23 ;en_US
dc.descriptionen_US
dc.descriptionSpringerLink (Online service) ;en_US
dc.descriptionen_US
dc.description4.019 ; 23 ;en_US
dc.descriptionen_US
dc.description.abstractHow should we understand and design for fun as a User Experiencee This new edition of a classic book is for students, designers and researchers who want to deepen their understanding of fun in the context of HCI. The 2003 edition was the first book to do this and has been influential in broadening the field. It is the most downloaded book in the Springer HCI Series. This edition adds 14 new chapters that go well beyond the topics considered in 2003. New chapter topics include: online dating, interactive rides, wellbeing, somaesthetics, design fiction, critical design and participatory design methods. The first edition chapters are also reprinted, with new notes by their authors setting the context in which the 2003 chapter was written and explaining the developments since then. Taken with the new chapters this adds up to a total of 35 theoretical and practical chapters written by the most influential thinkers from academia and industry in this field. ;en_US
dc.description.statementofresponsibilityedited by Mark Blythe, Andrew Monk.en_US
dc.description.tableofcontentsIntroduction -- Playing with Provocations -- Sketching the Polyphonic Design Space of Theme Parks -- What is Pleasuree -- Games Are Just a Bit of Fun -- Designing for Joyful Movement -- Reorienting Geolocation Data through Mischievous Design -- Improv for Designers -- The Thing and I (Spring of '17 Remix) -- From Evaluation to Crits and Conversation -- The Un(Enjoyable) Experience of Online Dating -- Playful Research Fiction: A Fictional Conference -- Slow, Unaware Things Beyond Interaction.e. ;en_US
dc.format.extentXVIII, 561 p. 152 illus., 105 illus. in color. ; online resource. ;en_US
dc.publisherSpringer International Publishing :en_US
dc.publisherImprint: Springer,en_US
dc.relation.ispartofseriesHumaneeComputer Interaction Series, ; 1571-5035. ;en_US
dc.relation.ispartofseriesHumaneeComputer Interaction Series, ; 1571-5035. ;en_US
dc.relation.haspart9783319682129.pdfen_US
dc.subjectComputer Scienceen_US
dc.subjectUser interfaces and Computer Systemsen_US
dc.subjectGraphic design. ;en_US
dc.subjectEducational psychology. ;en_US
dc.subjectEducation ; Psychology. ;en_US
dc.subjectComputer Scienceen_US
dc.subjectUser Interfaces and Human Computer Interactionen_US
dc.subjectInteraction Design. ;en_US
dc.subjectEducational Psychology. ;en_US
dc.subjectApplied Science, multidisciplinary. ;en_US
dc.titleFunology 2en_US
dc.title.alternativeFrom Usability to Enjoyment /en_US
dc.typeBooken_US
dc.publisher.placeCham :en_US
dc.date.edition2nd ed. 2018. ;en_US
Appears in Collections:مدیریت فناوری اطلاعات

Files in This Item:
File Description SizeFormat 
9783319682129.pdf12.74 MBAdobe PDFThumbnail
Preview File